-
Posts
2482 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Druid_
-
Updated to final release version. 6 player MP to follow shortly.
-
how does flight model compare to Real Life?
Druid_ replied to hannibal's topic in DCS: A-10C Warthog
^^ you gotta love those aerodynamic equations, takes me back! .. but did you remember to reduce the drag in D = S*Rho*V^2/2*CL *(cDo+phi*cL_max^2/(pi*AR*e)) ? -
another RANDOM TASK GENERATOR using SCRIPTS The following script will generate a random table every time the mission is run. local tasktotal = 10 -- change this number to the number of random tasks you want to generate. user_task = {} for x = 1,tasktotal do user_task[x] = x end function randomiseTable(tableName) local temp_table = {} local index = -1 math.randomseed( os.time() ) while #tableName > 0 do index = math.random(1,#tableName) table.insert(temp_table,tableName[index]) table.remove(tableName,index) end return temp_table end user_task = randomiseTable(user_task) The table is then used to set flags upon which you can set triggers. trigger.setUserFlag(user_task[1], true) table.remove(user_task,1) if #user_task < 1 then -- last task has been set i.e. No more tasks. trigger.setUserFlag(999,true) end Attached is a mission example. A complete explanation is written in the mission brief. Suffice to say I have made it easy to understand and use (hopefully). random task table lua.miz
-
MULTIPLE TANKER REFUELLING AREAS Built this mission addon as its unreal for a tanker to stay in one position especially if, you the player, is short of fuel. I thought it would be nice if you could have several refuelling areas for the tanker and you as the player/client could ask him to relocate to an area closer to your position. START YOUR BUILD WITH THIS AS YOUR TEMPLATE AND MOVE THE WAYPOINTS INTO POSITION AS REQUIRED ONCE YOU COMPLETE YOUR BUILD. PLEASE AVOID USING FLAGS 90-93 (else you’ll bugger it all up). Set up your mission with a number of refuelling areas and by use of your Radios you can ask the tanker to relocate to any one of those areas. He will leave his current area and reposition to requested area. In this mission example the refuelling orbits are waypoints (as shown in GUI Map) 1-2, 3-4, 5-6 & 7-8 (4 areas in total). Please refer to the mission brief in the .miz file for more information on this template/add-on. Note: If you check the Advanced/Orbit STOP CONDITION you will see a tick next to the User Flag. I unticked it but the GUI still shows it as ticked (i.e. True) this is NOT the case (a GUI bug I’m afraid). p.s. I have included an a10 Player behind tanker so you can try it out. Tanker relocate addon.miz
-
Thought it might be a good idea for mission builders to share some mission templates/addons. By this I mean things like creating loops, tanker orbits, airfield attacks, Helicopter troop dropping ..etc , but all in the form of an example mission that can be easily added then changed to suit in your own mission. This could also save hours of pain trying to achieve something that someone has already done. Builders can go through the ME GUI and maybe learn a thing or two along the way, I know I have by looking at others mission files.
-
New "serious" multiplayer mission, "Intervention Prevention"
Druid_ replied to Speed's topic in User Created Missions General
Okay, look forward to a Release version at some point. I had to go in to my last mission and pull out a bunch of Lua as it broke from beta4 to release somehow and debugging is a pain as you say. -
Bit of difference betweeen first impressions and lasting impressions but hey .. link for you http://forums.eagle.ru/showthread.php?t=68471 (and thats just a few) not saying that they are all correct but can't believe you dont have any of those problems. There are several posts from ED specifically saying 'known issue prior to release' otherwise I wouldn't have posted as such.
-
New "serious" multiplayer mission, "Intervention Prevention"
Druid_ replied to Speed's topic in User Created Missions General
Sure, I knew you wrote it for beta4 but thought I would try it out on release versionings and posted in case you had any plans to modify? Are triggers broken in the release version or are there other issues? -
WynTTr you are missing the point. I freely admit it is impossible to release thousands of lines of code without there being errors in it. I have been talking about releasing code with 'known' errors in it prior to release. Please go back and re-read my posts. I am glad your version is working fine and you are happy. Strange you haven't had any of the problems others have posted.
