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Everything posted by Nedum
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5000 feet or lower? Hm? You use active pause, and no target is overlapping. And on top, you see clearly the real locked target (closed cross) was the wrong one. You never got the preplanned target locked with a closed cross. That's exactly we are talking about. In that time you did all the tweaking, you would have closed in 3 more miles. Try this with 4 MAVs preplanned. You understand the problem? Why you are still fighting for a thing, that's obviously broken? As soon as you try to lock the target (short TMS up) the MAV will lock any target but for sure not the one you want to lock if there is any kind of target more yummy for the MAV. Mostly the one that is more near into the direction to the MAVs sensor. The distances in between the Targets doesn't really matter, as long there is one more interesting target closer to the MAVs sensor. All you showed is the issue we are talking about. And on top of that all, at a certain distance, the ground stabilization of the MAV isn't working anymore. I don't know, is it the angle of the MAVs sensor or the TGP shared Info. I can manually still correct the MAV, but the ground stabilization is gone at round about 4 miles. Not the sensors nor the ATG weapons working like they should. Currently, the F16 is totally broken if you try to use the weapons and sensors like you have to do in one of the campaigns. Try rippling any type of bomb. Completely off. It doesn't work in any kind of way. No matter what type of ATG weapon, one is using. CCIP, CCRP with rippling = broken. FCR is totally broken, even without using Datalink. With Datalink on, is completely off. Every type of preplanned bombing is off. HARM/HTS is off. MAVs are broken. Dog Fight Mode breaks the preselected radar mode, as soon you switch to another system or mode. With Datalink on, you get blinded and fooled from your "friends". You are unable to see what targets are system targets anymore, and you are unable to make them all to system targets with a single button press. And your Friends are switching from "Hello Friend, here I am", to "No, not now. I will play hide and seek with you. Now I am unknown, now I am your Friend." Playing games on a war field. Some kind of special USAF-Humor? Even with Datalink all off, I am unable to make two tracked targets in the extended view with one click to system targets. My Radar clearly sees two different Targets, but I have manually to fiddle 10 seconds and more to make the second one to a system target, because the target cursor tries to snap !!!!!!always!!!!! to the target that is already a system target. What a "funny" minigame for the Pilot. If that is RL behavior, who ever said the system-devs of the F16 have no humor? So many "funny" mini-games for the pilot to play with. It's so funny playing games during a fight. Haha, haha, ha.... no! Hey, give me a number for the rippling distance. Doesn't matter... no matter what, they will fly to the Moon..... so much fun! Yeah. *funny dance* Preplanned bombing. Why planning it, bro? Doesn't work at all. Again, party time *whoop, whoop* So much fun........ No, not really! What kind of weapon or sensor system of the F16 is working like it should 100 %? The Gun, I guess? All other weapon or sensor systems have issues. Some small, some big. But all have issues. Fixes? If we were "lucky" to get a "fix", we've gotten at minimum two more bugs on top of that. So the issue count for the F16 is raising and raising with every new patch. And to make it "funny" again, most of these bugs inflicting other systems. Any ETA for any real fix? Not a single word! But, hey, we have a new Helicopter. Be happy. Yeahhhh...... no!
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Please try that again at level flight and with overlapping targets (behind and not in a row in front of you). Could it be, that you pick the ideal solution to show that it works? War will never give you "the" ideal position. The "trick" is, that this should work even in a horizontal flight and at the min release height. All your Vids are from a high position (20.000 feet) and a deep dive angle. What, if you have to stay low? With such an attack run I can easily do the same as you, but that's not the problem. Fly horizontal at 5000 feet, and try to do the same in the Sinai Weapon Practice Mission.
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Since months, if I try to ripple Bombs, the distance is way off. When do we get a fix? Nearly all weapons or systems or both are bugged. Is there any ETA for some kind of fixes? Edit: After the first Ripple, I can only ripple single Bombs. Edit 2: But not every time. All done with the Syria Quick Action Ground Attack Practice Mission E.trkE4.trkE2.trkE3.trk
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You write exactly that what I had told. It doesn't make sense to warn the pilot to switch to a CAT position, if the CAT position is wrong, or the CAT position is a "decision" of the pilot, no matter what the warning will tell him. If it is like it is, it's another stupid thing with the F16, but when it's like in RL. Ok. The "fun fact" is, if there is another stores Config Warning, the pilot will not see that warning anymore, if he stays in CAT/III with 2 bags and all bombs released. He is forced to switch to the more dangerous CAT/I to make sure he can see other warnings. Can one explain why there has to be such a stupid behavior? There is no reason for that. If there is any logical reason, please explain. I can't wait to hear it. Until then, it sounds so unbelievable stupid. They make fun with the pilots with false false warnings, without any reason. That's a bummer. And again, why you guys try to tell me the CAT position doesn't limit Gs if I already said so? Is that a kid game, or what's going on?
