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Everything posted by Panthir
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In Axis Command Controls, you can't set up TDC in a slewable control. Instead of this you get I-251 option, which should be a SU-26T option for SKVAL. Cheers
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Top Gun Round 2 [Modern BFM competition]
Panthir replied to FLANKERATOR's topic in Tournaments & Events
TAW_Panthir Confirmed -
It should be a driver issue. We need an optimized driv
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Same issue here as well
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Well SkateZilla, I haven't made a profile yet cause I don't know which DCS file will I have to assign for the profile BUT I tried your tip with RALT ENTER and it worked. BUT I face severe stuttering as Loz did.
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How can I make a profile? Which DCS file will I have to assign? What do you mean by pacing on?
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I have checked it several times mate.
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AMD CrossFireX Usage Discussion Hello Guys, I have HD 6950 X"Fire working excellently with Arma 3. Second GPU performance is 0% with 1.5. Any solution?
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Guys, we have to be very satisfied that there are companies develoving advance modules. We have to support such efforts. There will be other following modules as well, and a -5 version, to satisfy Mica lovers. I love M2K.
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 2
Panthir replied to gregzagk's topic in Multiplayer
server crashed again -
This matrix is referred ONLY to seal level.
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Dear friends, I apologize. Indeed the current RWR position is the original one. By mentioning "wrong place", I would prefered it on the upper left corner of front panel, in order to ce able to have simultaneously in sight Hud, rwr and mfd, whithout any need to glance down or zoom out. More or less a similar position as f15c rwr is.
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Guys, I assess that all of you, flying SUs, will have to already noticed that RWR is placed in a wrong place. Why not to change its position. We can move it to the upper left corner of the cockpit. At this point there are some useless buttons and switches. Anyone that can do it? I am sure that it will be an excellent upgrade for SU users.
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Excellent initiative. Great Battle! Thank you 104.
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Mate, excellent days, brilliant meeting.do you remember that almost all participants where using CB radios? We travelled from Crete to Amsterndam and reached Apeldoorne by train.
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Chaos!!!! Nice to hear you are still active. I have recently searched for Adamski. You are right that he moved in NZ. He was running a relevant web page there as well.
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hello everybody, I'm flying online since 1996, flanker 1.5 early days, being a very active member of the famous Flanker Ladder. I remember that I have travelled to the Nederlands, Apeldorne, where a lan party was held in a youth hotel, where Flanker 2.0 beta presented for first time. So, I am wondering whether there are still active Flyers since those days. It would be nice to organize a kind of reunion, to remember those days, when a ping of 500ms, was a good sign to play.
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Excellent battle, grats to all. PS: Riptide check tacview 02:18:48.
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Guys, An interesting tip in order to preset the desired cursor slew speed value, if other than 4.0. Eventually, by default is set to 4.0 which is slow for my TM WARTHOG in my opinion. So every flight I had to change to 1.0, though the STAT-THROTTLE page. So. if you wish to change the default value, find HOTAS_param.lua file in C:\Program Files\Eagle Dynamics\DCS World\Mods\aircraft\A-10C\Cockpit\Scripts\HOTAS folder and modify accordingly (9.0 is slow, 1.0 is fast) with Notpad++ the second line, THRTL_SlewValue = 4.0, save it and that's all. In my case it is modified as follows: THRTL_SlewValue = 1.0 Enjoy:thumbup:
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I would be gratefull to attent mate. Exellent initiative.
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Regarding the initial question, how you could avoid AAA, I would like to say the following. Bullets are not missiles. Are not guided. So, for the shooter, by taking in account several parameters, will have to aim and shoot in that direction that he assess that the target will be when the bullet will arrive there. For stationary or incoming targets, critical parameters such as, angular speed, speed vector, distance etc, that affect the aiming point the most, are almost or near to zero, by making shooters life easier. For targets that are moving in such a way that they maximize the projection of their relative angular speed vector to the shooter (by beaming), affecting the position of their future collision point with the bullet, the job of the shooter is getting very difficult, even if the AAA is radar guided. We are very lucky that in DCS you can easily and always detect the tracers right after leaving the gun barrel. So, whenever you detect tracers, turn immediately and place the shooter initially 3-9. While turning, try to assess the flying time of the bullet (the time it takes to reach you) and change your flying level (decend or climb), not to much 5 to 10 deg. Then place the shooter 4-8 while always changing modifying your speed vector (change altitude, descending or climbing), at least every "x" seconds, where "x" is the estimated time of flight of the bullet or whenever you see the tracer leaving the AAA unit. In this way, you will fly out of the range of every AAA in a while. For slow moving targets, such as helos, it is more difficult, to face AAA, as far as their speed vector is small. Even if they can turn immediately, they are almost stationary during the turn. So, when a helo detects tracers and the tracers have already travelled the half distance, most probably, it will take a hit. It is important for helos to react immediately when they detect tracers. Especially, DCS helos, that don’t have rover to detect Shilkas and Vulcans that are more lethal, as far as they are more precise and faster in aim point calculation. Concluding, as soon as you detect traces, descend or climb, assess bullet flying time and set tracers immediately 3-9 and then 4-8 trying to leave AAA’s lethal zone, by changing your flying level (applying small descends or climbs) every at least “X” seconds, where “X” is the time flight of the bullet or whenever you detect tracers leaving the gun barrel. When you face Vulcans or Shilkas, reduce your reaction time.
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MUST in Capitals
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Hello, I registered as well!!