I`m trying new stuff , RoughMet compatibility with Reshade API
get rid off the Albedo fake 2D Weathered layer and made livery with new weathered PBR which is graphics API reshade compatibility as looks similar to real aircraft material tone
pics
AO vs default
default
AO
I have erased all the official livery of the unused aircraft due to lack of SSD capacity. As a result, it was possible to install PG with 40GB secured.
How to stop offical livery per every patch time? Do I have to get offical livery every time I get a patch?
I`m think i quit livery making and join reshade team, lol
Dcs stock was unable to render the canopy reflection, my canopy paint was rendered in the reshade engine in this picture. This is proof that the canopy reflections in various conditions can become real in game
That ’s awesome. i will consider this :thumbup::thumbup:
I use photoshop. Using Photoshop, the roughmet channel of the skin I uploaded is available. The normal line is the rivet and line from the official template. I don't know gimp. PM for more details :thumbup:
yes sure! I am going to use a female pilot face for Nelis ARGS viper. I am wondering where to use my first female pilot face. I think the new camo is suitable, will be cool
I almost finished 98% of 4K PSD (new 4K stencil). When finished, I will send PSD it first for you
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Thank you very much for your help Santus
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results are very good.
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Is true :thumbup::music_whistling:
Are you referring to the pylon arounding shadow on the under wing? You will need to remove the shadow from Roughmet's AO :book:
{"F-5E3_nose", SPECULAR , "f-5e3_nose_spec", false};
{"F-5E3_tail", SPECULAR , "f-5e3_tail_spec", false};
{"F-5E3_rude", SPECULAR , "f-5e3_rude_spec", false};
{"F-5E3_wing", SPECULAR , "f-5e3_wing_spec", false};
You must write the text in every livery's description.
then copy roghmet dds
In response to many requests, i started the F/A-18C skin project.
I tried not to make hornet skin. Navy is very few livery and low VIS and F / A-18C have great textures and already great skins by users, there is few paint scheme.
long time ago I tried improving hornet, but it failed
I looked at the hornet once again. Finally found the problem and improved it
Stock Hornet is great, but has no contrast ratio. This makes the plane look like a plastic light-weight object.
So I did Heavy-AO for hornet. DIFF AO layer and ROUGHMET AO (red) have been enhanced. GREEN channels have been adjusted to the current F-16 level.
result is successful and the aircraft feels very heavy-weight.
Of course, NORMAL was also newly created.
ok talk too much
lets see pics (reshade)
Heavy dirt
compare stock (no reshade )