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PSYKOnz

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Everything posted by PSYKOnz

  1. I couldn't find an area for posting questions about replays so I figured here was as good of a place to ask as any, admins if this is the wrong place please move it to the appropriate area That being said... Is there a way to change the skin of an aircraft in a recorded track? I have a track file of a jet I want to make a recording from however it's not in the skin I want to use, is there a way to change it?
  2. Sweet, that's really helpful I'll speed them up a bit and see how I get on, thanks for all you help
  3. That makes more sense, the 2nd waypoint I made was miles away and it was still small, how do I know what speed to set? Is slower wider or smaller?
  4. Anybody know if there is a way to make the invisible FARP work on the handy Wind or the offshore platform or any other heli pad for that matter?
  5. I'm trying to place a few tankers doing circle orbits in various areas around the mission I'm building, I have 2 questions 1, how big is the circle? 2, where is the center of it? Im assuming that the waypoint that starts the circle orbit would be the center that the aircraft will orbit around but I would love to know for sure so I can just place a marker down in each location and get a rough idea of it
  6. I'm on the lookout for some good areas to do low level flying for an upcoming project, anybody know of any? Canyons, valleys, rivers etc The maps I have. NTTR PG Syria Normandy And the 2 ED maps of course Any good tips for locations would be awesome, cheers guys
  7. I'm just finishing up on v12, got some testing to do but I'll release it soon, aiming for a few weeks Lots of chopper friendly updates in this one, if you have any requests, now is the time.
  8. This has been bugging me for a while, I made up a bunch of awesome looking stuff that I want to sit there when loading into the game or behind the unit select screen, look I don't know what to call it but I'm sure you know what I mean, anyway, so the awesome looking stuff just dosent appear, instead I have one of the FARPs in the area showing, it's in the middle of nowhere and it's ugly. Is there a way of picking what unit or base or what ever is displayed in that place?
  9. thanks bro, the textures file appears to be corrupt tho
  10. that's a bit of a relief, was a bit worried, I had recently had to re mount the stick to the base, so i was worried that there was an over torque or somthing, anybody know if theres a fix out there to take any rotation out of it? its well out of warranty so I don't mind opening it up
  11. Still didn’t work properly when I did this but also If we’re grabbing one at a time is there any reason that the individual bits can’t be uploaded to the user files?
  12. hi there, I've been noticing some stick rotation when pushing the button above the trigger, its only small. maybe 2-3 degrees ether side of center, is this normal? has something broken? is there a fix? I've watched the re grease and disassembly videos on YouTube and I'm not seeing any info on stick rotation or what part causes/prevents it. freaking out a bit anxiously awaiting your responses, cheers guys
  13. Yup, why can’t the files just be uploaded to the ED User section like the other mods?
  14. Wheaties 2-3 a name that strikes fear deep into the hearts of those who dear to oppose lol
  15. Just an idea, I got sent this from another thing but reading through it I thought that it might be a cool idea for a future beta release. what about adding tomcat specific Callsigns? The a10, f15,16,18 all have them, it would be awesome to be able to set the tomcats up in the editor with proper tomcat callsigns, again just an idea. here’s the link https://wiki.hoggitworld.com/view/DCS_enum_callsigns
