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Panthir

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Everything posted by Panthir

  1. Is it possible to use the script in one of my missions only for one side (red), as long as blue side players are all clients. How can I deactivate blue side GCI and CAP in script.
  2. I will give a trty tommorow mate
  3. Well I tested the script in a mission running simultaneously CSAR, EWRS and CTLD scripts. There is none visible conflict between the scripts. The only think is that I don't know how to check how it works.
  4. Haven' t tried in 1.5
  5. I will attach the original txt as soon as I go back home.
  6. You are right. I don't know why the spaces disappeared after the paste.
  7. You will have to add the following lines to the default.lua in the C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\Su-25T\Input\su-25T\joystick or/and ......su-25\joystick folders --Alternate Flaps {down=iCommandPlaneFlapsOff,up=iCommandPlaneFlaps,name='Flaps Up - Alternate',category='Systems'}, {down=iCommandPlaneFlapsOn,up=iCommandPlaneFlaps,name='Flaps Down - Alternate',category='Systems'}, In this way two new flaps commands, 'Flaps Up - Alternate' and 'Flaps Down - Alternate' will be created in the Systems Controls Menu. Then, bind BTN22/BTN23 only to those two new commands and bingo. Good Luck
  8. Guys any idea for SU-25T 3-position flap setup?
  9. Panthir

