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lee1hy

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Everything posted by lee1hy

  1. I dont have SSD space enough If I buy one full Afghanistan map, can I install it by region?
  2. pls add region separate install with full map buyer
  3. Mirage F1 flight model felt very stable feel like F16 FBW.
  4. Im very excite F1M super power radar pls no more nerf CC EE radar
  5. PLS GIVE NS430
  6. yes. its game. you can play gameped or whatever
  7. 24H2? I have long loading time after 24H2 update
  8. this game texture is too large
  9. Republic of korea army (JGSDF) remove (JGSDF)
  10. I'm really looking forward to shooting flying zippo
  11. I always take off after 3 minutes when I respawn in CH47 because it's loading textures during that time. I have SSD. High resolution textures aren't always better
  12. this game textuer is too big
  13. lee1hy

    VFA-37 8K

    omg fixed now
  14. lee1hy

    VFA-37 8K

    fixing now, if this is correct
  15. lee1hy

    VFA-37 8K

    Fixed decal updated https://www.digitalcombatsimulator.com/en/files/3346848/ WIP "AJ" w/ dynamic bort 2017ver
  16. There are answer his interview why delyed this thing this thing will delay 5yrs more i bet "Many documents are not public or classified, so we rely on public sources."
  17. 1. High-resolution textures like F4 Phantom's cause low performance in multiplayer. 2. Hornet's textures offer a very good balance of performance and resolution. 3. Hornet's texture size is easy to create, very good for the attachment of numerous low- to mid-resolution photoreals and decals, making it easy for skin makers. Hornet texture is a matter of skill of the skin maker. 4. The F16 textures are too large and cause photoreal / decal noise. becase big textuer need big hi-res decal In particular, many user F16 skins have color errors, such as purple. 5. Many people mistakenly believe that higher resolutions are not always better. Creating high-resolution skins requires at least 128GB RAM, Creating a high-resolution skin requires 15GB SSD per folder.
  18. Personally, I think the fa18 texture is fine. The uv layer size is very appropriate. The reason is that when attaching various photoreal // decals, if the texture size is too wide like f16, a lot of noise of texture and . I think razabam's template is very well made. If the size is too large, there will be serious performance issues and not good for skin makers. big textuer need big high-res decal
  19. Tor M1 E band MK23 E-F / MK 50 VAR BAND G-H band SA8 C band MK37 SA-6 Tracking C band / Fire X band MK 37 SA-3 LOWBLOW TR (I band) / P-15 MK 37 C band SA-11 SR - MK23 TEL-MK36 When engaging the SA-11, fire from 25,000 feet in DIRECT mode, with a loft of 60-70 degrees. When you see the SA-11's smoke, fire and then dive to evade.
  20. LMAO Next time, it would be better to do it in a way that multiple artists participate. But I don't think anyone will participate in the future.
  21. cold war aircraft fit for 80 contention server or ECW
  22. TGP is too shaking in multiplay and multi-crew
  23. same here single player is works very fine but multiplay ......is not working any its not IADS server
  24. Currently, f4 is unplayable buggy/immature/lack of information/etc. For various reasons,
  25. It's an upgraded 2020 S1, not a DCS age https://t.me/bomber_fighter/22294 Russia has been continuously upgrading the Pantisir S1 because its performance was too poor. Recently, its performance has improved, increase shoot down rate.
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