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RWC

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Everything posted by RWC

  1. Another video to support Admiral's previous post and appreciation and accuracy for his fantastic work.... we thank you !!
  2. Hi DCS crew, I read in the forum about the new development of the ground/SC crew. Is it possible to add a independent selectable flight director as from the launch crew on the Supercarrier for the time being while we wait the release ? Most wanted in 2 variations, one SC and one army suited (for general AFB's) variation, like we can select the LSO-/TECH-/Shooter- crew from the SC. Or .... maybe even separate that one from the launch crew would even do for me. Am really missing this when taxiing on either the SC or general airports. Think a lot of users would appreciate this around. Kind regards, RWC.
  3. Thanks for the great uploads Eddie !"!!""!""!!!

    Great work !!

  4. Just a informative link for all the awesome designers out there !! The Shipbucket. A unified archive of ship and aircraft drawings of every livery, design, never/ever build, ect. in a single uniform scale and style. Find any livery on any vehicle, plane or ship for reference. http://www.shipbucket.com/vehicles?category=real http://www.shipbucket.com/drawings?category=real I hope it will help for the great designers out there. Kind regards from a huge fan of the designers work and accomplishments, RWC. https://www.digitalcombatsimulator.com/en/files/3322807/
  5. Hi Admiral, My apologies on the conveyor thing, thought that was yours ! As mentioned before on the USS America LHA-6, i got that message in the log file. Please do upload your updated version, Admiral's version is ALWAYS better here is the Atlantic_Conveyor_SS https://www.digitalcombatsimulator.com/en/files/search/?q=Atlantic+Conveyor&sort= Nice addon , but needs updating i think. Thanks again Admiral !!!""!!""!!!""!!!
  6. https://www.digitalcombatsimulator.com/en/files/3318392/?sphrase_id=13224353
  7. Hi Admiral, As a great fan of your work and most appreciative user of your mods, i have a request concerning the ship mods, mostly from before 2021. Most of these are giving out errors in either the texture or missle connection points when loading. I started out deleting them all and re-downloading and installing them from the first page, but the errors remain. Even with your updates ( the *.lodshipwakes) and sanitazion off ( --sanitizeModule('io') --sanitizeModule('lfs')sanitizeModule('os'), they still produce some type of errors. I know you must be crazy busy, but could you maybe check on these and make some sort of correction ? Some of the textures are also not loading since the latest updates. It would be a such a waste to do without your great ships !! Naming some of them : almost all USS- types / USS America LHA-6 / USNS Patuxent / HMS Duncan / USS Constellation FFGX-62/ San Antonio / Atlantic_Conveyor_SS/ Tarantula Class Corvette *for example LHA-6 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_R_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_R_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 WARNING LOG: 2 duplicate message(s) skipped. 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_R_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_R_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_BACK_R. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_L_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_NOSE_L_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_L_01. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_CENTER_L_02. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR wWeaponSystemManager: Can't get the fire position connector FIRE_BACK_L. Unit type: USS America LHA-6 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (POINT_GUN_07): unit type = USS America LHA-6, ws id=1, ln id=1, br id=1 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_17): unit type = USS America LHA-6, ws id=8, ln id=1, br id=1 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_18): unit type = USS America LHA-6, ws id=8, ln id=1, br id=2 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_19): unit type = USS America LHA-6, ws id=8, ln id=1, br id=3 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_20): unit type = USS America LHA-6, ws id=8, ln