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flameoutme

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Everything posted by flameoutme

  1. Well yes and no. It depends. For me, I find that in my ValveINdex @ 80Mhz I am right on the precipice of creamy smooth flight with acceptable gauge clarity vice micro stutters. Micro stutters just kill immersion for me. So, in that case, every 'ounce' helps. Besides, it only takes a few seconds to kick it into monitor low res. But if I were flying with more bells and whistles turned on, such that micro stutters were already in play, then I agree there's no use in bothering with it. Or if I had more horse power to begin with and have no sign of micro stutters, then it would not matter either. As for lowering VR resolution/pixel density, yeah that would work, but I am at the lower limit right now on gauge clarity, so it's a non-starter. Can't wait for my 3080!
  2. I see some posts that say where your monitor resolution is set at has no impact on VR performance. Out of curiosity, I loaded up fpsvr, launched the m-2000 in free flight caracus. This at my normal resolution 2560x1440. Then I shut down DCS and steamVR, changed the screen resolution to 800x600 (in windows, not in DCS preferences), fired up steam VR, then DCS, then the same flight. Then I repeated both. I am running the ValveIndex at 80mhz. CPU is i-9700K and 32GB ram. 1080 card, 8gb. Note that I normally run with most bells and whistles shut off. I do have high textures. My PD in game is 1.3. My take away is that while the FPS was 40 no matter what the resolution I was running, there were a couple of notable differences. First, reprojection rates were 1-2% higher in the 2544 x 1440 resolution. Note that my monitor refresh rate is 59.9. Second, the VRAM use was about .3-.5 gig higher. I am giving a range because they varied by test. I know that just two go throughs does not a scientific result make, still, I do think there is an impact. Even though fps is the same, reprojections are higher, and that means the accurancy of frames is less. How much difference this makes in game play I can't say. Still, for me, I always kick Windows into low gear when I fly VR because I want the smoothest experience possible.
  3. The campaign that comes with the M2000 is brilliantly done. Serves as a training tool (EVERY modual should adopt this approach!). Has a solid mystery that unfolds in the story. Has a character you genuinely will care about. Believable voice acting. Love the french accents. Plausible story. Missions were carefully orchestrated. Well done Baltic Dragon. Thanks for the memories!
  4. I have a valve index. I created a normal desktop shortcut using Steam. Now, >>>>as long as I have *power off* to my headset, it starts in pancake mode.
  5. fpsvr works great. I fly in VR. For my system with a i-9700K, 32GB, and a 1080 (non ti) card, if I even turn one bell and whistle on the GPU goes in the red zone, the reprojection ratio goes up, fps drops and micro stutters are apparent. This is with a valve index set at 80Mhz. At 90mhz, it's worse. The CPU on the other hand, doesn't even break out a sweat, normally in the green zone, and sometime spiking briefly in the yellow. I am so looking forward to a 3080 vid card!
  6. flameoutme

    RWR update

    Yeah! Thanks!!!!!! Love the M2000!
  7. I am super excited that the 3080 has 2x the performance of a 2080, and be priced at less than $800. I'm a single player flyer and in the campaigns I typical fly it's definitely the 1080 graphics card that is the bottleneck, big time. Perhaps in multiplayer its not ... I don't know... If you run a flatscreen at 1900x 1080 the card has to push out 2M pix. My valve index pushes out 4.6M due to it's resolution. When I was doing a lot of testing using fpsvr I discovered that at 80mhz I could keep it at 40fps, but when I turned on the goodies in preferences the first thing that happened is the reprojection rate went through the roof, ****even though in the surface the fps was the same****. When I ran the index at 90mhz, fps went to 45, but the reprojection rate was way higher. So what I am saying is fps is only half the story. Reprojection is the enemy. I want to crank up the details, and decrease the reprojection rate. 3080 here I come!
  8. Thanks... but per the previous post I found the culprit.
  9. I have a 1080 (not ti) and a i-9700k processor/32GB ram and all SSDs. fpsvr clearly shows i'ts the graphics card holding things back on my system.... for normal (single player) missions, my cpu hardly breaks a sweat. But the graphics card is reprojection city and running in the red. And that is with practically all graphics settings cranked down. I'm running my Valve Index at 80mhz. It can do so much more... with the right graphics card. PS: I like things smooth - I hate micro stutters. I get that now, but the cost is I trade most graphics goodies to get it. So while I will wait for some reviews, if it pushes the boundaries for dcs, I'm in.
