

fullwoody
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The track file contains a bunch of stuff, but the track centers on 2 uh60's, with there own routes. I had to separate the group that because they couldn't follow it properly when in a group together, and would invariably cause the trail aircraft to go off on its own and try to figure out how to land. They individually fly to waypoint 2, slow down and land as waypoint 3 indicates. 10 seconds after landing (combat landing set to true). What they should do, is take off, accelerate to 30 knots towards waypoint 4 at an altitude of 3600ft, then continue on to waypoints 5 accelerating to 60 knots and finally onwards to 90 knots. same altitude. However what happens instead is they take off, slide to the right, pitch forward violently, immediately overcorrect, yaw, then pitch forward, backward, one of them will bounce the tail wheel off the ground. Both aircraft finally settle into a bouncing motion. I have tried changing the positions of waypoint 4, altered the direction the aircraft should face after landing, the altitudes, speeds, even changed to the UH60L mod. The helicopter AI specifically has been rough for as long as i can remember, rarely do they follow the prescribed route, and more often than not cannot land. The combat landing did work after a few hours of troubleshooting, but, it really shouldn't take hours to get 2 helicopters to land and then a day to get it to take off which.... that timer is still going because they wont. Helicopter_HorseShlt_Track.trk
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Mike Force Team started following fullwoody
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Polychop Simulations OH-58D Kiowa
fullwoody replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
its time... we need to get this into our hands, inevitably it is going to need tweaks once released. the best testers are the players. lets gooooo! -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
fullwoody replied to nikoel's topic in Virtual Reality
Is there an implementation of this for the Vive. I scrolled through but didnt see anything about it, have an older headset 1070ti, 32gb DDR4 ram, and an intel 8700k. I can get it to work decently. any improvement, even a couple of % points would help. Upgrade is pending on the machine. However the headset will remain sadly for a while. -
I haven't received an actual crash log yet looking through the regular log I see a lot of DX11BACKEND entries, however DCS just stops responding. Currently I am running a server with a mission built in Caucasus, my buddy can get on a fly just fine, however if I try to switch to his plane, or really do anything I get the "Not responding, close or wait option". I earlier loaded a Syria Scarlet Dawn mission, I was able to get on and fly with no issues. My buddy who is flying on my Caucasus mission could connect, but it froze and crashed while rendering.
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AV8B Virus? Attached is a screenshot from windows defender.... any ideas where this would be coming from? or whats going on. all the updates are from ED right
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yup. I've also ran into the same issue. AV8B. i haven't tried repairing yet.
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[FIXED INTERNALLY] HUD and JHMCS almost imposible to read
fullwoody replied to Ignition's topic in Bugs and Problems
Pass a thank you on to the coders working on this already. it was disappointing. But. it was quickly found, verified and obviously fixed. look forward to the fix releasing soon. Like someone else said, the price we pay for living on the cutting edge. -
i agree, the hud is very difficult to see now, the quality of the video on the TGP is terrible. same observations about bhot and whot. i noticed the same thing on the hornet as well yesterday. the flir quality was not nearly as good as it was.
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the Harrier can jam some of the missiles and was used for Wild weasel missions. I have flown up against several different SAM systems in game with the ECM pod and it made a tremendous difference just as a single ship. with a few others it would make SAM site hunting very effective.
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Merge for the Cure - A COVID19 Relief Charity Event
fullwoody replied to M0ltar's topic in Tournaments & Events
Squadron Name: VUSN Discord: Fullwoody#7087 Contact person Discord ID: Fullwoody#7087 Aircraft Selection: FA18C Pilots: Fullwoody -
i've been trying to get this to work..... i must have something set wrong. I have the jet in AG mode. TGP on, laser armed (seemed to have to be on, in the various tutorial videos). i have a predator lasing on 1688. So both my codes are set to that. tgp set to A-G and is SOI. plane set to CCRP, pointing the nose on the target. i hit the cage/uncage button. and it will slave to the steerpoint... and then back. but not lock the laser at all. what am i missing?
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Did they include a discount for Hornet owners as promised? if so how do you get that added.
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I hooked up my complicated circuit card i built... and tested it and it works as well as DCS-BIOS will allow. however. i will spend some time digging around because i did have it all working with this new version. maybe i can strike gold and get the right combination of libraries and such that i had before. !!curse you hard drive that acted up forcing a reinstall!!
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Yea i was able to get things to work great. for quite a while.... apparently though, not so much. i tested it in DCS and it does work. but not in the Arduino serial monitor. It used to work just fine and it was awesome. I don't remember what version of things i had. but yes i would see "MASTER_MODE_AA" or whatever other buttons i had pushed. I sent a message to [FSF]IAN asking him to look into this.
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So i just backed mine all the way back to version 0.93 to test it, and its still not working, and that was the last known version i had working...... i'm at a loss at this point.