id=1, br id=4 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_21): unit type = USS America LHA-6, ws id=8, ln id=1, br id=5 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_22): unit type = USS America LHA-6, ws id=8, ln id=1, br id=6 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_23): unit type = USS America LHA-6, ws id=8, ln id=1, br id=7 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_24): unit type = USS America LHA-6, ws id=8, ln id=1, br id=8 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_25): unit type = USS America LHA-6, ws id=8, ln id=1, br id=9 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_33): unit type = USS America LHA-6, ws id=9, ln id=1, br id=8 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_34): unit type = USS America LHA-6, ws id=9, ln id=1, br id=9 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_35): unit type = USS America LHA-6, ws id=9, ln id=1, br id=10 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_36): unit type = USS America LHA-6, ws id=9, ln id=1, br id=11 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_37): unit type = USS America LHA-6, ws id=9, ln id=1, br id=12 2022-05-09 10:10:53.289 ERROR WEAPONS: Invalid connector name (Rocket_Point_38): unit type = USS America LHA-6, ws id=9, ln id=1, br id=13 2022-05-09 10:10:53.290 ERROR wWeaponSystem: invalid connector CENTER_TOWER_09 for unit USS America LHA-6 2022-05-09 10:10:53.290 ERROR wWeaponSystem: invalid connector CENTER_RADAR_11 for unit USS America LHA-6 2022-05-09 10:10:53.290 ERROR wWeaponSystem: invalid connector CENTER_RADAR_10 for unit USS America LHA-6 2022-05-09 10:10:53.352 ERROR wWeaponSystem: invalid connector CENTER_TOWER_06 for unit USS Bainbridge CG-25 2022-05-09 10:10:53.353 ERROR WEAPONS: Invalid connector name (POINT_GUN_04): unit type = USS Bowen FF-1079, ws id=3, ln id=1, br id=1 2022-05-09 10:10:53.353 ERROR wWeaponSystem: invalid connector CENTER_TOWER_04 for unit USS Bowen FF-1079 2022-05-09 10:10:53.353 ERROR wWeaponSystem: invalid connector Rocket Point for unit USS Bowen FF-1079 My gratitude in advance Kind regards, RWC.
  8. What does Angels mean in military? angels: refers to altitude measured in 1,000s of feet; angels 35 is equivalent to 35,000 feet.
  9. I stumbled upon a great website with all the fighter pilot abbreviations, setup by a retired fighter pilot. Sure thing there are alot of terms used in the air- and ground force we don't even know about ! So here it is and i hope it will be a usefull tool for everyone. Also, there are great podcasts available on different subjects going on in the air- and groundforce , like on the Supercarrier or with Air traffic control and much much more. https://www.fighterpilotpodcast.com/glossary/ https://www.fighterpilotpodcast.com Hope you will enjoy and find it usefull ! RWC.
  10. Hi Developers, Could you add a option to create a template of different selected static objects. Sometimes, while editing, one would like to use the same group of statics on different places on the map. Now it is only possible by creating a group of controllable AI planes or vehicles. So in other words, one must repeat all the same static setup all over again. The same handle would be great to be able to create a group of static objects too. ** MISSION EDITOR - ADD/CREATE TEMPLATE - STATIC GROUP - (hold CTRL and select static objects) - SAVE TEMPLATE. Kind regards and thank you for this great simulation
  11. This is exactly why it is easier for all of us to just have the mark box added by the programmers and be done with it instead of having to take all these steps , right ?
  12. Hi developers, Is it possible to have a preview window / option in the display settings menu to see and/or edit the scaling and resolution before the start of any flight/mission ? The scaling automatically adjusts to the resolution selected, but might not be the right visual feel for everyone, depending on the screen size one is using. Then, once the mission is loaded, the cockpit seems to have cropped wider/thinner. Then one has to return again to these display settings menu to make the adjustments of the scaling again and load the whole scene again. A preview would be helpful. Kind regards RWC
  13. Yes Sirrah, i have seen it before. Its best we keep the reminder going. Hopefully they will have the time now to fix it.
