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Everything posted by Sideburns
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DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
Sideburns replied to IronMike's topic in DCS: AJS37 Viggen
Thanks for the responses. On the data cartridge CTD will recheck tonight. I did have a lot of cartridge files around which I have now removed. On the funky f10 map issue. On a busy MP server (Engima's cold war, with many shapes and markers drawn) the F10 map would get slow / hang and placing of markers became unreliable while the ground crew kneeboard page was up and your own userid selected for cartridge. Will also recheck this tonight and report back. -
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
Sideburns replied to IronMike's topic in DCS: AJS37 Viggen
Thanks for the response. Will test further on the incorrect kneeboard page for cartridge select, cartridge select up and down crash, have cleared out my cartridge file folder. Will revert back on this later tonight. On the "funky F10 map" situation. Basically if I had the kneeboard groundcrew page open with a cartridge selected and then went to F10 map using the place marker function became unreliable / caused the F10 map to get slow / hang. Perhaps it could be an issue with scanning for markers on F10 map? I will test again offline as this was noted on a busy MP server. -
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
Sideburns replied to IronMike's topic in DCS: AJS37 Viggen
Rb75 re-arm seems to be bugged (i.e. go out, shoot some rb75, re-arm, sight doesn't come back online) CTD when accidently doing cartridge change keys (ctrl alt c, ctrl shift c) on radio group kneeboard page Airbase and reference kneeboard page wont change page (rshift+pgup) on uk keyboard. If you have the cartridge selected on the groundcrew page it feels like the F10 map can go a little funky (but was tested on a busy MP server, perhaps not an issue) I'm sure there are a few others I've forgotten, will edit if I remember them. -
On the lerx point, it was meant that you have the wings to manoeuvre and do high aoa but not the engine power to back it up. Indeed lerx are intended to "enhance" airflow over the wing and make it more efficient at lifting as you turn. On the low rate of fire point it was meant in reference to the Gau25, Gau8 and M61, that you can't rely so much on volume of fire as with these guns and do need a good track on target more like a ww2 bird, and also the accuracy issue as you mention is not great.
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Congratulations, and also amazed you had only yourself as a one man act keeping the server running most this time
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This is a good point on the F16, and also probably true for the JF-17, I've seen some servers and competitions use the solution to basically give each plane a fuel load to give a roughly equivalent amount of time in burner which might be worth considering.
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I'm having trouble using U22/A for triangulation
Sideburns replied to edineygomes's topic in DCS: AJS37 Viggen
To be fair that is more accurate than I've managed in limited testing with the U22/a, and also good point on @LazyBoot's comments on navigation drift. TERNAV works well at a rough level but I've seen comments from others that doing a good manual fix will enhance accuracy, which makes sense and quite useful for this and some bombing modes. -
I'm having trouble using U22/A for triangulation
Sideburns replied to edineygomes's topic in DCS: AJS37 Viggen
Sorry, where is the error occurring? You're putting the Viggen back in BER after landing? Error in kneeboard or some tool you're using to read the file? The raw data in ELINTData.info reads as an incredibly precise box / location currently. ELINT: Emitter: 1 Freq: B PRF: 3844 First signal: 8:9:49 Last signal: 8:36:51 Sequence broadca: 1s Silent: 2s NW: 42:10:44 042:03:21 SE: 42:10:44 042:03:22 -
@Nealiusthere is also a registry hack you can do to make it do high priority all the time, can confirm it works well and survive updates etc
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I'm having trouble using U22/A for triangulation
Sideburns replied to edineygomes's topic in DCS: AJS37 Viggen
This video gives a nice demonstration using the built in game features. But you need to fly around the emitter as much as possible, approaching from different angles and ideally circling it multiple times to get accurate results. Whether or not circling an emitter is realistic in a shooting war is another matter. -
I've found you can improve game performance and overall experience by setting DCS as a high priority process. I suggested to ED that they adjust the DCS install to invoke DCS as a high priority process to try and get a free performance improvement for SP and MP Strongly suspect a lot of online warping and lagging is people's machines struggling to handle the game and network comms at the same time.
