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Panthir

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Everything posted by Panthir

  1. Many thanks
  2. Cool
  3. The same happened to me a couple of weeks ago. Try again and he will reply. I am sure.
  4. Squadron Name: Lock-On Greece Teamspeak: kn444.teamspeak3.com (Pass: flight) Aircraft Selection: Participation in 6 vs 6 and 8 vs 8 fights (A/C not specified) All players GMT +2 =GR= Panthir (Main POC) =GR= Officer =GR= Pistolas =GR= Marine =GR= Treloponny =GR= Scooby =GR= Chris =GR= Optimus =GR= Skyron =GR= Sknipas =GR= Aeolus#3 (Sec POC) =GR= Hyper =GR= Tsaf =GR= Dimpah =GR= RAPID (DL) =GR= Manlo =GR= JohnBlue =GR= Spanker =GR= FlyBoy (GMT +1) =GR= Dimitris =GR= Thanos =GR= Grekos =GR= Surf Harris =GR= AJent =GR= Babis_rg
  5. When you fly, any altitude, wind free (zero wind) then the mach number you keep, multiplied by ten gives you the ground speed expressed in NM per Min. That's it so simple. Let's say you fly 0.75M 35.000' (zero wind) you will cover 450nm per hour. In case of opposite wind eg 40knots after one hour you will have covered 410nm.
  6. Eventually, we can inform the adversary team one week prior the match about the roster to fly and used a/c if you agree. What do you think?
  7. What about the used aircrafts?
  8. Excellent initiative. Lock on Greece assess that your idea, the league, will contribute the maximum to the DCS community vitality. What I would like to propose is to leave open the pilot's participation in order to provide the participant squadrons with maximum available flexibility. In this context, the Squadrons shall just apply for participation without the need to specify available roster. Just to declare only two POCs, a primary and a secondary one. Moreover, it would be nice to give Squadrons flexibility regarding the using aircraft. Squadron Name: Lock-On Greece Teamspeak: kn444.teamspeak3.com (Pass: flight) Aircraft Selection: Participation in 6 vs 6 and 8 vs 8 fights (A/C not specified) POC: Primary =GR= Panthir (GMT +2) Secondary =GR= Aeolus3 (GMT +2)
  9. Mach number is easier to be kept by the players during flying (any altitude) otherwise if you set ground speed in knots or miles it should be difficult cause they will have to calculate.
  10. In my opinion, due to the fact that our subject is route planning and not execution you will have to simply add a speed option for each route's leg. In my opinion mach number should be ok as long as it re presents nautical miles per minute (0.8 mach = 8 miles per minute). Set by default a .550 mach number. In this context when you prepare a route by setting the desired leg speeds you will have the calculated time to target and consequently the time between to waypoints. Then if you wish you can add an option for Estimated Time of Take Off calculation by adding a Desired Time to Target price. Cheers
  11. It works Many Thanks
  12. Excellent!!!!! It works
  13. Excellent I will try right now mate
  14. Just a review of the procedure: The DMP interface shows at the bottom left an option box for selecting data cartridges from 1 to 5 (there is no 0 available). -Let's say that I select number 1 and I prepare a route (At least LS, B1 and L1 waypoints). -Then I export it. -Then, I load DCS, I join a server and I get an ASJ37 multiplayer slot. -I start up the plane. -After start up, I will have to load the data cartridge (physically) and enter 9099 in order to have the route loaded in the system. -As you mentioned, by using LControl+LShift+C keybind while being in the cockpit you "Select Data Cartridge UP". For the opposite you use LControl+LShift+LAlt+C. At this point some critical questions are arising: a. [is there any indication or method, when in cockpit, to verify the selected data cartridge by the aforementioned keybindings? How many selections do I have? Five or more?] b. When I will have to physically load the cartridge to the back of the left panel? Before selecting or after selecting a cartridge by the aforementioned keybindings? c. When import function is used? Many Thanks for your effort mate!!!!!!!!
  15. Seems to be an excellent feature if developed!!
  16. Thank you very much mate for your job!!!!!
  17. Excellent tool!!!!!!!!!!
  18. In my opinion this is the most interesting ongoing project
  19. Excellent Organization, than you for your effort. The vast majority of the players fought for first time in such an event. We gained valuable experience. We had extensive debriefings to recognize common mistakes. Many thanks to ITGC and TAW for the excellent fights. =GR= Panthir (Lock-On Greece member)
  20. Thank you
  21. The aforementioned happens only when I serve a multiplayer mission. As a client it works fine.
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