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Bagpipe

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Everything posted by Bagpipe

  1. Please see screenshots I know its close to the limit but it's a small map area so no excuses. Will there be work done to at least try to blend the edge of the detailed area with the non-detailed? Some parts have, shall we say, a very rapid drop-off. Brings back memories of user map building for Operation Flashpoint Cold War Crisis
  2. Hello, Not sure if the cannon arm lights should remain on after shutdown? Having never disassembled and reassembled the real aircraft i couldn't say :smilewink: Mig's looking great recently, really enjoying the updates, keep em coming!
  3. The RAF were not stupid enough to do it themselves, i believe is the customary come-back :lol:
  4. Interesting, as i had only gone as far as to default my nvidia CP settings so maybe i will try setting them again and see if it holds performance in DCS. Thanks for this
  5. Them Virtual Red Arrows were something else! Very cool
  6. looking really good man. looking forward to it!
  7. Not really a solicitation as i made it for free and get nothing from it but yeah...party at your place should be fun :thumbup: Also, make sure to check out my Twitter page for regular updates :lol::lol:
  8. Hello folks, come see my new blog and hear my thoughts on the recent update. :music_whistling: (love free advertising) https://flyingbagpipe.wordpress.com/blog-2/
  9. Bagpipe

    Historical Mode

    It allows you to select between the nations which are "In combat" or ALL nations. So when you set the sides when entering ME it switches between those and all of them. Very cool So you can add some neutral aircraft etc at least thats what i gathered from it
  10. Because one is a toggle and the other is just two button presses. They use different code. I only just looked at the lua for DCS after this update and my brain has melted into a puddle trying to figure it out! I am no coder btw, just curious and semi-literate with computers:lol:
  11. Thanks, I wasn't sure as only really flew it after the upgrade. Solidifies the point though of why do they not all move? Laziness? Technical issue?
  12. Nineline has already commented on Hoggit that it has slipped through and is fixed internally so clearly the bits of code they were re-writing got a little bit jumbled. If this is the case it should be hotfixed by this evening. Two of us have already given you a workaround until it gets fixed so wind your neck in a wee bit they hardly RUINED it
  13. Even better! I am getting used to using the A key in ALT mode now. So you could set it using Q and then by holding A you can start a turn and when your bank angle is where you want it release A and repeat as you exit the turn. No idea if it's accurate but i kinda like it
  14. Oh...hold up :) Put the Flight path marker out-with the limits for autopilot to engage (i.e. -10 degrees) and hold "A" or your binding for autopilot engage/disengage. Keep it held and bring the nose back to level and release. Et Voila....but now pressing the key again will not let you cancel autopilot. To release the autopilot you just have to maneuver a bit. There's something wrong with the definition somewhere but I cannot find it. Have fun with that :lol:
  15. Well i give in, i have spent about 1.5 hours trying to teach myself lua scripting and going through alot of old posts on the forum via google searches to see how they used to do it but the code has changed a bit since then and i have no idea how to make it work. Should be a simple hotfix solution though
  16. Seriously, guys and gals @ED, this is a must for me by now. The viper performs absolutely fine for me except when I have to look down at a dial and get the horrendous frame rate drop caused by the hideously unfriendly seat texture. It literally makes this module almost unflyable. Can we get some cockpit options to sort this out please? Pretty pretty please? :helpsmilie::helpsmilie: Make it plain black for all I care, heck remove the texture and leave just the texture missing camouflage if you must just get that ridiculously complex fur out of my jet! :lol:
  17. Wait til you have the update not everything makes it on to the list so you never know
  18. Bagpipe

    New Blog

    Come check out my new blog and subscribe for updates guys :) https://flyingbagpipe.wordpress.com/ Please and Thank you
  19. Ok... the F5 and I-16 also feature moving seats :) As posted above, it is not a big deal it's just a simple question to the devs whether it will be implemented.
  20. The toggle moves and your view goes up and down but the seat does not move (in dcs)
  21. Does it really matter... .......
  22. As per the title, I was thoroughly impressed the other day sitting in my viper going up and down and up and down and...you get the picture. Anyway, i noticed a lot of older modules infact have the seat physically moving up and down but not the case with the hornet. Instead the camera view just moves up and down which just breaks that all important immersion factor (for me anyway, i move my seat alot) Is this to be implemented like the viper or just not gonna happen?
  23. I would take the headset off until FPS improves :music_whistling::smilewink: I had to, sorry!!!
  24. AFAIK the F16 particularly has a lot of ex-servicemen active in the forums who will not hold back to comment if something stinks and I haven't seen much from them with regards to MFDs etc so must mean they are ok i guess...
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