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eatthis

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Everything posted by eatthis

  1. low speed scissors isnt where you want to be in a tomcat tbf lol
  2. id LOVE 60-80 fps in vr, im getting 20-60 on a 5ghz 7970k and a 2080ti with an index
  3. you get used to the visibilty very quickly, same goes for the speed gauge
  4. off topic but why didnt they use ailerons? imagine the roll rate if if had both!
  5. ive never turned it on and my rio has never mentioned it
  6. how does the hornet sort that?
  7. ive seen this a few times too, another random pita issue lol
  8. mrl?
  9. i wasnt aware there was an active off the rail bug lol, if it happens will the victim get instant rwr warning?
  10. supersonic snakeyes or go home
  11. im not sure what the range was but i didnt have the acm switch open so i dont think they shouldve been pitbull straigfht off the rail. confused the hell out of me in the pit haha. i saw them both turn instant left and figured the cons i had on the tid were ghosts and the real bandits had actually passed me. i turned in behind the missiles and actually put my self right in front of the bandits! (2nd time something like that has happened lol
  12. for arguments sake lets say tg have the exact data (or have it well enough memorized etc) how does it work legally? ie can they be sued/jailed if they redproduce it too faithfully? will they just have to guess how close they can actually make it legally or will there by discussions back and forth with the relevant military about what they will allow?
  13. when they go active they can ignore the original tracked target? or do you think i lost the lock at precisely that moment?
  14. tws on the 2 bandits, afaik the ks was never tracked at all
  15. i had a tws lock on incoming bandits and took 2 shots at them. the missiles then did this straight off the rail, how is this even possible? ps the radar/datalink picture was poor all night
  16. thanks for the clarification. any idea on a rough timescale for it?
  17. i thought there was room, weve changed our sop now to 1 sec delay lol
  18. I reckon I know what's happened. I jet the tanks before the run and I know the rio has to select tanks and then jet them. I suspect jester doesn't then revert the selection back to previous which would be the snakeyes in this case. Needs testing to check but I suspect that's what's happened thanks for the input guys, im gonna test that and will post the result here
  19. I reckon I know what's happened. I jet the tanks before the run and I know the rio has to select tanks and then jet them. I suspect jester doesn't then revert the selection back to previous which would be the snakeyes in this case. Needs testing to check but I suspect that's what's happened il test it and get back to you, is my assesment above correct? if so its no bug, more an annoying quirk/sop lol
  20. the current state of missile api would be nice because it feels like it changes often
  21. any updates on this? the supercarrier has issues with the cat! tried a synchro launch from cat 1 and 2 and we collided before getting off the boat according to dcs
  22. master arm on 18x snakeyes nose tail fuse ripple quantity 28 ripple timing 50ms ordnance selected a/g hud mode with pipper on hud speed tested between 350-650 knots altitude tested 200-1000 feet level and shallow dive ord displayed in hud so i have the correct weapon selected stores release button bound and working. bombs will NOT drop and i cant think what i couldve done wrong https://www.youtube.com/watch?v=WA36...ature=youtu.be
  23. im absolutely certain iv rippled everything in 1 go though
  24. im sure ive never once gone into that menu with jester. only select ordnance. il try selecting both and see what happens
  25. thinking about it im sure you either select stations or select ordnance and not both
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