-
Interesting, How come? My point and frustration is that the software industry releases with known defects knowing that they can patch later. Personally I think its unreasonable to pay for a product that hasn't been finished, maybe I am just 'old school' here. I have a BSc in Computer SCience and have never released any program with known bugs in it. Possibly the issue here for some is how many bugs are acceptable in a release version but I think we can put this one to bed as everyone has differing opinions. I will say however, given BS as a peer, I am a little surprised ED released with the number of 'known' bugs' that have come to light.
-
New "serious" multiplayer mission, "Intervention Prevention"
Druid_ replied to Speed's topic in User Created Missions General
Put off flying this mission until now as MP wasn't particularly stable in beta6 for me. We had 3 flying this one. Enjoyed this one Speed, great mission, only a few problems. 1) What freq is the AWACS on? (couldn't find it in briefing) never heard him. 2) Had to orbit a few times on way to tgt, flying in the mountains at 240kts is a bit slow to be honest. 3) Stayed on target for for an extra 3 mins and never got picked up by the migs 4) The mig's on the ground taxy to the runway intersection and then stop and never move onto the runway (This I am pretty sure is a bug in the release version). Came of target with all kills and no damage until half way home when I got hit by a Manpad. Saw it too late and limped back on 1 eng. For some reason the MIssile Warning system and auto flare system didn't activate (must test this one further). Great MP mission will play this one again. -
Zomba, nice post and from someone in the know. When the ED testers post several times 'known issue that didn't make it to release' and it becomes obvious that there were quite a few (read the posts) then just maybe this should have been released as beta6. Maybe someone can enlighten me as to why this release wasn't? I only hope that ED are working on a patch with the same/similar furvour as they were for the Release version. Just a thought for the pro-ED lobby ; Would you buy a NEW car that had a comparable number of issues to DCS A10c? (Maybe you would if there was only 1 manufacturer & if you didn't like walking, and there.. is the rub).
-
Advice to mission designers re waypoint placement
Druid_ replied to Bahger's topic in DCS: A-10C Warthog
I disagree, if one waypoint is your IP then it should be at the required altitude, the next waypoint your TGT (target) should be as close to the targets altitude as possible, its misrepresentative to assume your ground target is at 9000ft. Apart from CAS you will almost certainly have an approximation or exact location of the ground targets for your mission and therefore your TGT waypoint should be at the target. Having said this, its not too difficult to use your TAD and slew your TGP diamond over the waypoint. -
Have the testers been unable to replicate this problem for yourselves? Just interested if its a local problem or definately a bug?
-
hey Eth, is 4.4ghz on water the highest you could OC to? ref memory, avoid OCZ also, I rma'd 2 sticks to them before going for GEIL.
-
Sounds like the maintenance guys are only doing a skin repair job. Damage variables aren't being reset after a repair!
-
:lol::megalol: I wonder what forums he's reading!
-
I can't understand the rush to release either. I did predict that this would happen though buts thats just the commercial pessimist in me. Obviously another couple of beta's and a complete working version didn't make business sense. Given the choice between removing features or a feature rich slightly bugged version which will hopefully be fixed in the future, I guess I choose the latter. I don't see future bug fixes occuring at the same rate though.
-
The great thing about Dubai is 24MB optic fibre internet and an ISP who doesn't yet know what traffic shaping / throttling is. Just started uploading to torrent.
-
^^ I think I'm going to vomit.
-
Lol. So true, we are in effect a customer. Given that beta5 (aka known as steamless beta6) was originally slaved for before end of Dec, then delayed, and the fact that it only required NP to fix the TrackIr and testers to check (I am sure they were testing beta5/6 prior to NP fixing TrackIr) I am at a loss regarding the prolonged release. Unless of course we have been misinformed previously? All very confusing.
-
Yep your right, I was. Had a week off work sick and started playing with ME (as you do) mainly to check out the new functionality and give ED a hard time over those features that didn't work correctly (seems like very little feedback or anything for that matter from ED when it comes to the ME). Anyway in the process a mission came together. Hope you enjoy it, feedback appreciated.
-
Ahh so you've caught onto the theme, its coming, all on hold until beta6. Mind you I'm off on hols tomorrow so might have to wait 10 days I'm afraid.