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pappavis

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Everything posted by pappavis

  1. like, posting a picture of a SA-18 Igla soldier, then along a passenger aircraft. Your average clueless public believes that an Igla can reach upto 13km altitude. Coz its possible in a shoot'em up on the Nintendo DS :P. It was on youtube, so yes its true.
  2. iControl, doesnt work for Su-25(T) & Ka-50, bcs its not exporting the bitmapped display.
  3. I whish to share (part) of my Windows desktop on Android. This way, to display ABRIS, MFCDs on multiple android devices. My display is 6320x1680. I need to export the ABRIS at x=5761, y=1200, width=560, height=480 Use teamviewer? no, coz it can export screen sections. Ideally; * Use Wifi connection from computer (server) to Android (client) * Multiple instances (for 2x MFCDs, instruments etc)
  4. I dont get it. I want to render the ABRIS viewport, but not in the cockpit. The above exmaples arent clear. Please post an example of your ABRIS_init.lua, and the corresponding ViewportHandling.lua
  5. Ells, thanks for allowing me onto your computer! VEAO-Simulations in Hall 2, Duxford Flyin the MiG-21 at Duxford airshow
  6. Guys, great that its back online i was kinda surprised at how little €´s a IndieGoGo backer had to contribute. Something like €10?? for a DCS module? WOOW. Belsimtek sells their modules at €45. I paid €20 to IndieGoGo. Kinda good deal.. I´d be happy to pay €25 again (totalling €45), to support the current devs. Or, buy DCS: Mig-21Bis from Steam when it comes out.
  7. now that'st what i call a weathred skin for a T-frog :thumbup:
  8. Its crucial to support DCS: MiG-21bis even if you hate the MiG-21. Independant non-ED devs gains experience in DCSW making addons. These devs culd share experience amongst eachother, create new viable projects, which speeds up development and releases of new modules. DCS: MiG-21bis is essential for the faith of the hardcore community.
  9. Solved. The DCS 1.2.7 beta download version has module manager.
  10. I used to have modlue manager, in both steam & downloadversion. Just wonder what the preconditions are for showing the module manager-button? Its not like its worrying me, but.. its missing.
  11. Typo. Download version installed here --> "K:\Games\1C\Eagle Dynamics\DCS World" 1.2.6 Steam version installed here --> "K:\Games\SteamLibrary\SteamApps\common\ DCSWorld" (1.2.7. open beta)
  12. Yes, I read that from Wag's reply. Download version installed here --> "K:\Games\1C\Eagle Dynamics\DCS World" (1.2.7. open beta) Steam version installed here --> "K:\Games\SteamLibrary\SteamApps\common\ DCSWorld " ( 1.2.6 , space in name is due to html-problem) Strange thing is, that the downloadversion lack Module manager :helpsmilie:.
  13. The Shortcut is unchanged since <>1 year. Its beana while since the modlue manager disappeared. Didnt notice it.. until a week or so bcs i never looked at that part of screen :doh:, or doing multiplayer squadflights. My DCS shortcut is; "K:\Games\1C\Eagle Dynamics\DCS World\bin\DCS_updater.exe" Strange; * both the Steam 1.2.7 & downloadversion 1.2.6 lacks Module Manager.
  14. Also the non-Steam version has no module manager button, theres only an empty space where 'module manager' used to be.
  15. Since DCS version >=1.2.6 the module manager button has disappeared from the user interface. This is both in DCS 1.2.6, and latest 1.2.7. 22412. A clean install from Steam didnt resolve it either. any ideas..?
  16. SOLVED with this 1-liner. :pilotfly: RESULT: (Unit4) '329 for 66 at 4593' The catch is, that the unitlist must be a single unitname string, passed through as table.
  17. HELP. How do i determine the bearing from one unit to another? mist.getBRString doesnt work, its not returning anything, and also not executing code thereafter. My init code; local unitpos = unit:getPoint() local playerpos = playerUnit:getPoint() local tblBrinfo1 = {playerpos , unitpos, true, true} local sPos4 = mist.getBRString( tblBrinfo1 ) mist.message.add({text = ´target bearing´ .. sPos4 , displayTime = 5, coa = {'all'}) Problem -- the mist.message isnt executed. Why?
  18. Indeed, no error. However, the debug output text doesnt proceed beyond this so something is wrong. local sPos4 = mist.getBRString( {units = units, ref = unitpos, alt = true, metric = true} ) Assuming unitpos is a vec3, could the problem be in my way of defining a table?
  19. Thanx, I do something wrong. The mist.msgBR doesnt execute. The line Here is my code. Could be becos 'unitpos' isnt a vec3? local units = group:getUnits() local comp = {} local groupMin = maxDistance for j=1,#units do local unit = units[j] if unit ~= nil then local unitpos = unit:getPoint() local typename = unit:getTypeName() table.insert(comp, typename) local dist = GetDistance(unitpos.x, unitpos.z, playerpos.x, playerpos.z) local altitude1 = unitpos.y if dist < groupMin then groupMin = dist end if (dist > 0) then -- get coordinates, and display ingame local tableBR1 = {units = units, ref = unitpos, alt = true, metric = true, text = ' BR message: ', displayTime = 10, msgFor = {coa = {'all'}} } if tableBR1 ~= nil then trigger.action.outText("DEBUG: tableBR1 ~= nil", 2) local sXYcoords1 = mist.msgBR(tableBR1) trigger.action.outText("DEBUG: sXYcoords1=" .. sXYcoords1, 5) end end end end
  20. I'm a bit inexperienced. What I have; * My own unit's poistion X Y coordinates * The target unit X Y coordinates How do i apply Vec3 function Object.getPoint(Object self) on the above knowns? Sum code would be very appreciated.
  21. I want to determine the bearing from my Player tyo another unit. Does such function exist?
  22. SAM radar as EWR The IADS script hints at the possibility to use SAM radars as EWR. I just discored MIST 3.2 and exited about the possibilities!! Relates to DCS World 1.2.6 MIST version 3.2 My idea; * A (shortrange) radar-enabled sam system provide EWR duty. Initial state is radars are off. EWR idea 1 -- announceToAll; 1. SAM Radar randomly blinks on/off (for approx 2 seconds). 2. SAM Radar broadcasts detections to allied flights. EWR idea 2 -- announceOnrequest; 1. Player whishes tor receive air picture by F10 menu. 2. Player selects from F10 menu option ´Get picture´, then selects a SAM at which location he wants the air threat picture from. 3. The selected SAM Radar blinks on/off (for approx 2 seconds). 4. The sam sequentually returns list of detected enemy air units to the Player. EWR idea 3 -- searchNetworkForAirthreats; * same as idea 2, but requests all SAMs ( or a group) to search for airthreats. Questions; 1. Does the IADS sciprt provide a sort-of API for enabling/disabling radars? 2. Can MIST return a list of detected units to a player? 3. is it possible store the detected units to a file, and retrieve for later usage?
  23. DCS HAWK
  24. Turning on the Shkval in the Su-25T, Ka-50 results in a massive framedrop. No such issue with the A-10C. FPS without Shkval: <>35fps FPS with Shkval: <>8fps :cry: My DCSW version: 1.2.6 Gfx card: ATI Radeon 7950 3Gb Processor: AMD x8-cores 16Gb RAM. Windws 7. DCS is run in Windowed mode, 5760x1080. Quetsion: * is it a known issue? * has it been reported before?
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