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Everything posted by PSYKOnz
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sure can, ill upload it tomorrow
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I’m using the helmet to make the mark, should I then select the tgp to cz it? What if I’m not carrying the tgp?
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How do I do that? Also if it helps or not I’m using the helmet to make the marker ill try get a track up tomorrow
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now this may be a bug or it may be my sheer incomparable stupidity but how do I make a mark into a steerpoint? I've gone through and managed to make the mark point, I can see the diamond on the ground showing it where it is, all is well however when I select steerpoint 26 (the mark I dropped) it fires miles off the map, the gps coordinates for the mark are all messed up aswell, on the hsd I can see a little yellow marker where the mark is, but no steerpoint marker what am I doing wrong? how do I make a mark point into a steerpoint?
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(Solved) DigitalCombatSimulator.com is down
PSYKOnz replied to VR Flight Guy in PJ Pants's topic in Forum and Site Issues
I had this today on my main pc and my game server, freaked me out, what’s going on? it was fixed about 10-20 mins later tho so that’s good -
I wanted to get 3 flights of 3 b52s to take off, form up, fly to a target area and attack 3 different targets at in the same area at the same time. What a nightmare I decided to run a timer whenever I was working on this, just under 13 hours work to get it close to what I wanted. even tho I set them all to take off immediately after the each other and gave them the same waypoints and altitude, they didn’t seem to follow it, flight 1 climbed to altitude as instructed, flight 2 climbed to altitude one waypoint after flight 1 and flight 3 was 2 waypoints behind. To get them to be in the same airspace at similar times I had to make waypoints in other directions so they could get themselves sorted then get together, even then flight 3 was at waypoint 4 before they were in the same area of sky, then they managed to hold in formation for the long bit of the flight, at the target more buggering around to get it to work. Setting a time to be at each waypoint did nothing, changing speeds manually did nothing, setting waypoints far apart and adjusting them was the most useful it seems that you have to be a combination of all options to get them to do it, I should be able to say. take off rally here (this is the moving waypoints around so they are close together down stream) be at this waypoint at this time. be at this waypoint at this time attack target at this time etc. either I’m doing something wrong or the system needs a bit of tuning.
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How to force neutral dot on dedicated server
PSYKOnz replied to PSYKOnz's topic in Multiplayer Server Administration
Yea I was aware of that, I was just hoping there was a way to set a default setting for the server to have, i also know that if the miz has an enforced label setup it overrides the server, I was just hopping there was a way to get the server to default to neutral dot unless enforced my the mission -
Awesome, so I’ve done all the things, I’ll test over the week see what Happens, if it does work, ill put up a new post with all information on what to do in one place. That way it’s easy for other to find!
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I’ve been having the slow refresh rate issue for a few weeks now, I’ll give this setting thing a go before I go and edit the Helios 16 file, issue is I don’t have an “off” setting at all, I only have the following options - optimal power (nvidia recommended setting) - adaptive - prefer maximum performance I’ve selected max performance, made it for all programs too lol, I kind of figure that may be the same as off
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Can’t tell if your trying to take the piss or not lol
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it would be awesome if we were able to make a bunch of steer points in the mission editor that were just points of interest for a side, eg, all forces from side 'usa' have say 10 steerpoints that are generic to all units, then they would also have definable waypoints as we have now, this way you could have normal waypoints for mission planning and another say 10 points that are a reference building or hill or area of interest not needed to be a flyto waypoint
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Hi @=Andre= im wondering if you can help me out a bit here, I've been running SSM with no hassles for about a year now however ive just had a massive issue with my computer and have had to basically start again. do i have to buy a new key for SSM or is there a way to get my current key re activated? sorry disregard the message above, it just started working again lol, however, while your here, i will be doing a long awaited pc build in the next 6 months or so, and i was wondering the same question, will i have to buy a new key or will i be able to transfer my current one over?
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Might be worth a try, there’s just so many of the bloody things, I was hoping there was some way of just putting down markers and then magic would happen, but nope lol not that lucky. all the aircraft I want to put the points down for are player selectable ones, so I really only need to have the points on the map and at the right altitude, how easy is the mission file thing to do, there just steer points I don’t actually need anything to move to them, just mark points on the map
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Like the title says. I have a large mission. With many client aircraft for players to choose from, there’s prob 100+ of them. Is there a way that I can put down a set of common steer-points that all aircraft will share? I don’t want to have to go and manually add 10-20 steer points to each of the 100+ aircraft. if there’s a way to place them then sync them across all aircraft I’m all ears, or eyes I guess cause it’s text lol
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Finding coordinates/steer point creation from map/HSI
PSYKOnz replied to PSYKOnz's topic in DCS: F-16C Viper
HSD that’s it, it’s called the HSI in the tomcat which I’m used to, thanks for the walkthroughs! I’ll give them a go -
Just a quick question, if it’s been answered please link me, but I’ve not been able to find a post or video on this. is there a way to make a steer point and/or get coordinates from either the ground radar or the HSI?
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Addon Tents, Watchtower, UH-1-Cargo
PSYKOnz replied to upuaut's topic in Static/AI Mods for DCS World
does anybody have a zipped up ready to go version of these files, ive spent all day here "Upuaut's stuff can also be downloaded here. Downloading now." trying to get it to download, its slow and just when I though I had them all the saved games folder one corrupter, its really frustrating, anybody have a solution? ive just gone through and downloaded them all independently still 5 of them corrupted. This is ridicules, I’ve been at this for a whole day and I’m still nowhere i Suppose at this point I should ask is myqnapcloud even safe? I mean no offence, just trying to get my head around this. on another note, the red sands fort you have made is stunning! Always been fascinated by it -
yes and the polygon trigger zones, next up click and drag select!! lol seriously I've been porting my BFM missions to other maps, some of them have well over 600 things that need to be moved, and they all need to move in the same location there in now, in its current state that is impossible
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I would hope not but who knows haha