    Mirage F1

    ???
  10. Such an excellent job!!!!!!!!
  11. Dear friends, I would like to say some words as well. Instead of a sudden destruction of the airframe, if the wished to simulate an instant G limits violation (structural limits), it would be better to do it, initially, via other ways (e.g fuel leaks, HYD problems, changes in aerodynamic behaviour, unintentional assymetrical jetison of external stores etc). Such kind of problems you may have to face in real life as well. Such kind of problems will force you to stop fighting and lead you to land to repair. It seems to be more realistic in such a case, as far as, I have to remind you that we are flying a sim. We don't feel the G's. We just pull back the stick, very easily, while sitting on a chair in front of a PC. On the other hand, sustain Gs IMO are already simulated realistically via a gradual black out and loss of conciousness.
  12. Guys, Do you have any idea whether CSAR and CTLD scripts are compatible to run together in a mission? Cheers
  13. Such a proposal seems to be essential
  14. Dear Ciribob, There are no words to express how good your script is. Thank you mate for your effort. Awesome job.
  15. Operation "Domination" by Panthir Mission Type: TvT Many thanks to the following script authors: Grimes and Speed for Mist Ciribob for CTLD and Steggles for EWRS SITUATION: Available Forces: Each Team has: 1.Two (2) neighbouring Airbases with one (1) Bunker per base, a FARP aprroximately 15nm away and three (3) Main Warehouses. 2. 16 x F-15C 3. 16 x SU-27 4. 16 x A-10C 5. 16 x SU-25T 6. 10 x M-2000C 7. 8 x KA-50 8. One CRC [EWR 55G6] and 6 x CP 9S80M1 SBORKA already deployed SBORKA EW Vehicles 9. 4 x SA-8 Units (one in each AFB and two near friendly FARP) 10. 8 x SA-13 Units (two in each AFB and four near friendly FARP) 11. 10 x SILKHAs (four in each AFB and two near friendly FARP) 12. 8 x Groups of four Tanks (Blue team M1A1s and Avenger - Red Team T-90s and Strela) , all located near friendly FARP and 1 x Group on each Airbase. 13. 4 X MANPAD Units (Command Post and 2 Launchers). 14. 8 X UH-1 Transport ROLE. 15. 12 X ZU-23 Emplacements on each of the two Airbases. BLUE BASES: CRONOS CENTER (CAOC), NOVOROSSIYSK and GELENDZHIK AFBs, London FARP RED BASES: TOPSI CENTER (CAOC), KRANSODAR-CENTER and PASHKOVSKY AFBs, Vetka FARP Each team has limited weapons and slots. Limited A2A and SEAD weapons are provided by friendly bunkers. Though if they are destroyed weapons will be not available through rearming. Specifically: -Only 8 MPU-25 ANTI-RADAR Missiles. -Only 50 AIM-120B and 50 AIM-120C. -Only 50 R27ER and 50 R27ET -No CBU 87,-97, -103, -105 -4 x F-15 Slots -4 x Su-27 Slots -4 x A-10C Slots -4 x Su-25T Slots -2 x M-2000C Slots -6 x KA-50 Slots -2 x UH-1 -10 x JTAC units that can be created through F10 Menu CTLD. -Unlimited extra SBORKA EW systems that can be deployed by the available UH-1 through F10 Menu CTLD.. ROE: Teams will have to assign a Leader, who will be responsible for keeping ROE and counting points. TvT will last only for two and a half hours. By the end of that time, both leaders will deal with final result through the Tacview file. The final result will have to be announced in TAW forum NLT 2 days after the end of the battle. Assets not landed by the end of the time will be considered as lost in action. A non player but team-centric point system will be followed for the destroyed assets – installations. Each Team can have airborne at the same time a maximum of 4 DCA A/Cs (F-15C or/and Su-27 via versa) and 4 KA-50s and 2 x UH-1 slots. Though, teams can maintain 4 GAI assets ready to take off as replacements. There is no maximum slot limitation for Strikers. All assets will have to rearm - refuel or repair right after landing. A slot change can be made then, as long as all players are permitted to fly all assets. Once an A/C – HELO cannot be repaired it will be considered as lost in action. Available M-2000Cs can perform all roles without any restriction. FARP will be considered being permanently out of service when all four installations are destroyed (Amo, Depo, Tent and Command Post): 1000 points. In this case, the team will have to use only the two KA-50s and one UH-1 slot located at the Airbase. When a bunker is destroyed the Airbase will be considered as non operational for DCA A/Cs. Helo's, Strikers operation will not be affected. When both base's bunkers are destroyed, team will not be able to launch any DCA A/C but the remaining M-2000C Slots, if any. For each destroyed Bunker opposite team will get 2000 points. Once the unique CRC is destroyed the team will get 1500 points. Once a Warehouse is destroyed the team will get 500 points. For every lost A/C, team will loose 100 points. For every lost HELO team will loose 150 points. For every lost vehicle team will loose 25 points. Each lost asset will be deducted by the remaining A/Cs – HELOs forces. All vehicles can be moved but the EWR and SBORKAs. There is no usage restriction for the available Combined Arms' slots. Each Team can take the benefit of EWRS and CTLD script through F10 menu. LAND BATTLE: The primary Objective for the teams is to Dominate the area between the two FARPs. Each team will have available four warehouse at those five small towns in the center of the area between their FARPS in order to rearm fighting ground forces. ATO For all Flights WP1 is the friendly FARP, while WP2 is the enemy FARP. For HELOs taking of from FARP WP1 is the enemy FARP. For all Fighters - Strikers WP3 & WP4 are as follows: RED: WP3 Novorossiysk – WP4 Gelendzhik Bunkers BLUE: WP3 Center – WP4 Pashkovsky Bunkers RED TASK The primary Objective is to Dominate the area between the two FARPs. ISR Mission last night detected three (3) warehouses: 37T DK 09867 79134 21838 68674 35676 53320 and two (2) logistic warehouses 37T DK 03615 47631 14869 70625 Plan missions to destroy Warehouses, Farp and CRC. Destroy LOGISTIC warehouses to deny the enemy capability to deploy JTAC and EW vehicles. Degrade enemy's battle rhythm, to feed the air campaign with DCA sorties, by destroying the two Bunkers. Protect your HELOs, as they can contribute more than any other asset to the most for your success. Use Frogfoot and fantasmagoria privilege to locate and shoot down all enemy EW units. Take the advantage of A-10C TGP to locate enemy ground forces. Create JTAC Units and transport them to critical areas, where you wish to have info and assistance to eliminate enemy ground forces. These units, as soon as, detect enemy vehicles, they mark with smoke, lazer and ir automaticaly. Don't forget that you can create only ten. BLUE TASK The primary Objective is to Dominate the area between the two FARPs. ISR Mission last night detected three (3) warehouses: 37T DK 70649 89503 80528 75213 98404 67041 and two (2) logistic warehouses 37T DK 88498 71408 94612 92140 Plan missions to destroy Warehouses, Farp and CRC. Destroy LOGISTIC warehouses to deny the enemy capability to deploy JTAC and EW vehicles. Degrade enemy's battle rhythm, to feed the air campaign with DCA sorties, by destroying the two Bunkers. Protect your HELOs, as they can contribute more than any other asset to the most for your success. Use Frogfoot speed advantage and fantasmagoria privilege to locate and shoot down all enemy EW units. Take the advantage of A-10C TGP to locate and track enemy ground forces. Create JTAC Units and transport them to critical areas, where you wish to have info and assistance to eliminate enemy ground forces. These units, as soon as, detect enemy vehicles, they mark with smoke, laser and ir automatically. Don't forget that you can create only ten. TvT Operation Domination V10 CTLD and EWRS.miz TvT Operation Domination V10.pdf
  16. Excellent news
  17. What, I need is modules of A-10c and K- 50 module's fidelity. I am very tired of incomplete, not able to stand with dignity in DCS world Operational Enviroment, modules. Give us please a usefull high fidelity multirole model fighter module. Otherwise DCS will gradually be transformed to a FSX equivalent. We have progressively moved to the new DCS EDGE era, without any significant new module. M2K is nice but.....so many buts. We need modern fighters like BMS 4.33 F-16 fidelity. Tell me how many of the latest modules, Mig 21, -15, Sabre, M2K etc could achive any kill, now that the a/c exhaust have become more realistic (the known black smoking bug of the old graphics engine). I have purchased all modules, but Hawk, Casa and Albatros. We don't need trainers. Give us an F-18 module with TGP and AG capable radar.
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