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About DeTesla
- Birthday 06/10/1874
Personal Information
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Flight Simulators
DCS
FSX
X-Plane 11
VTOL VR -
Location
Norway
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Interests
Hardcore Simulators, Piano etc
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Occupation
Community Worker
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OH-6A by Tobsen and Eightball
DeTesla replied to tobi's topic in Flyable/Drivable Mods for DCS World
The best freeware helicopter for DCS ever to come out from a freeware developer! Keep up the good work! -
Filing a Direct flightplan in CDU causes CTD
DeTesla replied to DeTesla's topic in Bugs and Problems
DCS_hlvtG1ifGC.mp4 Video and log provided! dcs.log-20240813-160316.zip -
Like the title says. Tried this three times creating a new flightplan using DIR causes CTD. You write in the coords in the CDU and when you press L1 DCS crashes.
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I hear you, absolutely. But if DCS' memory leaks are so bad for some people with medium hardware that even in the menu after leaving a server FPS drops to 10 and below and stays there for several minutes, then DCS has some serious issues that has gone unmentioned for a decade or so. I understand that ED is creating vulkan rendering system, and that is all good and nice and all, but damn if DCS runs so poorly on VR as it does now then vulkan rendering have to rewrite alot of the DCS spagetti code. If they just slap vulkan over the DCS core and call it a day, that wont fix anything, hopefully they dont do that. Ive gone through and tested alot of different configurations with oculus tray tool and OpenXR toolkit, combined with DCS graphic settings, and im getting nowhere. I even lowered nearly everything and restricted POV to less than 65 just to test, and its still bad, with alot of stuttering, with max FPS of around 30-35. I'm sorry, but right now as DCS stands today, it is absolutely not worth flying in it in VR. It is by far the worse VR experience ive had to date in a game. EDIT; I monitored my hardware status during this, and my VRAM was maxing out all the time. CPU was around 25-30% and used only around 50% of my RAM capability. I understand that the GPU is a major player when it comes to DCS, but if the game maxes out its capabilities all the time with no headroom at all, even when back in the menu, then i really dont think my GPU is the problem. What ED should really do is address the apparent memory leaks when running the game in VR. Bignewy you can chip in at any time concerning this. I know the all-seeing eye watches all!
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I never press F10, at all. Youre just asking to get a bad experience which lasts until you exit the game. It is simply not worth it!2 Well.. Thats not good for VR performance at all. Who even came up with that concept?! Wouldnt it be easier to just use a large png image?
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Let me just state for the record im running MT, on a Quest 3. After how many years since DCS implemented VR, and subsequent the time since the Apache got released, the performance in VR while flying the Apache is absolutely, rightly said, <profanity>! And i suspect i know why; DCS, the whole client, even after the multithreading rewrite, is just spagetti code, add to that the Apache LoD models which dont seem to really work well. Code wise, doubtful ED will fix any of that because that entails a whole new rewrite of DCS codebase. But, i digress. Running DCS in VR on a medium specced PC should atleast run semi smoothly depending on the settings but for most of us actually, that is not the problem, so in the end collectively VR users need to limit the VR experience to get a modicum of FPS performance, which requires a ton of tweaking. And even with the tweaking, DCS even has GPU memory leaks which has gone unaddressed for years. I also suspect this is because of the spagetti code which noone will touch with a 10 foot pole! This is not favorable for newbies who want to utilize DCS in VR. Actually, this is not favorable for any of us who utilize DCS in VR. So i reckon ED has shot themselves in the foot by implementing VR, on a codebase which stems from as early as LockOn, which by now is a simmering pot of pasta bologna and well cooked spagetti, all intertwined with eachother which by now, realistically untangling it, is economically unsound at best. So this is basically why we all have performance issues in VR. And it is by far the most un-optimized game with VR compatibility i have ever come across in all my years owning a VR headset on account on how long VR has been available to DCS. My current performance in the Apache after some 30 minutes passed on my Quest 3 Personally ive tried to optimize and get more performance with the tray tool and nvidia 3d settings, but with DCS constant GPU memory leaks, especially F10 map which i really hesitate to press, i am out of logical ideas so if any of you has any suggestions i'd love to hear them, extremely much! Memory leak continued even after going back to the menu, which is undeniable to be a memory leak.
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This is not unknown. Honestly DCS' commitment to the update and QoL improvements of the Huey is absolutely nil. Whats happening is they continue to release new modules, old ones get depricated and "not profitable to maintain". Thus bugs we may find and experience in the Huey have no bugfixes in future updates(unless a dev decides to fix them when they got freetime). And thus this is the Achilles heel of old modules in DCS.
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I salute your decade long dedication for our sake, @Silver_Dragon. Thank you for keeping us updated on the state of things! This post deserves to be in the hall of fame!
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Check it out for yourself. This is in MP at 4YA aerobatic server. (Also if they did this, then its not a bug)
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Would it be possible to release a vertical reference Huey model with mirrors?
DeTesla replied to trigen's topic in DCS: UH-1H
I wouldnt mind this at all! -
Why search when we got you
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I know that my question has most likely been asked several times, and i can only guess that you want to keep it as vanilla as possible, but i'll give it a shot anyways: Any plans on implementing the UH-60 & Hercules mod? (perhaps on a modded SAR server). The UH-60 despite being a user-created mod, is actually a very fun and complicated aircraft to fly, also its a UH-60, one of the coolest helicopter ever conceived by any helicopter manufacturer. The hercules would be pretty neato to transport large quantities of supplies from a main supply airfield to operational hospital airfields & FARP bases, as the hercules is brilliant at landing in grassy fields and unformed land. But i guess i can reckon the answer, stability of servers and all. Thanks! -Tesla
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Thats gotta be the worst graphical visualisation of keybinds ive seen for any module in DCS..
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Yes that was the issue. Thank you!