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Everything posted by Sideburns
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I really like my VPC Warbrd base, setup with heavy springs and centreless cams. I use it with the Warthog stick, causes it to lean forward a little but can be calibrated out. Enough buttons to map to all the key functions and then a few more if you don't mind losing some realism.
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Should it be new stuff for viggen this update?
Sideburns replied to Skyracer's topic in DCS: AJS37 Viggen
There is a simple check in this situation, go to the aircraft folder after the update and see if the files have changed or been added / removed. But for sure it would be nice if the patch notes were more reliable. -
500m AGL?
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Manual fixing, the ternav can be out by as much as 1/2 km when showing "0" drift. Doing a manual fix before firing weapons can bring that down to 0km drift if you get the fix done right. Remember to try and pick a noticeable landmark or terrain feature, set as a waypoint, to make that visual or radar fix easier. Edit: Or also the one minute version
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SC Landing Area Lights Almost Invisible at Night
Sideburns replied to Stearmandriver's topic in DCS: Supercarrier
Same for Forrestal on Syria. 1440p flat screen, no reshade or after effects. Lights less than a mile out unless you zoom in -
reported earlier igla missiles way way too weak. Tested
Sideburns replied to bolek's topic in Weapon Bugs
The Rapier SAM has a similar issue, usually takes 3-4 shots to take out a jet or helo due to the small warhead modelling. -
Feedback Thread AJS-37 Viggen Patch, Dec 16th 2022
Sideburns replied to IronMike's topic in DCS: AJS37 Viggen
Really nice update, good to see the Viggen receiving this extensive level of attention. -
I think the files have changed, just the changelogs have not made it through?
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F-14A-55-GR 157991 F-14A 12th prototype (redesignated Prototype #1X) used for high-speed handling tests, modified for single-crew operation a/c stricken 30/09/1990
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F-14B V Su-27 ACM Guns Only Caucuses Instant Action Mission
Sideburns replied to bonesvf103's topic in DCS: F-14A & B
Aye, just to highlight one of several good points. The new AI BFM jinking and manoeuvres are now not terrible and really highlight how dated the gunsight on the F14 is, vs say the F16. Thankfully the jinking and manoeuvres can be fairly predictable atm, you can spot moments of minimal vector change but you will need to position your nose ahead of time and rely on the gun boresight a lot more and not solely rely on the radar directed gunsight. Also getting in close can obviously help land the shot, as can spraying a line of bullets over the possible moves the enemy could make. -
I think I had this issue MP while multicrew. Pilot said the music had started (uncommanded tape player start), I couldn't hear it, he couldn't stop it, I could as RIO?
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reported When Multiplayer and Multicrew, Radio Menu Ceases to Function
Sideburns replied to Saber2243's topic in Bugs and Problems
I am also having the frequency hop issue, observed in an MP session with two full crew F14B and AV8b on server with latest DCS-SRS. Radio frequency was indicated correctly in each cockpit but SRS showed a 0.005Mhz frequency hop. Unable to find a work around at this point, unsure if it is a random, time bound or activity bound uncommanded frequency increment, but I would guess it it is to do with PTT presses. Edit: From the DCS-SRS discord -
Thanks for a great server Alpenwolf, I've had many memorable missions on your server.
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As a former Saitek X-55 owner it is probably the x-55/56. Mine worked fine give or take some twitchiness on the throttle thumb axis for about 6 yrs. A powered USB hub improved but did not remove the twitchiness issue. After 6 yrs use the throttle ghost button presses started. Being DIY minded I opened the throttle up to find poor quality, thin wires fraying and breaking. Cutting out the old wires and replacing with new was tricky given the narrow clearances involved, but it is possible. I solved the ghost press issue but shortly after upgraded to a TM Warthog, other than missing the thumb axis I haven't looked back.
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Cool stuff indeed, love hearing of the history of military tech development and testing.
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Amazing work, and a great improvement. Thank you for your efforts. I have continually recommended your slew upgrade to other TM Warthog owners and will continue to do so.
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Amazing, thank you. Truly an encyclopaedic knowledge of the Viggen.
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In answer to the original question, and hopefully constructive feedback for ED: I originally played a lot of warbirds with "thatotherWW2sim:1946" during the late 90s into early 2000's while Flanker / LOMAC series was modern jet focussed. Pleased to see DCS venture into WW2, purchased a FW190D9 shortly after release based on personal preference for the FW190 series. Initially not a lot of WW2 servers, but slowly built up with additional WW2 aircraft releases (Note I remained just with the FW190D9) It felt like there was a "golden age" of multiple, well populated WW2 servers based on the Caucasus' before the various ww2 maps and the asset pack released. New map and asset pack released, I wasn't willing to purchase, but many WW2 servers moved to these maps and the pack. Feeling locked out from DCS WW2 now as limited, low or no population WW2 servers available to me. Easier to find active multiplayer for cold war and modern jets in DCS. Pleased to see the FW190D9 engine cut out bug fixed, but why did it take many years to realise random engine failures were always set on for this plane after the many bug reports on this issue? Also the issues @=475FG= Dawgermentioned. Gone back modern iterations of "thatotherWW2sim" for warbirds as it was less buggy and as it was cheaper than buying the necessary map and asset packs to partake in DCS WW2. Sometimes take out the DCS FW190D9 for a joyride, but it has become a hanger queen of sorts. Just my own experience.