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Never read so much arrogant behavior packed in so few word. Firstly, to see a dot in a big distance is more realistically as nothing, If you had seen something in RL. Secondly, if you play the realistic card, make sure you don't counterattack yourself with this "label" thingy. The whole discussion is about the trick, to not know where to look at, and still have a chance to find the target in conjunction of size, daytime, and weather. In DCS, the higher the resolution, the worst it becomes to spot targets. How you try to explain it, is the opposite of how it is in DCS. The lower the resolution, the better the spotting. The problem DCS have is to decide if the ones with a good resolution get the advantage of a pair of good eyeballs, and when the ones with the poor eyeballs (small resolution) are allowed to spot the enemy too. No magic, only physics. Most of us know that DCS is a game. We all have to make compromises and not just one side, because this is probably the smaller of the two sides. At first, I thought: "Hm? the guy seem to understand what's going on." The fade out thing of the big dots for the lower resolution is the way to go, but, as you've already said, is still a big dot. But why then the thing to take up tank-sim? Oh my. Yeah. The point is, the jet has passed you in such a near distance you can still hear the sound. Speed of sound is nearly 340 m/s (at 20° Celsius). So you should have seen the jet incoming, but for sure you should see where the jet is after he was near enough, so you can still hear the jet. Why isn't it possible in DCS? The whole discussion around realism is not made for DCS. DCS cannot and will never be realistic as long ED has to play with all the different hardware, especially different resolution and PPD. It will not help to say others to play other games or to do the "right" things in the right time, so other people have the more realistic feeling, but the other ones have nearly no "realistic" feeling anymore. The spotting right now is the worst old one for people with good hardware, only to give people with not so good hardware a more realistic feeling. So right now, with my high resolution VR-Head Set, I can't spot jets anymore until I can see a kind of jet model (2.5 miles). Till then, they are completely invisible, if they are flying low. And up in the sky I have to know exactly where to look at to figure out there could be a dot or not until they are 5 miles near. Before the latest big patch, it was still hard to spot tiny jets, but now it feels like I am blind again. So, NO, this isn't realistic and mostly all of what you guys have said, is wrong if we all want to play a game that's fun for all of us, and it has for sure nothing to do with RL. Not a tiny little bit.
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The last image was there to show that it doesn't matter how many AA missiles I take. It's all about the bags. And yes, I know that CAT/III is like a damper for the Stick input, so the input will take longer to get the same amount of Pitch or Roll. It's not a G-Limiter. But, and that's the important part, as you have said, the pilot can always reach the same amount of G's but not in the same time period as with CAT/I. G is acceleration of mass. The higher the G's the more the force have to fight with the mass. CAT/III helps the pilot to not reach too fast the critical amount of Gs. That's how CAT/III is working. It's all about G-Forces, acceleration, pylons, shear forces, fasteners and how all can withstand the G-Forces which affects that all. That's physic. Mass is the deciding factor here. There would be no logic to stay in CAT/III with 2 HARMs, but go to CAT/I with 2 fuel bags instead. The Pilot has always to watch to stay in the G-Tolerance, because the CAT positions are no G-Limiters. The only logic would be, the pilot can switch to CAT/I if the bags are empty, but that's not the case right now. And what would a trk-file change? Every one who is really interested into that behavior can pick the Caucasus free flight mission and the Afghanistan Air 2 Air mission and take a look. Sometimes I have the feeling one will kid me. If ED is not interested to fix Bugs, not my problem anymore. Do what you (ED) want. I'm out here.
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Doesn't even matter. If I'm in Cat/III with whatever and how many AA weapons. The F16 stays with CAT/III, if I'm starting with 6*Missiles and 2 fuel bags. So, even that would be right, then during a fight, If I fire 2 of 6 AA weapons, the Stores Config should give me a hint to switch now to CAT/I. But it doesn't. And why I'm getting a Store's Config warning with 2 HARMs at the same pylons instead of 2 Bags, and 2*AIM-120 and 2*AIM-9-X, If I'm switching to CAT/I? As far I know, the weight on the wings and the pylons is what matters. For me, it makes no sense that the biggest mass holders, the 2 fuel bags, would not give any hint to stay in CAT/III until they are empty. Please take a look at the pictures below.