  16. Good to know it’s already known, thanks for the update!
  17. Hi there, finally got round to sinking some serious time into the mavericks, first of the bat, waggs needs to mention bore sighting the mavs in his maverick how to video, after I found the bore sight procedure much fun happened. but I digress, the real issue im here to report is that when doing a 6 shot mav attack on targets via the TGP the second maverick never seems to detonate. I have tried everything to get it to work but it won’t every time the second mav hits the target but does not detonate, I tried the attack 10 times and ever time mav 2 hits the target but does not detonate, I have all of them on video but I’ll save the drama, here’s the last time i ran the mission. Same results as the times before. here’s the video, it includes setup, launch and hits on the 6 targets
  18. bit of an update for you. I've now gone in and refined the SAM areas a bit and I'm pretty happy. I've set it up I a much better way now the SA5 is north east. what it means is that you can attack it on its own, or attack the Sam challenge on its own OR add the sa5 to the Sam challenge if you want it there, much better than it was. again this is a test build so give it a go, do me a favor and try out some of the new locations for the SAM sites and let me know if there are any issues you will require the A4 and the Civil Air mod NZArmA TRAINING - V11 PUB.miz
  19. Please put in a way for us to tell jester to change priority/first/next target, I know you can manually go through the menu to do that but sometimes there isn’t time, I have been killed many times because I have 1 or 2 targets inside 30nm and he’s busy selecting the targets out at 60nm as the targets
  20. here is an insanely quick and dirty test build. BFM area and SAMs have been moved, please test - BFM area - all the moved test sites ( SA 2,3,5,6 have moved) need to test both attacking them and their effect on other SAM sites in the respective area - the biggest issue I can currently see is that the SA5 in its new location covers basically the entire area that the carriers are in, last thing we want is to be in the groove on approach for a 3 wire and then have to defend against an sa5 really need to find a better spot to put the sa5 as this is a test build it has not been "cleaned" you will require the A4 and the Civil Air mod, also the names and labels are more specific to the NZArmA crew not he generic user ones you will see in the official releases. there may also be little glitches and bugs in things so use at own risk let me know what you think and what you find. if its good I will tidy it all up and refine it a little better then do another official release NZArmA TRAINING - V10 - testbuild c.miz
  21. @Slice313the more I look at it the more I want to put the bfm area in the enemy air to air spawn location to the northwest, that way if you wanted to you could spawn a flight of baddies and take them on with the bfm aircraft, which makes sense and adds another dimension, however the problem then becomes the SAM placement. They would need to be arranged in such a way that they don’t have a fire zone overlapping the bfm area incase someone spawns in the sams and then later on decides on bfm without taking out the sams that affect the area, it’s really down to finding a place to stick the SA5 that bastard has such a huge attack range it’s silly, issue 2 for SAM placement is that they are All layed out in such a way that you can get to and engage any individual site without having to deal with another SAM site first. If we can solve that problem we can solve the bfm area problem. If we can find a layout that works I’m keen to do the big move
  22. As it is at the moment I have to do a maths to get my pylon weights. It would be awesome if under each pylon in the loadout screen there was a “pylon weight” readout that says how much weight is hanging off each pylon, this would be a massive help when loading non Balanced loads or loads with different types of the same sort of weapon or just to know in general where your weights are Just a number that is pylon + weapon weight as loaded would be very helpful then you could adjust things as needs be, surly real world they would know theses things as well right? anyway be a cool and helpful thing to have Cheers guys
  23. ok so I've done some testing, unfortunately I could not find the track of the flight i was having this issue with (I looked in saved games/tracks folder, is there another location??) however on the 2 test runs I did I was able to get it to work correctly, one with a slick jet and the other with the same load I had yesterday, so I'm not really sure what went wrong I did have trouble getting to the Helmet mark designation thing when carrying the loadout but once I got it it worked fine, no point uploading the tracks as its all working for me, ill keep running tests and see if i can figure out what went wrong.
  24. Yea that’s been an on going issue for me too, at the moment there are a few issues, first is that the editor is crap at letting you move things, so when I go to move them I have to move each aircraft (or flight of aircraft) one at a time, then move there waypoints one at a time as well, I found a way to do it a bit easier using cut and paste bit it still requires a lot of work Second is where to put the area, I fully agree it needs to be moved and I’m happy to do it but I just can’t find an area that works, most areas are covered by the SAM ranges or by other things, aar or target ranges or the terrain is way to steep or undulating for a good bfm area. Third, my time is as with everyone’s is limited and to find a new area, test it and then make the changes requires time I just don’t have. HOWEVER if you would like to help me out by finding and testing an area I’ll absolutely get it done! if you (or anyone) can find an area on the map that is more detailed, has some undulating terrain but isn’t too excessive (we went bfm not hide and seek lol) and one that is clear of all other training things I’ll move everything there and get it all set up and ready to go let me know if your keen and/or how you get on
  25. While i think of it, is there a way to cut down the tracks? It might be a long one. I was buggering around for a bit trying stuff what I might do is re make it, I’ll step through the same steps and see what happens, if I can’t recreate the issue I’ll upload todays track. Don’t want to go wasting your time
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