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Panthir

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Everything posted by Panthir

  1. Guys, any solution for the ECM knob? At least for the positions RCV and ECM.
  2. Right after one of the latest updates, I have noticed that I have less command options in trigger's action window. In particular, I wanted to create a new trigger for a new group to be activated when a specific group is dead. So I created the rule for the dead group in the middle window and when I tried to setup the group activation command in action command's window (scroll down menu) I found out that ACTIVATE GROUP command and several others where missing. The same issue occurs to Stable, Open Beta and Open Alpha versions.
  3. Many Thanks Guys!!!! This video explains everything!!! Merry Xmas
  4. A youtube tutorial, explaining at least what it can be done by TPOD up to now it would be very usefull. Otherwise I am very confused,
  5. I tried with a friend buddy lasing. He acquired successfully the target with DMT LSS and killed it with GBU12. When we tried for a second target, the LSS was always acquiring the old destroyed target. I have tried several times by undesignating TPOD. It seems that the laser cannot unlock the first spotted target, even if the TPOD can change targets. Moreover, I noticed the same thing that Nero.ger noticed: if you fly night mission you see small bright dots with your NVG of all the previous laser spots(some midair). this MIGHT cause a lot of issues in Multiplayer when 10 people pepper the target area with thier laser (chrismaslights) Merry Christmas
  6. I tried several MK20 CCIP releases and I found that at first there is an accuracy issue, similar to the M-2000C one. The lower you release the better the accuracy will be. There is a tendency for the clusters to go long. Interval release seems that it is not working as well. Effectiveness is another chapter. The harder the target is the more MK20s you will need to do some job. For example, I have managed to get an accurate 10 MK20s multiple release to kill only one of a team of five T-90s. Better results over BMPs and much much better effectiveness against trucks. I will never use this weapon again. I will stick on GBU12s and MAVs.
  7. Same here. I updated 338.43. Rock solid now.
  8. The same happened to me a couple of weeks ago. Try again and he will reply. I am sure.
  9. Squadron Name: Lock-On Greece Teamspeak: kn444.teamspeak3.com (Pass: flight) Aircraft Selection: Participation in 6 vs 6 and 8 vs 8 fights (A/C not specified) All players GMT +2 =GR= Panthir (Main POC) =GR= Officer =GR= Pistolas =GR= Marine =GR= Treloponny =GR= Scooby =GR= Chris =GR= Optimus =GR= Skyron =GR= Sknipas =GR= Aeolus#3 (Sec POC) =GR= Hyper =GR= Tsaf =GR= Dimpah =GR= RAPID (DL) =GR= Manlo =GR= JohnBlue =GR= Spanker =GR= FlyBoy (GMT +1) =GR= Dimitris =GR= Thanos =GR= Grekos =GR= Surf Harris =GR= AJent =GR= Babis_rg
  10. When you fly, any altitude, wind free (zero wind) then the mach number you keep, multiplied by ten gives you the ground speed expressed in NM per Min. That's it so simple. Let's say you fly 0.75M 35.000' (zero wind) you will cover 450nm per hour. In case of opposite wind eg 40knots after one hour you will have covered 410nm.
  11. Eventually, we can inform the adversary team one week prior the match about the roster to fly and used a/c if you agree. What do you think?
  12. What about the used aircrafts?
  13. Excellent initiative. Lock on Greece assess that your idea, the league, will contribute the maximum to the DCS community vitality. What I would like to propose is to leave open the pilot's participation in order to provide the participant squadrons with maximum available flexibility. In this context, the Squadrons shall just apply for participation without the need to specify available roster. Just to declare only two POCs, a primary and a secondary one. Moreover, it would be nice to give Squadrons flexibility regarding the using aircraft. Squadron Name: Lock-On Greece Teamspeak: kn444.teamspeak3.com (Pass: flight) Aircraft Selection: Participation in 6 vs 6 and 8 vs 8 fights (A/C not specified) POC: Primary =GR= Panthir (GMT +2) Secondary =GR= Aeolus3 (GMT +2)
  14. Mach number is easier to be kept by the players during flying (any altitude) otherwise if you set ground speed in knots or miles it should be difficult cause they will have to calculate.
  15. In my opinion, due to the fact that our subject is route planning and not execution you will have to simply add a speed option for each route's leg. In my opinion mach number should be ok as long as it re presents nautical miles per minute (0.8 mach = 8 miles per minute). Set by default a .550 mach number. In this context when you prepare a route by setting the desired leg speeds you will have the calculated time to target and consequently the time between to waypoints. Then if you wish you can add an option for Estimated Time of Take Off calculation by adding a Desired Time to Target price. Cheers
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