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Everything posted by LCO489
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Found the problem. The file sent here is marked as Sinai only, which is the name of the map on its entry.lua. But to work correctly it needs to use the self_id which is SinaiMap. Take as example the Persian Gulf Map Name "Persian Gulf" and self_id "PersianGulf". So on the R_NAV_data.lua it should be placed as "SinaiMap" and the R_NAV file info must be named R_NAV_data_SinaiMap.lua too. Also ARK info on this file was still marked as Syria. Working files attached. R_NAV_data.lua R_NAV_data_SinaiMap.lua
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What i see from the way those latest aircraft where added is that ED could now do version of any of their modules as a FC planes, like we will have the MiG-29 in a reverse way soon. So if a plane comes out as a module it can very reasonably become a FC add-on and the other way around too with the existing FC planes.
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It was bothering a lot, but this action solved it. It Would be good if ED did the updated missions on the core because if you do a repair, newly saved stock missions get replaced by the older ones.
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Microphone Button (call radio menu) not working
LCO489 replied to LCO489's topic in Bugs and Problems
Thank you @Art-J that was the problem. -
Hi, the "Microphone Button (call radio menu)" is not working anymore, tried rebinding it. Just "Communication Menu" is working. anyone else getting this?
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Awesome!
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Saab SK-60 Trainer
LCO489 replied to VR Flight Guy in PJ Pants's topic in Flyable/Drivable Mods for DCS World
Hi, i'm using 1.2.1 now. Anyone having issues with control surfaces not being animated? Only ones animated are flaps and airbrakes. -
There was this, but was abandoned.
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Yes i got that file, but can't figure wich one is the roughmet. Thx
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@Geschirre Did you know what is the line to change the fuselage roughmet?
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It doesn't have the stars in the current version. I did it myself as above. Will provide to Tripod3 to the next patch if needed.
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Works fine now. Thanks.
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Aren't you lowering it to early on high speed? it will be damaged and wont go down. From mission start the plane is at 400+ kn, you'll need to be at 250 or below.
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Hi, do we have more info about what changed in the F-5E3?
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I don't mind, go ahead.
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Hi FRESH I just like to go around moding and suspension is one of the things i like to look at and fix. When this mod was released its suspension was always in full extension, wich was not correct. So i started studying modules and mods to try to fix it and using the same suspension parameters (not values) of the F/A-18 did the best result due to both planes have a similar config of the main gear (for DCS matters at least). It goes from the way it looks to be similar to the real life plane but also been durable enough to resist carrier landing and take-off, wich is not easy to achieve. Demands lots of testing. For non naval planes its a bit easier. Changes are for both AI and player controlled planes and for main and front gear and went for all values for suspension and wheels diameters too IIRC. How it was (don't have any previous screenshots of my own): With it:
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https://www.digitalcombatsimulator.com/en/files/3317885/ Fixed. No ACMI Pod and CAP Aim-9.
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Wasn't my intention with the suspension mod, since this is the first feedback about it, i never noticed. I was pretty sure those changes was made after i released the mod. Will fix it ASAP.
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Hi, Since the F-14 and now the F-15E and the F-4E, there are similar AI unit with really old models. I understand that just deleting them since they got different names from the new modules would break some missions but isn't it possible to just link those AI units to the new models?