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Everything posted by Distiler
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Well, hornets prey on bees, this is why they are buzzing, it's not about the honey XD
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Tweeter update: "The bees are a buzzing now. Where is the honey?" :huh:
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So squads can sqweeze every bit of the hardware! (you know, lots of ppl, someones wanting to play a mission, other a target practice, others free flight...)
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Superv!!! but please make it so we can run more than one instance! ok that tweeter/facebook use is good hype buildup, keep it coming ^^ please, throw ka-50 & FC2 pilots a bone! XD
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Dynamic Campaign Discussion Thread
Distiler replied to winchesterdelta1's topic in DCS Core Wish List
I don't have A-10, but from reads I think you mean dynamic as automatically generated right? so the next thing would be to link those missions with some persistency between them right? and, perhaps later, put some resource management system and career system. If that's I'm for it! -
Dynamic Campaign Discussion Thread
Distiler replied to winchesterdelta1's topic in DCS Core Wish List
But the man says the hard stuff was making it work with just 5% of the cpu! and that is because the campaign is like in real time. Can't be that hard to make a non real time mission generator that links missions. Like il2 default dynamic campaign, or bellum, or il2dcg. I mean, it would be very hard for me that I ignore how to even start, but seems the guy had no problems except for cpu resources. Peraps the A-10 quick mission generation is a first step? I don't even know, don't have A-10 to try. There was even a little dynamic campaign generator ala il2 for lockon, named RamGen: http://forums.eagle.ru/showthread.php?t=36455&highlight=ramgen Can't ED allocate some resources to do a similar stuff, even if it's for the sake of entertaining? or even just giving special help to some ppl that tries to do it by their own (I know, some tried in the past, and perhaps it is trying right now). Making missions manually takes a lot of time, and debriefing, etc. then making a linked mission takes even more time :( -
Not sure where this should go, so will put it here!
Distiler replied to Conure's topic in Lock On: Flaming Cliffs 1 & 2
Anyway, it's setup to show only post of the last day, you have to manually change it to show more posts, this is why it seems dead to the newcomer. Don't know if ED want to promote it, but if it was me I would setup like other subforums, to show all posts from the begining. -
Yep, and tweeter: Are those run by ED community managers (EvilBivol and Groove afaik)? or run by a "maverik" ED dev?
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Just in time We are working on 1.1.0.7 patch for DCS: A-10C Warthog. Will be addressed some crashes, bugs and stability improvements. ETA: end of March.
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Dynamic Campaign Discussion Thread
Distiler replied to winchesterdelta1's topic in DCS Core Wish List
A il2 SEOW like dynamic campaign with commanding UI, etc. would be very nice too. This software is independent from il2, it just builds mission files for it. Dunno how, but il2 community created some cool apps out there, including two or three awesome dynamic campaign generators (BADC/BELLUM and il2DCG, way simpler than SEOW), hard to do, absolutelly, doable even by one guy, true! if I had the knowledge I would probably try to build one myself, don't know programming tho :( Scorched Earth Online War (SEOW) is a persistent coop campaign system for the IL-2 series of flight simulations. SEOW allows users to download a variety of pre-built campaign templates, or to build their own campaign templates using the IL-2 Full Mission Builder (FMB). A SEOW campaign, basically a set of opposing forces placed on a map, is initialized with a starting template which includes the order of battle (on both sides) that will take part in a given theatre of operations. The system will then allow for sequential hourly mission generation based on direct input from at least two opposing commanders, one Allied and one Axis. The system will also allow sub-commanders of individual units. All air, sea and ground operations are planned using a web-based mission planner. As a commander, you classify which flights will attack available targets, and when. Similarly, you command your own tanks, guns, vehicles, trains and ships. Fog of war persists throughout, with reconnaissance levels affecting the amount of information that opposing commanders can use to plan missions. The mission plans for any given hour in the day cycle are merged based upon the plans of the opposing sides. One essential difference between SEOW and other IL-2 online wars is that there is no computer-generated movement or opposition. SEOW is a head-to-head, human-vs-human strategic contest in terms of planning, PLUS you also get to fly each mission as a tactically oriented pilot - the best of both worlds. The mission is generated local to the Host computer, then hosted to the squadrons taking part in the online campaign using standard IL-2 coop hosting methods. The best part of all of this is that the combat outcomes in each mission are persistent. If you take out a bridge early in the day, it will still be destroyed several hours (missions) later. A tank destroyed at a junction will leave a burning wreck in the precise location. Bombing of industrial area will destroy buildings and cause smoke visible for miles. As you can see, SEOW expands upon elements featured in previous online campaigns, but a major aspect of SEOW is that it offers persistent damage templating and full command over all units, as well as an open source software format. If you feel like a part of SEOW is not to your liking, code a new one. We hope to make the process of providing modifications to the system as smooth as possible and centralized via http://www.sourceforge.net/ http://seow.sourceforge.net/ Perhaps, with more DCS modules (and popular like A-10) we build enough community to get to the point of someone embarking in a similar project (I think it has been tried before, dunno if right now somebody is doing it, user "Speed" perhaps?) -
Dynamic Campaign Discussion Thread
Distiler replied to winchesterdelta1's topic in DCS Core Wish List
It was a very nice read! -
I forgot to say, also a new "task" in me, something like "commander" so the IA can detect targets and send them to you via datalink (like when you tell your wingman to go recon forward). The idea is to make ka-50 work in teams with an ia Ka-52 leader. I think a Mi-28 can take that same role and send datalink points.
