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Everything posted by pappavis
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@Lazyboot. I can launch and sumhow fewer self-destucts. Even when i'm definitley in range. However, some weird behaviours. 1. Missiles self-destructs when player dies. 2. Moving the Bx7 turnpoint using TV-stick in AKT/POS-mode, will cause the missile to fly to the new turnpoint, but then its seaker turns relative to target location. Meaning, misses the target. 3. After moving Bx7 the missile would nosedive into the water a few seconds after the turn, 99% of the time. Is it me doing sumthing wrong here? How does the waypoints work? Does the missile in fact, after launch, go to BX7, then heads to BX9?
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I've done sum hit-and-miss testing. * Moving the Bx7 wyapoint will relativley slew Bx8. (using TV controllers). Menaing, that moving the Bx7turnpoint autmatically relocates the Bx8. * BX6 can only move up-down. * Waypoints must be >=8km from eachother, otherwise red light (no launch) * Max traveldistance is <>70km xxJohnxx & Crash Liobi' tutorials are basic, doesnt mention the launch parameters. My testing is unrelaiable. Does sum1 have a summarized lsit of RB-15F parameters do/donts?
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Iv've moved Bx9 which allowed a launch. Now the missile explodes immediatley after finishing the Bx7 turn.:joystick: I've test also in DCS 1.5.7 Update 1 (1.5.7.8899.335). same thing. Bx6=374312E,443634N (descent) Bx7=380153,443156 (turn) Bx8=380116,443439 (target) Bx9=380120,444132 (self destruct) Total distance: <=40km Using above, releasing th missle above Novorssijsk airbase, it explodes after turning Bx7. The Bx9 waypoint is like >=20km away. What am i doing wrong?
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I cant get an RB-15F launch autorization. [sOLVED] -- See post #10 below --> https://forums.eagle.ru/showpost.php?p=3246425&postcount=10 Bx6=492413N,005952W Bx7=492241N,010852W Bx8=492209N,010938W Bx9=492133N,011014W How I enter the coordinates. 1. Turn dial mode ro REF/LOLA. 2. Set data IN/OUT switch to IN, the displays then shows 000000 3. Input coordinates, starting with 492209N,010938W ( Bx8 ). --> first the 010938 value --> then 492209 4. press the Bx button to the righthand panel. 5. Press 8 on the numeric keypad (to assign to Bx8 ). 6. Set IN/OUT to OUT. Repeating above procedure, for other waypoints. After takeoff; -- Set radar mode to ANF -- Turn on radar -- Set weapons dial to attack -- leave the release modes toggleswitches to defaults. -- Check QFE . -- Fly to height <>1,000m and >=15km from WP6 PROBLEM; -- RED light above radar, meaning, no release. :helpsmilie: What did i do wrong? Maybe my Bx-waypoints are too close to eachother? Note; The data cartridge isnt loaded. version: DCS 2.1.1 Update 3, and 1.5.7 Update 1 (1.5.7.8899.335) the RB-15F flight route
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Any news about this map???
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CA is unplayable in VR. Its 2d only. Its a trackIR screen mounted on your eyes. No 3d cockpit, no 6DOF. Aiming accurate is impossible, The turret and your head are in no sync. Example. The T-90 tank turret is aimed 0 degrees ahead, while u looking 45 degrees right and up, thats where the targeting stuff looks too :joystick:. All-in-all. Combined Arms in VR is total bullshit.
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http://dirtypcbs.com is also kinda cheap. However minimum 10 per order <>€3,00 per PCB of this size. Lotsa howto vids on Youtube, u need about 6 hours to look vids and tryouts. Alternative, us this guy https://www.fiverr.com/hemalchevli to design PCBs. He's cheap, fast, quality and excellent communicator.
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Does the map have Le Blockhaus d'Eperlecques V2 Rockets ? https://goo.gl/maps/9VWaLbuGUSE2 Adress --> 10 Rue du Fort Vesques, 62910 Éperlecques, Frankrijk Coordinates = 50.826910, 2.182235
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RIP :cry: Suid-Afrikaanse Lugmag. The youtube links used earlier didnt work.
