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504MrWolf

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Everything posted by 504MrWolf

  1. No changes to the original aircraft's FM (mig29,su27/33,a10,f15) in 1.11, im not aware of any of these aircraft getting advanced flight model for 1.2 either. Its a shame but ED have said it will envolve a hideous ammount of work, so it is doable but maybe not financially viable but ED do like to surprise us :D
  2. How about this one ?
  3. We find a problem they fix the problem and it makes 2 more problems :( its allways been this way. We are on BETA4 at the present time and thats all i can say. ED wont give you a date for release as anything could happen, i could say its real close but other testers testing another part of the patch may find something they sets it back another month ! So it willbe out when its finished. :)
  4. LOL Shamans 4200 usually emmit's a toastie burning smell when we play lockon :D;)
  5. dont you need to press "Close Thread" button ? ;):D
  6. Come fly with the VVS504 and we will teach you all about the lights and thingamabobs that make these beautiful russian birds fly and fight !! :D Click my sig for more info.
  7. my eyes !! :) With "normal" colors thats a really nice display skin.
  8. Wont pressing Launch override make it launch ?? Patricks Aviation site is getting hit hard on the downloads he has MANY files :D i pay a subcription of $5 a month which to me is only £3 and i get use of the contributors server which is MUCH faster :D Its well worth it and keep this fantastic source of aviation movies alive !
  9. Predator is going in 1.2
  10. Hay Viper added your squads site to Lockonskins.co.uk links section....nice site
  11. A2G = in a briefed "hot zone" just keep popping flares and watch the ground. A2A = Dont go to low :) and again use flares in dog fights. I was training in Su25T against a heavily guarded port against 4x Strela9 1x shilka and 2x igla all on high skill level, targets x2 Kilo subs and 1x dry docked ship. Stayed high and popped plenty of flares on 1st run killed both sub's with Kh29T came in a little lower on second run, engaged IR Jammer and popped loads of flares released 2x FAB-500 bombs on ship....dead.........i think i saw 2 or 3 IR missiles get close to me but all spoofed by counter measures. Stay high, pop flares and watch for smoke trails.
  12. with gunpods you can lase them to a target and they will point down and fire so you can remain in level flight over the target and out of harms way
  13. Just finished this skin after weeks of work. Uses (504)Kevlon aka Plon 2048pixel MiG29 template. Hope you like
  14. 2 seater planes cannot be added to Lockon at this present time. Also addons as complex as planes cannot be added as there is no developers kit.
  15. Kula66........m8........keep the thread attidue free. Is it really needed ? If it goes down the wrong path the thread get locked and someone gets told off. I started the thread for purposes of adding a little fun mod not for a full blown arguement about RL and virtual life :) Lets keep it constructive to the topic. Cheers Dave
  16. cant say ive had this problem. Can you explain exactly how it happens ? I have X45 also and used the rotary's to zoom untill i got a TrackIR.
  17. Cant we all just get along !?? :D
  18. hehe yeah i also went down that route and found the same conclusion. Iam fumbling about in the dark abit as i have no programming knowledge but i enjoy a challenge and like to learn so here i am :D I will have a word with Chizh and see if he knows how it can be done.
  19. Hay BreadFan ! Also try BGP's Su-25UB mod HERE You can spawn on the Kutz and takeoff/land :)
  20. OK Ive added the changes and ran LOPE to see if it found any errors in the MEINIT file, it did :( same error.... Required white space missing. Line: 11487 <Payload CLSID="{D5D51E24-348C-470. I cant see or dont claim to know what or where it is or goes :D But if i run Lockon it will crash with a C++ runtime error.
  21. This is the edited code today. added letters PL to Launcher CLSID (96AF = 96APL) Also changed some letters in the payload CLSID hope that makes them unique :) <Launcher CLSID="{D5D51E24-348C-4702-[color=DarkRed]96APL[/color]-97A714E72697}" Guided="no" Name="MER*2 S-25" Picture="" Weight="995" WorldID="11"> <Element ShapeName="MER2"> <Position X="0" Y="0" Z="0"/> </Element> <Element ShapeName="C-25+PU"> <Position X="0.132" Y="-0.161" Z="0.298"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> <Element ShapeName="C-25+PU"> <Position X="0.132" Y="-0.161" Z="-0.298"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> </Launcher>
  22. The CLSID is the same one as the MER*2 would this have to be unique too ?
  23. Here is the code i came up with. Im not sure what world ID should be either. <Launcher CLSID="{D5D51E24-348C-4702-96AF-97A714E72697}" Name="MER*2 S-25" Picture="" Weight="995" WorldID="19"> <Element ShapeName="MER2"> <Position X="0" Y="0" Z="0"/> </Element> <Element ShapeName="C-25+PU"> <Position X="0.132" Y="-0.161" Z="0.298"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> <Element ShapeName="C-25+PU"> <Position X="0.132" Y="-0.161" Z="-0.298"/> <DrawArg Key="1" Value="1"/> <DrawArg Key="2" Value="1"/> </Element> </Launcher> This part is the error line asking for white space when i run lope. <Payload CLSID="{D5D51E24-348C-4702-96AF-97A714E72697}" ID="27 "Name="MER*2 S-25"> <Pylon LauncherCLSID="{D5D51E24-348C-4702-96AF-97A714E72697}"/>3</Pylon> <Pylon LauncherCLSID="{D5D51E24-348C-4702-96AF-97A714E72697}"/>3</Pylon> </Payload>
  24. OK ive managed to make 50% of the weapon mod :D Made it from the MER*2 Mk82 from the A-10 and iv managed to make it show in the Payload editor but not in game......HELP ? Check the screenie Ive nearly added it in game but i got a error saying there was a white space missing on line 11487, could see why so i could do with some MEINT.xml code help to finish it. Wolfie
  25. The only guys who can tell are the DEV's as we the beta testers wont know until after 1.11 has been released.
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