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Buster0083

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  1. You guys are phenomenally responsive on details like this.
  2. My understanding - and I'd love to see it implemented too - is that he's asking for a way for the QAG to generate missions where the target is a building or bridge, etc, not a unit or number of units. A category that offered bridges, buildings on ports or aerodromes, and runways themselves, would be a nice feature.
  3. The same goes for the Mirage F1 models - they only appear in "All"
  4. Same here. All bombs, and 530s. Rockets don't empty the pod from what I saw briefly, though.
  5. You guys are absolute legends - thanks for that!
  6. You guys are brilliant! Thank you
  7. Indeed!
  8. I was wondering if it were possible to have the heading bug bindable to an axis, not just increase and decrease buttons
  9. The most recent update this week has a category for Pilot and Co-Pilot now, so the default bindings will be pre-set in the Co-Pilot axis category - you're putting input on the co-pilot's rudder pedals. Open it up and delete them and you'll be good.
  10. I have the same experience if I fire up the refuelling instant action mission, with no obvious reason as to why with the way the radios are setup, volumes, etc.
  11. That's fantastic, thank you!
  12. That looks pretty useful but I can't make it work and can't see how to do it in the manual either - are you just naming it "1A" or "4B" or whatever it might be in the comment section of the Navigation Target Points menu like your last image, or is it in the name field on the waypoint page, like when you use #T to designate a target point?
  13. I'll come back tomorrow for mission two but so far so good after the first one - felt very much like continuing Equilibrium.
  14. Well there goes my plan for an early night haha.
  15. I'm looking forward to it very much.
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