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No matter if the mission starts inflight, or it's a cold start, or I do a rearm, every time I have 2 bags and AG weapons, as soon I have released the AG weapons, the system of the F16 gives me a Stores Config warning, so I'm forced to switch to CAT/I. If, I'm starting the mission inflight with only AA weapons and 2 bags, CAT/III is preselected and if I try to change this to CAT/I, I'm getting a Stores Config warning (like it should be). The same for a rearm. If I was in CAT/I and get 2 bags and not matter AA or AG weapons, I'm getting a Stores Config warning, and I have to switch to CAT/III. The issue is present in every Mission, with 2 Bags and AG weapons under the wings. And to counter test, you can take a mission with only AA weapons and 2 bags, like most Air to Air Missions. Why was that marked as solution? That's the explanation of how it should be, but currently it doesn't work like that, or was it fixed with the latest patch?
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Doesn't really touch what I've written. They discussed the Over-G with the CAT settings and what the CAT setting really does. I ask about the warning logic. And a logic is currently not present, to say it nicely. The current "DCS CAT Logic" is as follows: 1. Forced to change to CAT/I with 2 bags and all AG weapons released to reset the Stores Config warning. 2. Switch from CAT/III to CAT/I without any AG weapons, but 2 bags under your wings will light up the Stores Config. So if 1. is right, 2. can't be wrong, but the "DCS-Logic" say, it is. I don't think it's clever to make fun with the Pilots. As far I've understood, If there are 2 bags under my wings I have to go with CAT/III or else I will get an "enlighten" hint to not do this. Currently, if I am in CAT/III with 2 bags and AG weapons and I release all AG weapons, the F16 say: "Hey idiot, you have to switch to CAT/I. Go on!" Me: "But there are 2 bags under my wings!" F16: "Shut up, you son of a B'x@#, I've said so, and I will show you I'm right (with a light) until you choose to switch. So go on and switch to CAT/I." Me: "But with only AA weapons and 2 Bags, you say I have to stay with CAT/III." F16: "So you tell me I am wrong? How dare you, you son of a B*+#x. I am ALWAYS right, so do as I say!"
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Hello, I have to ask if this bug is a known one? If I have two Fuel Bags under my wings and I have released all of my A2G Weapons, the Master Caution Warning appears and the Stores Config Light is enabled until I switch to CAT/I. After doing that, I am now in CAT/I with 2 bags full of fuel under my wings. If I set up the F16 with 2 bags and only A2A Weapons, I have to use CAT/III. If I switch to CAT/l with this loadout, the Master Warning tells me I have to use CAT/III. Fix incoming? EDIT: please move to the Bug Section. Thx
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Changing 10900K by 7800x3D worth It?
Nedum replied to gonvise's topic in PC Hardware and Related Software
You're right that you can and should wait, because the prices will fall as soon as the Zen 5 family comes onto the market. And from what I know, even without the 3D cache, the Zen 5 generation will be faster in games than any current Zen 4 3D cache model. However, I would be very surprised if the 15th Intel generation could compete with Zen 5, as from what I know, little to nothing has changed in the design. You'd be lucky if the degeneration problem of the 14th generation didn't also affect the 15th generation. Normally I don't care whether it's an Intel or AMD CPU, but at the moment I can only advise against Intel CPUs and wouldn't recommend waiting for the 15th generation. -
Changing 10900K by 7800x3D worth It?
