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Everything posted by goldfinger35
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Yes. And beta 3.
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I have tested a few: -Air to air does not finish; when instructor says you have to close in to Su-25 nothing happens. -Countermeasures does not finish. -Landing does not work properly; I have followed all instructions and they take you to the wrong position (yes, I have set the HSI to 123).
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I won't open a new thread so I will post two minor ones in encyclopedia: 9M33 ragne instead of range AT-14 misses a picture
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Barometric Altitude vs Radar Altitude?
goldfinger35 replied to goldfinger35's topic in DCS: A-10C Warthog
Good answer :thumbup: So I will use that as a workaround to get a decent estimate of my height above 5.000 feet when radar altitude is not available. -
Barometric Altitude vs Radar Altitude?
goldfinger35 replied to goldfinger35's topic in DCS: A-10C Warthog
Thank you all for your answers. They were really helpful. OK but what does TGP show in upper right corner? It says it is Radar AGL altitude and it goes beyond 5000 (see pic in my 1st post). -
Is there a way to have radar altitude shown on HUD all the time? Currently, barometric altitude is always shown and radar altitude disappears after 5000. Why do I need this? Well, for example, I want to bomb some targets but I want to stay away from AA fire (Shilka, ZU-23 etc.) which have effective firing altitude around 2.5 km. Therefore, I want to stay above 2.5 km (radar altitude, not baro!). I have found only one workaround; to look at the TGP). Is there any other way and why is barometric altitude primary source and not radar altitude? In the picture below it is clear how misleading is barometric altitude:
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+1 for the idea. I was thinking about creating a thread about this "missing feature".
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That is AA fire bouncing off titanium wings.
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DCS A-10C Warthog, Beta 02 Patch Available
goldfinger35 replied to glenm's topic in DCS: A-10C Warthog
There are 2 songs for main menu and they play randomly. Check folder sounds/EditorMusic -
Thanks. It is working BUT if I want to use it, I can not use my trick which enables me to use 10 additional buttons for my X-52 pro: http://forums.eagle.ru/showthread.php?t=41108
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Is it possible to assign speed brakes on a slider on Hotas? It seems that slider can only be assigned to axis commands?
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3D static objects for DCS-BS
goldfinger35 replied to Mustang's topic in Utility/Program Mods for DCS World
Looking good. :thumbup: I will try it. -
"Vergeev Group" campaign demo version
goldfinger35 replied to FGSchtuzer's topic in User Created Missions General
Good! This campaign is very interesting. :thumbup: -
Connos, thanks. I am not sure about which problem you are referring to (is it with Vihkr?), but you can easily open the file (with notepad ++) and see what parameters are editable; most of them are self-explanatory.
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My new rig for the FC 2.0!
goldfinger35 replied to 4c Hajduk Veljko's topic in PC Hardware and Related Software
Nice results. Regarding total 3d mark score; I got similar results (small increase in total score when I overclocked my proc, huge increase in cpu score). You should also overclock your gpu (for other games; there is almost no gain in DCS and LO)... -
My new rig for the FC 2.0!
goldfinger35 replied to 4c Hajduk Veljko's topic in PC Hardware and Related Software
Nice rig! i7-920 is a great proc. I have pushed my i7-920 to 3.5ghz (with stock cooling). You only have two SSD disks, without HDDs? Or do you use SSDs only for OS and other stuff is on your HDD? -
Hooah for Ka-50 HD cockpit, Ricardo!
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It seems that you have messed something up during the installation (you should use modman to install it). Anyway, here are the original files. Archive.rar
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Looking good, T-Bone!
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Yes: http://forums.eagle.ru/showthread.php?t=36842
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Yup, I didn't get far; F-15s got me after one minute or so. With full speed I guess I could have avoided them.
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AI doing SEAD, fix or mod for this??
goldfinger35 replied to Haukka81's topic in DCS: Ka-50 Black Shark
I have spent a lot of time watching AI planes and helis in this game and there is one thing that really bothers me: they all seem to be "magnetically" drawn to enemy SAM positions. For example, Su-25s would fly to enemy position and instead of attacking them from safe altitude (4+ km), they would lower their altitude to around 2 km and get shot with enemy Stingers. If they avoid Stinger attack, they would turn around, fly low and get shot. Helis, for example Mi-24s, do something similar; instead of attacking from maximum distance, they fly towards enemy SAMs and get shot almost every time. -
I have tested last mission (new version) and, despite a good idea for a mission, it didn't work out as it should; Those F-15 intercepted me (that is o.k., I guess), but here is a problem: Russian Su-25 kept attacking enemy airport while two A-10s and two F-15s landed on that same airport, completely ignoring Su-25 (Su-25 ignored them, too). Additional problem is that Su-25 made 20 strafing runs on indestructable Sa-11 radar at the airport. With some minor changes, this mission could work.
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Hm? Change for T-55 armour is really not that important for weapons of your Ka-50 (Vikhr destroyed it before or after this mod. 2A42 gun rounds could not destroy it before or after this mod). I have created this mod (weakened T-55 armour) mostly for one reason - so enemy planes (A-10, Su-25) can destroy it more easily (realistically) with guns; before this mod AI A-10 would fire 1.000 rounds and could not destroy T-55.