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PSA: F-14 Performance/FM Development Status + Guided Discussion
Sideburns replied to IronMike's topic in DCS: F-14A & B
It's fairly easy to disable the mods using the built in mod manager, I have no issues running the T45 or A4c mods but I do have quite a stable system and DCS install. -
PSA: F-14 Performance/FM Development Status + Guided Discussion
Sideburns replied to IronMike's topic in DCS: F-14A & B
Free T-45 mod? Free A4c mod? There are a lot of virtual squadrons out there that offer free training and syllabus if you're looking for a guiding hand. -
Agreed, my limited experience of the A2A radar down low is not positive, it may be able to pickup a high flying bomber at 20-30km. Down low it has significant clutter and fighter size targets tend to be spotted visually before you can make them out on radar. It also points the radar up by 1.5 degrees in A2A mode. I might give it another go but I rarely use it.
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Chuck's guide might be a helpful illustration on Viggen radar capabilities. A2G (p149-169) and A2A modes (p168/357) https://www.mudspike.com/wp-content/uploads/guides/DCS AJS-37 Viggen Guide.pdf The radar doesn't really track things, but it allows radar fixes for navigation or deploying A2G weapons, and primitive search and radar ranging for A2A mode within visual range (0-30km). The radar scope basically gives a raw return and is optimised for ground / ship returns. Max range scale is 120km, but in my experience ships usually appear 50-90km depending on size. Scan azimuth up to 123 degrees, 3.6 degree arc and +- 10 degree elevation change possible depending on pilot control or radar mode (as per Chuck's guide). I honestly don't have much experience of the A2A radar mode as it is a pain to use. I don't recall any bug or complaints the Viggen radar is overperforming, but also unsure if anyone has looked into it in detail. Edit: Ship ranges quoted are for a typical low altitude pop up at 500m to acquire target. It is possible ships are visible further out from higher altitudes. It is also feasible to pickup out ground installations (i.e. airfields, cities, harbours) from 30-60km and individual ground targets as pixel or blob returns <30km.
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Afaik the AI uses simplified flight models for a lot, if not all, of the aircraft. The F5e AI does some nice moves/jinks when in the gunsights last I tried, but it does also cheat with energy
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First @totmacher thanks for an amazing website and resource both to analyse optimal BFM parameters and also check the simulation itself. Apologies if I have missed an answer to the question above, but as asked by Shmal is the MiG21 with normal afterburner or emergency afterburner?
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If the early radar guided missiles are modelled properly their p(k) will be pretty bad, so hopefully the effect won't be too great if people use the right tactics to counter. The earlier aim7 variants are still pretty flaky on the f14.
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Check out your own link to dcs.silver.ru, particularly the low speed section. Doesn't it seem odd to you, and contrary to the evidence in this thread and reviews by test pilots, that the MiG21 has an increase in sustained turn rate whereas other jets lose it in this low speed range? This is also in fairly accessible speed range and not some strange, rarely encountered edge case either. If a dogfight ends up in a grovelling 2c or 1c you could likely end up in these speed ranges. You people seem to pick weird flight models to die defending / get attached too. If you consider these extrapolations a bunch of squiggles, and don't consider flight manuals as reliable data then it is just as well you are not the one reviewing the data and making decisions on the flight model. There's been some good evidence presented here which afaik has been under review by the M3 team. Feelings don't come into it, at least not for putting the argument together for the MiG21's low speed FM to be reviewed. If you've got data to support the MiG21 having this exceptional low speed handling feel free to present it, or perhaps provide your own extrapolation of how you think the line should go? At the moment the evidence and reasonable extrapolations suggests the MiG21 is significantly overperforming at low speeds. @Hiromachiany update on the FM review, last official response on this issue was some time ago.
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I assume you mean how to use the Dora external tank? You might find Chuck's guide useful "Fuel Gauge Indication Selector Left: Vorn = Front Middle: No Tank Selected Right: Hinten = Rear Note: If an external drop tank is installed, selector should be set to “HINTEN” (Rear) since drop tanks feed into the rear tank." https://www.mudspike.com/wp-content/uploads/guides/DCS FW-190D-9 Guide.pdf
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Is there an idiots guide to slow speed handling?
Sideburns replied to undertheradar's topic in DCS: F-14A & B
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PD search - Useful for absolute maximum long range searches, but trickier for SA and results not visible to pilot. RWS - Initial, potential for large search volume SA build, particularly in absence of AWACS. TWS - Detailed picture and aim54 deployment.
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Seconded, would be nice to see some teaser shots. I recall it was delayed due to the SC release about a year ago?