Nedum replied to gonvise's topic in PC Hardware and Related Software
Hi, please take a look at this site: https://technical.city/en/cpu/Core-i9-10900K-vs-Ryzen-7-7800X3D The 7800x3D will outperform the 10900K in any performance aspect. Yes, a change would definitely help you. And because you have to replace everything (board, CPU and RAM), then go for 64 GB. I often have situations where 32 GB RAM would no longer be enough. VR Settings: Max Settings 2D: -
reported Difficulty upgrading Track Targets to System Targets
Nedum replied to Willie Nelson's topic in Bugs and Problems
Honestly, are you kidding me? What's all this posturing as if I don't know what I'm talking about? I've asked you several times now to show me exactly what I need to do to get all the symbols displayed as shown in the DCS F16 documentation. Specifically the hollowed out yellow square, and all you can come up with is claiming it works exactly as described in the documentation in the game. Then I show you a video that shows exactly how it doesn't, and you claim the same nonsense again. If you're so sure that everything fits, then show me how I can get the yellow hollowed-out square to be displayed. If you can't do that, stop claiming things that are proven to be false! Edit to make it better visible (the colors a white and yellow in this picture): So gain. Explain how I can manage to see those symbols. That's from the original F16 C document. And that's exactly what would make sense. In this picture you can see that suspected targets are marked as system target, and now the Pilot is able to see all the systems targets with Datalink enabled. Right now, this is impossible to get, and on top of that you are unable to make all tracks in your TWS scan to system targets, to see it, and to make them to bugged ones. So, NO, the Datalink Symbology isn't working as shown in the F16 C documentation. And this bug is still here for more than 8 Month. -
reported earlier Drop tank jettison switches TWS to RWS
Nedum replied to bop1701's topic in Bugs and Problems
What I've said could be misleading that this is how it should work, but that's not the case. It's by 100 % a bug. The right behavior was, you could set the FCR pages (NAV and AA) to the TWS mode, and no matter to what page you switched after that (TGP, AG RADAR, BIT, etc.) the TWS mode was there after you returned to the FCR page. E.g. you have set the FCR Page to RWS using the NAV mode and set the AA FCR Page to TWS, both settings were fixed no matter how often and to which other page you would have switched. Right now, every page change will force to the RWS mode, but it shouldn't. -
reported Difficulty upgrading Track Targets to System Targets
Nedum replied to Willie Nelson's topic in Bugs and Problems
P L E A S E watch that video below (it's not mine). You really try to tell that's how the Datalink should work? Ok? Again, S h o w me how I manage to see a hollowed out yellow square (picture below, DCS F16 C documentation). To me, it doesn't make any sense to filter all Datalink data to get a proper symbology back, so I have a better overview of my tracks, as with the Datalink data itself. That's extra workload. Any designer who would build such stupid "helper" should be sent into prison. What you describe is a workaround and not how it should work, if I can thrust any documentation and logic. If the Datalink really works like in DCS right now, the designers of this system have built a kind of "smart" helper that reduces the pilot workload by adding extra workload because he has to switch the Symbology every few seconds, to get a "better" overview? Really, I don't have enough fantasy for that kind of "logic". That kind of helper sounds sick to me. I hardly doubt that the DCS Datalink Symbology and how it works, is that what a RL F16 would see. I can say what I am doing right now. I disable the Datalink completely to get a much better situational overview during an attack. TWS without Datalink and doing quick IFF scans alone gives me a much better and quicker overview as that what we get with the Datalink on. And on top, without the Datalink I can see what is a track, system or a bugged target. And I can make all my TWS tracks to system tracks with a single button move. With Datalink enabled, that isn't possible right now. Right now, Datalink enabled means no full TWS functionality and less situational overview during a fight. The DCS Datalink isn't really able to show me who is friend or foe. The DCS Datalink can show me if and what target my flight is engaging. Besides that, it's only fooling me with dump or false information. What a great helper, especially during an intense fight...... not! -
Could it be there are different Videos from Spud from his MOZA Flight stick FFB testing? In the Video I was watching, he clearly said, MOZA send him a bundle to test how it would work t o g e t h e r e ! And as far I can say from watching the Video, all he said about that combi was right. The option to change the position of the base is too short in all ways. The FFB Base is even at the max low setting of the mounting device so high, that the base will block the legs and also too far away from the Pilot's body. And the movement range of the Grip to the front is blocked by the mounting device no matter what setting you use. So he was testing the bundle, like MOZA wanted, and he gave feedback. The tested bundle, to make it short, suxxs. Was Spud right? Yes he was. Without any doubt, that bundle is bad, even if you try to use it as a side mounting device. Please guys, watch the video again and stop this bad talking about a person who did that what Moza wanted. I am happy what he did. Because of that Moza has now the chance to build a much better mounting device and because of that every future customer has a chance of a much better experience as with the device which Spud has tested.