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Executable naming and Nvidia profile conflicts
Distiler replied to Distiler's topic in DCS: A-10C Warthog
Bump! ED, do you have any plan to name differently executables? I don't mean launcher.exe, I mean the simulator executable. for example dcska50.exe, dcsa10.exe, dcsf18.exe, etc (fc2 can be left as simulator.exe) -
In original Lockon I remember there was a K-52, can we have it again? yes, even if it's the old low-poly model XD
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W7 64 bit. BTW, XP is almost 10 years old and giving headaches. I still remember I had to do several formats a years because it auto-mutilated over time.
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What I don't understand of that walls explosion is, where did come from all that gas? (suposedly water vapour). I mean, nuclear centrals have closed circuits, right? what was that water in contact with before becoming vapour and blowing up the building?
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The thing is that A-10 FC2 mod includes cockpit mods, don't know if it can break my ka-50 installation.
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Thanks for the answers! Just because the fumes ingestion, I'll change my rocket delivery tactics ingame :) (dunno really if it's modelled or not, but anyway...) About the spin movement in apache's hydra, this is a link: http://www.globalsecurity.org/military/systems/munitions/hydra-70.htm To provide some stability the four rocket nozzles are scarfed at an angle to impart a slight spin to the rocket during flight. The modified motor provides increased stand-off range and reduced ballistic dispersion. The MK 66 rocket motor was designed to provide a common 2.75-inch rocket for helicopters and high-performance aircraft. Compared to the MK 40 motor, it has a longer tube, an improved double base solid propellant, and a different nozzle and fin assembly. Increased velocity and spin provide improved trajectory stability for better accuracy. Now I don't know about the S-8 in Ka-50, but being in hover might induce more scattering than in forward movement, not only because you're reducing the speed thus the range but because spining might be slower. Again, I'm not sure!
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Unstoppable O_O
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So I've read in some places (can't remember where, probably here) that many types of rockets should not be launched while in hover but need some some forward movement. The causes I've read are: - because many rockets are stabilized by fixed fins and they don't get spinning movement and loose accuracy when launched with the helo in hover. Some other rockets have stabilization engines nozzles and can be launched without forward movement. - because smoke from the rocket is, in some way, bad for the heli or the pilot when launched in hover. So, is any of those true?
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I'm not sure but you shouldn't use old version .lua files, they might have different keyboard structure and might have broken your installation. If you backed up the 1.0.2 .lua file, replace it, or delete it and redo all your mappings. In real mode, joy map is in Config\Input\Aircrafts\ka-50\joystick
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real HD black shark cockpit....
Distiler replied to RICARDO's topic in Utility/Program Mods for DCS World
1.1 UP! same link as before http://www.lockonfiles.com/index.php/files/file/1811-ricardo-hd-dcs-black-shark-cockpit-part-1/ I guess first we uninstall part 1(1.0) and part 2, then we reinstall part 1(1.1) and part 2. -
it's a bug
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NVIDIA GeForce 7950 GT Might be because of it?
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Just ordered GTX460..install?
Distiler replied to CarneyUK's topic in PC Hardware and Related Software
Is there a significative difference in terms of fps in DCS? (using the same settings)