I have created a small mod - it adds sound of pilot breathing through oxygen mask.
1. Go to directory dcs a-10c/sounds/effects/aircrafts/cockpits
rename FuelPump.wav to FuelPump.wav.orig
copy attached file FuelPump.wav to that directory.
2. Go to directory dcs a-10c/sounds/sdef/aircrafts/cockpits
rename FuelPump.sdef to FuelPump.sdef.orig
copy attached file FuelPump.sdef to that directory.
Note that sound is taken from =TuAF= Squadron Most Realistic Sound Pack v1.0 for Lock-On so all credits go to original author.
Files can be downloaded here:
http://www.freefilehosting.net/pilotoxygenmaskbreathingsound
Six villagers shot by US team in Ospreys rescuing pilot:
http://www.channel4.com/news/third-night-of-bombing-in-libya
... while NYT reports they were hit by bombs from Harriers (requested by downed pilot)
http://www.nytimes.com/2011/03/23/world/africa/23libya.html?ref=africa
Are French deploying Charles de Gaulle aircraft carrier and are British using HMS Illustrious?
I saw an interview with military expert and he said that UK and France will spearhead the attack (not the US) and they will test their new Eurofighters and Rafales.
I have solved the problem:
Program must be run as administrator
After that, it usually takes one restart of the program followed by restart service and it's working ok!
rep inbound winz and 159th_falcon (I will change your file so it will include true runway headings and QFE).
This program sounds very promising but unfortunately I also get an error;
I start the program and input the data
I press save as new and display goes blank
If I press restart service, I get the following error:
Details in the attachment.
service 'Saitek DirectOutput' is running
File version is 6.2.2.4
No profiles running
EDIT: Solved- see my next post error.txt
I did some testing; release vs this patch regarding performance is the same for me (30-100FPS, depending on the mission),
I also do not have any blurred textures in cockpit.
Great job ED!
Great job JAG!
Rep+1
Note to mods:
How about creating a separate: mods and apps/DCS mods/A-10C mods? Because most mods for DCS:BS are not compatible with DCS:A-10.
This would be a great thread to move there.
Need some advice with cbu-97/105.
If 25 static tanks are aligned like in the picture, where should my TGP be aimed at?
No. 13 or No. 23?
Point is: is explosion covered area from my aiming point forward, or is it spread to all sides?
I think there are only three options:
a) we will eventually get beta 6 but final version will probably not be released this month
b) they have skipped releasing betas to us pre-ordering customers and will probably release the final version late February
c) something has gone wrong (show-stopping bugs? contract problems?)
I am rooting for b)