  14. Hi developers, Is it possible to have a basic chatter in the cockpit for the player without having to add a chatter file and activation zone all the time ? Think it will save us a lot of extra unnecessary extra work to have the 'real feel' upgrade. Thanks RWC
  15. Hi developers, Is it possible to add the 'visible before activation' to late activated planes/AI on the ground ? See it there for all ground vehicles. This will be great while editing a mission to see the supporting planes already parked instead of popping up suddenly. Thanks in advance RWC
  16. Hi Developers, Is or can the wheelbase of the refuler HEMTT be improved ? Looks like the wheels are coming off while turning . Thanks in advance RWC
  17. Hi friends, * returning from a mission and your plane is barely holding itself in the air trying to make it back to base. A straight in priority approach would save you, but the traffic pattern is full and the tower tells you to enter the holding pattern because there is no request for a emergency landing, which puts you as nr.1 to land. Instead it tells you to go around. So in short : A option in the ATC menu ' Request emergency landing ' would be so helpful and activating a script that puts all inbound/surrounding traffic on go around or hold. I'm sure many pilots are out there trying to make it back in one peace while struggling holding there plane in the air upon return. Might be a helpful addon or is there another option to make this work ? Kind regards, RWC
  18. Hi programmers, So i find in the ME the possibility to ' Activate static' , but not the 'Deactivate static' option. Am i overlooking it or is it not available yet ? Kind regards, RWC
  19. Thanks a lot friends (Y) no offence taken at all , as i posted earlier to find the solution to fix this issue. But i really appreciate your time for this info and will upgrade to 32GB. Even though the RAM that i use , Kingston FURY Beast 16GB 4800MHz, should be able to handle it all explained by the reseller. Well , back to the drawing board i guess. Many thanks friends !!
  20. Hi friends, i do not know if anyone else has this issue with the Syria map. Unless one has a superhigh-end PC , the Syria map is for me almost not possible to use or design in in the mission editor, unless i run all settings in a low state. Unlike the other maps , this map requires a lot of memory and CPU and i almost regret buying it. The loading time is crazy long , let alone trying to populate the map in the editor ! Also noticing that there are not a lot of missions or campaigns created with this map, even though it is such a stunning map to use. All my other maps run great in medium to high settings and as a user i don't want to go lower then that of course. I wonder if anyone else have these issues too and/or have a solution. * PC: Intel genuine i7 , 16 GB DDR5, GeForce RTX 3060 12GB DDR6 Any suggestions welcome friends, Thanks in advance. RWC
  21. Hi friends, i do not know if anyone else has this issue with the Syria map. Unless one has a superhigh-end PC , the Syria map is for me almost not possible to use or design in in the mission editor, unless i run all settings in a low state. Unlike the other maps , this map requires a lot of memory and CPU and i almost regret buying it. The loading time is crazy long , let alone trying to populate the map in the editor ! All my other maps run great in medium to high settings and as a user i don't want to go lower then that of course. I wonder if anyone else have these issues too and/or have a solution. * PC: Intel genuine i7 , 16 GB DDR5, GeForce RTX 3060 12GB DDR6 Any suggestions welcome friends, Thanks in advance. RWC
  22. I know it's a hard job dealing with all these requests on new vehicles ect, but it would be nice too i think with updating the ones we already have with more different liveries. Like for example the Carrier deck vehicles which are still only in static, but would be nice if they were drivable as well. The basic modules are already there, just needs to get some moving parts.
  23. Hi DCS team, there are several deckpersonell not moving , like the carrier airboss, the seaman and the LSO. These are quite stiff compared to the others. Also it would be pleasant to see them being able to move around using waypoints , like the infantry soldiers can. Furthermore some deck-vehicles that can actually move around the deck. Another great thing would be the colourcoded personell having a specific visual on them like fuelhose or chains, wheelchocks, nightlight sticks ect. Now all the deck-crew colourcodes are making the same wondering movements. the basics are already designed , and all it needs is to become movable. Kind regards, RWC
  24. Great job !!! THESE are the small mods we need to make things more alive. Will be looking forward to your next release while i enjoy this addon to the fullest ! RWC
  25. Supporting the topic on improved AI models, especially the bigger cargo/ transport planes. The engines look hilarious ! The engines look like out of a LEGO box.
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