Currently have an issue with the wingman in mission 1 as he rockets off up to a couple 1000 feet and subsequently gets shot down within moments which prevents further progress through campaign.
Please fix the AI! :helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie::helpsmilie:
Not sure if just on the channel map, have not checked others yet but when flying low level above the water the rippling effect causes a strange looking visual bug around the edges of the aircraft.
Please see the video for better description.
https://youtu.be/0951909-jGQ
@Nineline,
It's most likely been covered several times but how much longer will we have to suffer the terrible reticles in the DCS WWII aircraft?
There's no real way to sugar coat it i'm afraid :noexpression:
Seems a shame to allow this small feature ruin the aesthetic and immersion factor :(
This time i reverted to the ME method of ploppin the mig in as air start and it worked flawlessly...:doh::huh::huh:
Wonder what is going on the times it is not working, has decent rate onto the runway got a bearing on whether the chute will deploy?
EDIT: on the other hand i have no idea why the nose gear is moving like it is at the end of the track here as i am not controlling it at this point
As expected, having removed all mods and run repair, the drag chute can deploy in the air but when the wheels hit the tarmac it will not deploy after air start.
Tested on Caucasus free flight instant action landing at Nalchik
Serious FPS hit from the black exhaust smoke (Noticed flying F86 Sabre)
If in external view and panning camera around quite close in it will cause a spike when in the path of the smoke.
I am running my GPU quite high atm due to performance issues of OB so possibly not so much of an issue under normal circumstances but worth looking into and hopefully refining a little
Thank you
Nice, i would love to be able to see the instrument reads without having to zoom in etc as it is far more realistic/immersive.
If you are ever in Scotland you can swing by and set one up for me :thumbup:
Mate...all i can say is get a grip of your life :megalol::megalol::megalol::megalol:
It was not a slant at ED it was just a fun way of explaining that it was a while ago. J.E.E.E.E.E.E.Z
You feeling okay today?
Yes, a long, long time ago way before release while it may as well have been in a galaxy far far away, it was offered at a considerable discount. Possibly to determine it's viability for development
No it just straight up does not deploy at all.
Even if i wait to hit 200 (which in hindsight is closer to what i actually should have said) it does not deploy after an air start.
Still to test this after removing ALL mods but will get on it tomorrow
Yeah it's always great when you are admiring the contrails of a four-ship only to notice that one of them has hit a 45 degree slew to maintain formation at some point! :lol:
Wish they would find some way of smoothing it out at least or at least putting a "fake" bank or something just to give it a bit of credibility
Possibly something to do with wheels on ground after air start as opposed to deploying in air?
I only ever deploy once flaps are set level and speed down to below 300 at max
I will remove all mods and test again and report back
As title says, when giving the open or close formation order the AI do not actually fly the aircraft into position which for me breaks the immersion when flying SP.
Is this one of those things we just have to live with or can it be adjusted?
Should be very easy to recreate. Can't upload compressed video to forum