  10. I fly exclusively VR, and I had a Rift S for a year. I find that the best combination for me is a mix of Hotas, VoiceAttack, Mouse clicking and even some keyboard. No single item in this list can do all the work. Having a good hotas is essential. For VR, look at the control list, and examine the "UI Layer". For example, that is where you center your VR view - something you will have to do all the time . Master VoiceAttack. It can carry a lot of weight. There is no way the hotas can carry all the weight. From simply saying "lower landing gear" to "center VR", make VoiceAttack your friend. Although most of the keyboard is useless in VR, I find that a few buttons that I can do by feel come in very handy. For example, if I press the left cpontrol button down, and use the hat on my thottle, I can call up the kneeboard and navigate it. By using the left CTRL, shift or Alt button I can increase the capability of the hotas system. Finally, I do use the mouse for some things. For example, reaching to turn a knob, especially if its something done infrequently. It just makes sense. But by assigning the most friequent commends to Hotas or VoiceAttack, mouse use is limited to those things that it would be silly to map - remember you're gonna have to remember all those mappings! Just my 2 cents.
  11. No, except for teh paddle on my TWCS throttle. But I just found out what was causing it. I had selected in preferences "Synchronize Cockpit Controls with HOTAS Controls at Mission Start" yesterday. I remembered that today, and when I unchecked it, it worked perfectly. Then I reengaged it and had the issue. Did this several times. Seems to work fine in the air but when its starting on teh ground, be it taxi or take off, it doesn't work... and like I said, it feels like I am pulling a ton of bricks. I'm talking afterburner to just get the M2000 to begin move. So I won't be using it any longer! Note: as I mentioned above, I did not experience any adverse behavior in the F-14 or F-86. So this is definitely tied to the M2000 somehow.
  12. I know this wasn't on your list - but check out the M-2000. You can set it in preferences to use an english cockpit. It's complex enough to be modern, and straightforward enough to be learnable with just a little time. I own the F/A-18 and although its extremely capable, it's the Microsoft Word of jets. 18,000 options and choices which will take a while to learn. Just my 2 cents.
  13. Just what the title says. Even when I go full after burner. When I use the instant action takeoff missions for both carocus and nevada - same thing. I almost run out of runway. Parking brakes are off. As soon as I take off, acceleration feels normal. As a double check I went to my F-14 and F-86 modules, - taxing and takeoff are normal. Then I shut down dcs and restarted - same same. I had noticed this same thing yesterday. For me, it is reproducable every time. I think I am in OpenBeta - that's what Steam says.
  14. Mustang - THANK YOU SO MUCH. The "Immersion Factor" for me just went up 20 "points". Every one of those pop up trees was like a giant billboard with red flashing letters screaming "not real not real not real.. " ... etc etc. Now, thanks to your suggestion, when I take off the atmosphere is saying "this is real! Be careful... this is real..." etc etc . :) Strangely, although according to steam I am running open beta, it wasn't until I changed the options.lua in my regular saved games DCS folder that this took hold. When it did, I could see in normal dcs preferences 0% for trees and by golly, that's what it was. Thank you thank you thank you.
  15. Is there a way to shut off trees 100%? I found some old materials about (editing a lua file) that but also found another post saying it was no longer possible due to collision mechanics. I tried the lua method and indeed it don't seem to work. I just find trees popping up so immersion killing, I'd rather not have them at all. Anyone successful at removing the visual of the trees? I don't care if collision has to stay in place with invisible trees.
  16. So I took my m2000 up into the clouds, stood up, used the center VR command. Then I got up and walked about 6 feet to the left and right of the aircraft. What a view! Wild try it!
  17. downloading, yeah! 1st major complaint! Isn't downloading fast enough!
  18. There is a beautiful, free modual available today that provides dynamically driven campaigns. It's called DCS liberator 2. Until ED releases their dynamic campaign modual, DCS Liberator negates issues about lack of campaigns.
  19. NOTE: THERE IS A MISTAKE IN ONE PART OF THE VIDEO - WHERE I SAY CHECK "WAIT UNTIL SOUND COMPLETES" - Don't check that. Instead, check "This completes all other currently playing sounds" I only know a few tips, but I plan to build this by showcasing other's tips as well. Any feedback? Enjoy some music when you fly:
  20. That is what I finally ended up running with to do get the frame rates I was after - silky smooth. However, it trades off clarity. Gauges are less clear. Planes at distance are less clear. Again, its the can't get something for nothing principle.
