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Longiron

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About Longiron

  • Birthday 05/13/1985

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  1. They move, but only seem to start at >1.55 and max at 1.8 Try as I did, never got above 1.8 They really don't do much, not like in the mig21. When the spike starts moving, it pushes past 1.4 and climbs rapidly. You will have to throttle back or the engine magically quits at 2.2.
  2. Jester experience could be wrapped into a persistent airframe where he beings as a rookie and gains experience with flight time. We could have several airframes to choose from in the rearm menu all persistent unless we crashed them. I mean what's the point of HB simulation of over 3k components all with wear and tear if we spawn a "like new" jet everytime. Heck just thought we could even have a unique jester that we take into different aircraft, the aircraft could be lost and we both eject so jester would retain his experience. That sounds like the basis for a learning jester, one that adapts to each player flying style. He wouldn't be asking on every taxi out if we are flying low if you never do.
  3. You know it would be great to see some sort of damage report from the ground crew after landing. I've had situations where i've taken a few rounds in the side but everything felt ok but not quite right. With being far from home base/spawn point, it's a bit of a coin flip if I need to repair or just continue flying and not know the extent of any damage. Some kind of ground crew quick assessment or maybe with engines off a full Damage report Would be great as the time to spin up a fresh jet isn't something I always have.
  4. I hate to be the one to say it but, I'd pay a subscription for an AI WSO in the back seat. Heatblur could add a % on top of the normal price for AI access, or form some kind of partner deal. Of course our beloved cross-eyed all thumbs jester would still be available.
  5. I notice jester is always lowering the gain too much, if I jump in the back seat and bump the gain I can lock an f5 at 20+NM with a little look up angle. Jester however won't see the same target with his gain settings until <8nm. Trying to override his gain from upfront is a no go also, he always dumps the gain way too low.
  6. You didn't enter target altitude
  7. Still there is some magic code for his call outs. He will ask about fuel when internal is getting low while you have full external tanks.
  8. Jester is alright, you need to fly to put him in advantage positions, helps with the limitations of the radar too. My big issue is he is in the back seat there just huffing on 100% O2 getting high as a kite. Thought he stopped doing this in the tomcat long ago, old habits I guess.
  9. Awesome work! That something like this was even coded in blew me away in the tomcat and to see it implemented in the f4 had me grinning ear to ear first time I got it playing. Little extras like this has got me searching the 3d model just to see if HB left signatures in the wheel wells or something. Just phantastic.
  10. The "feel" There is so much feedback it's like it's talking to you. It's a big help in a fight you can really "feel" the energy state no need to look inside.
  11. With this anvil system will we ever see persistent aircraft? Like instead of just picking a livery in rearm window could we choose an airframe that we flew in another mission with say 3 kills painted on the side? Or an airframe with a better performing radar ect. Of course the option to get a "like new" with livery of choice would always be present.
  12. I fly the pattern just above the first aoa beeps, usually puts me in the 200kn +- 15kn for weight and bring backs. Never have to adjust the seat. Last 1/2 mile I start aiming short of the numbers while tickling the throttles, then it's walking them back with a nice smooth flair, maybe a little bump if it settles to quick. At touchdown the runway is at the bottom of the hud glass in the little gap between the glass and dash. This puts my mains on the 1000ft to 1500ft marks at 160kn to 170kn and if I get it just right I can sometimes hold the nose off but usually don't, then it's chute out if it's short runway or just let it run out. I've found the f4 super easy to land like this, even with 15kn crosswinds using wing low.
  13. I found the dots a great improvement in VR, but as they drop away the change in the object you are trying to follow is almost impossible to track. Might I suggest the dots fade away and become more transparent and not the abrupt pop we have now.
  14. This has been my experience also. The times I do get a head on shot off it comes off at <3nm and will mostly hit. If I manage a lock it's almost always a cage with jester command to lock, the azimuth floats off to one side and I can't tell actual range because the scope is stuck in 5nm and the interlock never gives a shoot que. A repeat t of the above with interlocks out and the sparrow goes dumb off the rail. Now strangely this behavior seems to be online only, I suspect latency related to STT.
  15. With weapon delivery mode selector in off position a double tap of context switch will send jester back to search mode.
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