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Sov13t

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Everything posted by Sov13t

  1. That is called ECM.
  2. Еслиб все так просто было бы думаю у нас бы и машинки заправщики, и пожарки и булочная рядом со стоянкой были бы. :thumbup:
  3. Now get a laser range finder and "fake" launch on bandit vehicles.
  4. How will a fake launch be better than a real launch in this situation though? Best launch is the one that the enemy doesn't know about - or does not expect. Hence ETs and TWS kill rates. In the situation Kuky describes, best thing to employ would be a drag - where the element that is engaged drags the enemy into the kill zone for the element that is being ignored. Fake launches in this situation will only alert the enemy of his dire situation and force him to flee at all costs. Still, nothing is emitted to the outside. IR is a passive sensor.
  5. AFAIK all training missiles run internal simulations only. Nothing is emitted to the outside, only test routines are "simulated"/executed within the various systems.
  6. Во как, думал что истребители предирчевы, оказывается у бомбардировщиков еще хуже. :)
  7. Наш сервак падает довольно часто :( Иногда не успеваем следить. Так как сервер работает 24/7 - крэшы происходят в не удобные временные промежутки... Надежда на стабильность с 1.2.4
  8. Let us know if you need tester/volunteer servers for this Speed. FTP syncing might be a little more bullet proof than Dropbox syncing. Just so that we are not forced to rely on a third party service. Most dedicated servers already have FTP running anyway. Just a thought. I am sure you already looked at Case's work, I feel that the variables kept/logged by his stats are great and can be used for reference. Good luck with the project. :thumbup:
  9. So that's a yay or nay for flight simmers from you Blaze?
  10. R-77 is extremely gimped in 1.2.2 Wait for 1.2.3
  11. Oh noes that is a .33 PK!!! Need betterer missilez! :megalol: jk
  12. Don't think there are camps per se. Just a lot of emotions that often cloud judgement. There is the competitive aspect to this simulator, but regardless I think it is unnecessary to classify a person a "Gamer" or a "Simmer". Having DCS World installed and being able to take off and operate in this game is quite an accomplishment. I have tried to get so many of my friends to get "into it" only to see them stray towards titles like War Thunder, StarCraft, EVE and other "Gamer" type games. That I think is what defines Gamers vs Simmers.
  13. Лучше сразу давать ссылки на источники...
  14. Hey Kelju! Nice to see you on these forums! I believe it is safe to say that the current version 1.2.2 has a few issues with missiles that will be addressed in 1.2.3. We should wait and see how the missiles perform there, before going further with our analysis. Notching is decreasing your closure tate to the enemy's radar to a point where your aircraft is no longer discernable from ground clutter. Usually aspect angles are ~100-120 dependent on many factors. Name of the game is patience... and those who are - are the hardest to deal with.
  15. Detection is one thing, locking is another, firing another. It all accumulates.
  16. Quit trolling. Obviously a derailment and a rather stupid discussion. Ignore and move on.
  17. While on this subject, is this something that has been brought up with the development of MiG-21Bis? One of the advantages of that bird is it's incredible RCS... is it going to be somehow modeled in the game? If I remember it's sigma is like 3 m^2 - no stealth but still perhaps even better than F-16 (non-stealthified)...
  18. Тут после чтения некоторых материалов, знаю тема довольно чувствительная, но всё таки складывается впечатление что плюсы решёток всё таки стоят того. На дозвуке лучше, на сверхзвуке лучше - только трансзвук режим который по идее влияет только на первом этапе (после пуска) и то сильно зависит от скорости носителя (что если носитель уже на сверхзвуке?? на трансзвуке ракета не будет), так как наверное при резком маневрировании около цели быстро скатывается до дозвука или пролёта мимо из за не эффективности рулей того же "пера".
  19. На всякий случай... цитата из РЛЭ 27П:
  20. No problem! It is rather simple: 1. Take off. 2. Climb into space. 3. When you start running out of speed you are too heavy... dump your fuel tanks... and oh yeah those missiles! Shoot them as many as you have at anything that is enemy... but even if it is not, still shoot! 4. Run back to base full burners nose down 60 degrees at Mach 5. 5. Rinse and repeat. A lot of fun, see those noobs burn. :lol: EDIT: If you are ever threatened, go to step 4. If you feel safe go to step 2.
  21. What if there is no second target? Also in the video while the primary target is selected by the pilot, the first shot still goes onto the second target instead of the primary target first. I guess things are being polished still. Bring on TWS shots for SU-27 without MCUs but with terminal STT ;)
  22. Mmmyeah, single target TWS shots should be made possible as well. Man, HL hasn't been around for years now... out of touch? :D
  23. Жестко, особенно для такой дистанции. Надежда на не точность замеров, но все равно получается даже если отнять по секунде на пуск и поражение разница в +2 секунды остается. По идее тут коэффицент сопротивления должен быть плавующим в зависимости от скорости ракеты, даже если взять 0,8 - 1,3 М за основу как пик сопротивления рулей, позволяет ли такое АФМ ракет - хз. У нас же похоже коэффицент одинаковый. Чтож... ждем 1.2.4? :)
  24. Помимо порядка разгрузки, вот картинки надеюсь объяснят что я имел ввиду:
  25. Yeah, now that we started quite a debate on the subject things are actually pointing in the direction of a calculated time to intercept rather than write-off - I was wrong, apologies. Great!
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