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reported Difficulty upgrading Track Targets to System Targets
Nedum replied to Willie Nelson's topic in Bugs and Problems
I think we both have different documentations about that behavior? Please show me in what situation I can get a yellow hollowed square like in all me known documentation for the DCS F16 C in game? Till today, I wasn't able to see that kind of symbolic. No matter what kind of IFF status I was using. What I can see right now are green fulfilled circles in a big white Box in the FCR Screen. In what section of the document we can read about that behavior? Really, I want to know what happen on the Screens, and why this happens. But if I read the documentation, I can't find any kind of that behavior and even so not one word about why the symbolic is so, like shown in DCS. Why is in the TWS expand view of 2 tracks with the Datalink on, one target a yellow fulfilled square and one a white on? And why can I only make the white one to a system target and bug it (all in TWS)? Where is the documentation for this behavior? But as I said before, please show me, how I manage to get a hollowed yellow square, in game within TWS mode and Datalink on, like shown in the DCS F16 documentation! No matter what I have tried (and I've tried a lot), I was never able to manage to get a yellow hollowed square (system target). Right now, I am u n a b l e to see if I have made the tracked targets during TWS scans to systems targets, like in the actual DCS F16 Datalink Symbolic documentation. I have shown in a track (and that's why I have to mix things up), that because of the TWS Track Bug and the not working symbology, most people can't even notice that the bug is there, because there is no symbolic for a System Track during a Datalink connection. What we can do, is to play this the IFF symbolic (which was broken, I don't now if that is fixed), and disable parts of the Datalink symbolic. But that leads to the old Problem. Where the hexx is the hollowed yellow Datalink square during a TWS scan gone? What is the reason for we can see a system track? It's because with that symbol we can see that TWS has a special eye on its track, and we know, we can make all of those tracks to bugged Tracks with only one click. So please explain, why is that not necessary for a TWS scan with an active Datalink? With an active Datalink we have to guess which track is a system track? Why? If you can, P l e a s e show me how I can get the yellow hollowed square during a TWS scan and Datalink on. I ask that since month and nobody could answer me this simple question. -
reported earlier Drop tank jettison switches TWS to RWS
Nedum replied to bop1701's topic in Bugs and Problems
Hi, nearly all page changes will switch TWS to RWS, not matter if you are in NAV, AA or AG mode, Change your Page = go to RWS. -
reported Difficulty upgrading Track Targets to System Targets
Nedum replied to Willie Nelson's topic in Bugs and Problems
The symbology is right now completely off. And if this the only new one on top of all the old bugs, we should be happy. But after a short testing, it's not the only new one. With this patch, the Symbology is more off than ever before. I am getting right now the old "Can only bug one system track (and now every time)" plus " the first track, with Datalink on, is always a white track, until the track is less than 10 miles away." So, in the end, one bug on top of the old one. But only for the Datalink Symbology. I can see this behavior in all Quick Action Missions. No Mods or whatever activated. I don't know how long we have to wait for a Fix, but this bug is several months old. And I fear all those bugs will not be fixed until the sniper pod is ready. And there are so many of them, soooooo many, and with each patch we get some more. I think the only weapon without a bug is the gun, but I am not 100% sure. -
As far as I know, @Taz1004 has made a Mod, reducing the Haze on all maps. Try that posting It's still working.
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What have you tried? I think, that's for HOTAS Systems with a Hardware Detent for Full Mill Power and Afterburner. With this setting, you can finally set when the AFTB should start to work, dependent on your Hardware Detent. Before you had to set up a curve for that. Edit: ok now I think I know what you may want to say. No matter what you try, there is no change. Yeah, would be nice it would work like I thought.
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Hi, since the latest Update, in some missions I have an overly loud sound noise if I am communicating with the AWACS. In some Missions, that loud background noise will never disappear (F16 Afghanistan Quick Action Mission Air to Air), so I have to set the Sound for the Channel 1 to off. The Background is in some cases so loud I can't really hear what was said. It's sounds like I am on the wrong Channel, or the AWACS or Tower is too far away, so I hear this loud overlay noise. Is this a bug? null
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Ok, so that everyone has heard it once: "Not one of those who have complained, are complaining or will complain about the delays have or will ever have any blame for ED's internal processes!" And one more thing: "Anyone who supports ED, whether financially, through YouTube videos or anything else, has the right to point out and criticize obvious deficiencies, as long as that criticism is then justified!" Justified criticism is necessary for the purposeful further development of the game. You have NO right to try to shut up or blame the ones who are not happy with all the patch delays this year. Not a tiny little bit! You are the one who is dishonest with yourself. Don't blame the others because you can't or will not see the truth.
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Oh, now that you mention it. It's not ED that has a problem with patch management, it's the people supporting the game that are to blame for all the delays. Good thing we have smart people like you. I almost thought ED had an internal issue. I almost fell for it. A question from me to the geniuses among us. If someone is really p*ssed off, regardless of whether it seems justified from another point of view or not, what would be smarter? To inflame the situation further and point out how childish he or she is, or, if you know you can't calm the person down, simply not to write anything? Three guesses for everyone! I've already found my answer, I'm curious to see what the geniuses have to say.
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Disconnect your G2 completely from your PC, restart. Connect the G2 again, but use different Ports. You are using the dcs.exe in the bin-mt folder? Do you use any kind of tool that could limit the refresh rate (amd panel)? Try to do a fresh installation of your gpu driver or reset the settings to standard. Edit: Ok, try to disable Dirt and Flare and set it to none. Within the VR-Settings, disable Bloom.