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great!! looking 4ward to flying this beast in AFM.
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In DCS OpenAlpha 2.04 same thing, no UPK-23 control box.:mad:
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- Callsign: 159th_pappavis - Current SA Ranking: no ranking - Squadron Name: 159th Guards Aviation Regiment - Squadron Website: http://www.159thgar.com - Nationality: South African - Location (for ping): Netherlands - Available on December 10th: YES - Available on December 17th: YES - Chosen aircraft: MiG-21
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Buccaneer by the BANA Project
pappavis replied to tombeckett2285's topic in Flyable/Drivable Mods for DCS World
EINDELIK nuus :) ek wag in spanning hierop. Miskien moet julle by 24 Eskader SA Lugmag kontak kry. -
Ja ek wil heel graag ons Mirages in DCS sien :thumbup:
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I've been to Poltava, there's an outdoor museum with Tu-95, Tu-160 Blackjack, Tu-22M1 and others. https://goo.gl/uQmb6K I searcheed half a day for the entrance. nobody speaks/understands english so asking around was a huge undertaking. Until i gave up, met a guy at a train station who took me there and i got to see the planes. That was cool :). Poltava Google panorama foto's; Tu-160 inside cockpit --> https://goo.gl/A57EYP Tu-22M1 inside cockpit --> https://goo.gl/tVU3nY Tu-95 Inside cockpit --> [https://goo.gl/gcN6kT
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I just noticed the virtual hand in cockpit. However, it doesnt work :(. When i move my controller (hand) over switches, theres no response also when pressing trigger button. Is the 'hands' implmented, or me doing sumthing wrong?
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A scenario writer is developing the storyline and dialogue for voice acting.
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Buccaneer by the BANA Project
pappavis replied to tombeckett2285's topic in Flyable/Drivable Mods for DCS World
FYI. I've found a scenariowriter. Work on a Buccaneer campaign is starting. Wanna help? Read my blog post. Its in Afrikaans though. Get google translate ready.. http://erasmus-ict.nl/index.php/social/blog/77-dcs-buccaneer-scenario-schrijven -
Using TinyG's auto-levelling feature, small differences can be compensated therfore always milling exactly -0,1mm.
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Tx :):). The critics is a learning experience.
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Location: Ellisras, South Africa UTC+1. Native Language: Afrikaans. Other Languages: English, Russian, Dutch (lived 19 years in Netherlands). Accent: Transvaal Afrikaans. Experience: None. Would love to!! Hosted my own 32-episodes podcast. Recording Equipment: None. A Logitech G35 headset and Audacity. Voice: Male, medium tone / pitch.
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UPDATE 23-6-2016 the below PCB was made. Bit used=v-shaped 0,2mm tungsten carbide carving depth=0,1mm (takes only copper away) carve speed=280mm per minute Track spacing=0,6mm Track width=0,8mm Gcode generator=FlatCAM 8.4 (open source) FlatCAM CNC file used=xxxx_noncopper_paint_cnc.nc Material=1,65mm thick copper plated board IMPORTANT: The drill area was autolevelled using tinyG before start. Therefore less broken drillbits ;). Settings of the CNC 304Z-DQ using a TinyG Motion Controller; [nema 23 steppers] Motor X, Y & Z micosteps=eigth Motor X, Y & Z stepangle=1,8 Motor X, Y travel per revolution=4,1 Motor Z travel per revolution=4,01 The result below:
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Buccaneer by the BANA Project
pappavis replied to tombeckett2285's topic in Flyable/Drivable Mods for DCS World
yes, tx.. i found it a while back. Lotsa pix there and operational pilots in that group. Suid-Afrikaanse Lugmag/South African Airforce buccaneer S.Mk50 flying over 1980's northern Angola . -
Buccaneer by the BANA Project
pappavis replied to tombeckett2285's topic in Flyable/Drivable Mods for DCS World
FYI. The South African Airforce also flew Bucs. I'm trying to get contact with former pilots & crew in order to create Campaigns based upon real life events. Most of them are are on Facebook. Its just.. getting a direct response proves difficult :(. Any tips would be appreciated!!