  21. Ah... I've spent weeks messing around with the valve index trying to have my cake and eat it to by adjusting everything - turning everything down, adjusting super sampling both in SteamVR and in-game. Adjusting refresh. And in the end, for a 1080 card/i-9700k processor (note: not 1080ti), you can have clarity or you can have smoothness on the valve index, take your choice. But you can't have both in DCS. The horse power simply isn't there. Now, if one is willing to accept lower frame-rates (less smoothness) then yes, that's something else. I finally installed fpsvr and it clearly showed the graphics card bottle-necking -(in addition to what I saw for myself first hand) - that adding eye candy in means lowering fps - often down to 25-27 with a re-projection rate of nearly 90. Backing eye candy and/or SS and/or refresh off to very low levels gets me an enjoyable 45 fps rate with a re-projection rate of under 50. Resulting in a smooth experience. But far less clarity. Ditto playing with super sampling. SS does increase clarity. But it takes graphics power to pull it off. I watched the fpsvr graph go into the red as I turned SS up in fps. Further, my eyes could see it in the smoothness (or less of) in the DCS world. Again, it comes down to horse power and personal preference - because we can't have it all, yet. You can't get something for nothing. Nvidia 3080 (I hope...)... here goes!
  22. I'm sure you know this but unless your rig has the horsepower for a higher resolution HMD, you will simply be trading clarity for stutter. So assuming you do or can have the horsepower to drive them, here's my cut. I owned a Rift S for a year. I'm told the Rift S was a significant clarity improvement over the old Rift. The sound quality is rather poor however, I always had to fly with headphones atop of the rift S. I upgraded to the Valve index a month or two ago and it hits the sweet spot for my rig power wise, and its sound quality is excellent. It is sharper than the Rift S, which makes gauges easier, but no so much that it broke my rig. Wider FOV as a bonus. I am a happy camper with the index. I am hoping to be one of the early adopters of a new Nvidia 3080 card this fall. I have a straight 1080 now. I have a i-9700 CPU, so its the vid card in my system (according to fpsvr) that is a big bottlenext.
  23. Couldn't agree more about the immersion factor of VR. We haven't arrived yet at the nirvana of clarity and smoothness (generally having to decide which we want more because of hardware limitations). But VR is where it's at in FS as far as I am concerned. VoiceAttack - is the VR pilot's best friend past a good Hotas system. It takes very little to master the basics of it and promotes immersion - nothing more immersion killing then lifting the VR glasses up to use the keyboard. Vaicom - I own it, and have tried twice to learn it. I can definitely see the benefit to it if mastered. But I can not recommend it to a flight sim newbee. Take things a step at a time. Learn to make voice attack your tool first.
  24. Shades of Falcon 4! I do agree the current UI, while usable, could use a couple of tweaks driven by the success of ED (Meaning - there's a lot of moduals now!). One of these tweaks would benefit users, and one would benefit both users and ED. First, back in the day when there were far fewer moduals, the thumbnails stretching past the screen width worked. Now, I own so many airplanes, 4 or 5 maps, several utilities, that it's annoying to have to click the distance to get to them. Like I said, usable, doable, just annoying. While there are far bigger fish to fry, the UI is like the front side of one's house. You see it a lot and it's the thing that gives everyone - including guests - their first impression. And it would be great to have airplanes just together, and not have maps and utilities (e.g, SRS) further adding to the thumbnail train. Secondly, instead of having the one tiny tab for news and updates, a nice (well designed and uncrowded) news and updates column would be useful. Of course make it closeable, Just my thoughts.
  25. I have a 1080 (not a 1080ti) and in fpsvr, the gpu side of things is pegged red in "middle settings" whereas the cpu side of things (i-9700k intel) isn't breaking out a sweat. I run the valve index and found to get smooth vr I have to turn most things down and run at 90mhz. If I do that I can unusually be around 43-45 fps. That does sacrifice clarity particularly at distance. With things optimized in my settings the GPU side of fpsvr stays in the high yellow/orange. However, I did not invest thousands in everything from software to hardware to work at the low end of eye candy for the sake of smoothness. So if those 3080's will give me the VR sim experience I've been dreaming of all my long life, I am going for it.
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