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xanstin

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Everything posted by xanstin

  1. TGP is firing the laser when holding the weapon release to drop in ccrp. It turns off after weapon release button is released. I don't remember it firing before unless you pressed 1st stage trigger or auto lase demanded it. It appears any time the weapon release is pressed it fires the laser regardless of the weapon. Test.trk
  2. Is there an updated link for the discord the links I find are broken/expired
  3. This was part of the fix of them only displaying at close range. Now its consistent all 000s
  4. My understanding it was only the initial batch. The problem has been corrected. Sent from my iPhone using Tapatalk
  5. Yeah that’s exactly the problem. I get not adding new stuff while you work on new modules. But this is something that worked, is critical for half the paid campaigns out there as they all include low light ops plus MP, and it broke in an update and well just work around with contrast and brightness making a relatively unreadable eye sore in VR Sent from my iPhone using Tapatalk
  6. They release a new campaign for the plane that they have left untouched for what seems to be several months to almost a year. For me this issue is pretty game breaking for any low light situations. The work around is garbage. Sent from my iPhone using Tapatalk
  7. Yeah new campaign better hope there arent any night missions and even day its nice to dial it down at times.
  8. I have tested with A and B model Tomcats against AI. All 3 missile types at various descent angles aren't giving off any type of missile warning when they go active like they did before. RWR Phoenix.trk
  9. Thank you posted
  10. Spawn issue. Spawning 12 aircraft with 1 player slot looks like 8-9 overlap a bit. Just AI they spawn correctly.
  11. Not sure this is the right place for this... Spawning 12 aircraft there was overlap on 8-9. That was with 1 player slot. I spawned in there. Just AI there wasnt an issue..
  12. This is happening for me to on Current OB Sent from my iPhone using Tapatalk
  13. I did a full repair. Ran it again the same way and worked! Sent from my iPhone using Tapatalk
  14. Yeah just tried again and still no comms after I take out the bandits. Some splash orchids after they tell me proceed direct. Maybe I am not in the trigger zone? I have no idea what is setting the divert comms to go off.
  15. Attempt 1 since patch. Comms still not triggering. After bandits comms continue through rejoin and direct WP, but never get retasked.
  16. Thank you for looking into it and confirming that fixed it.
  17. I have also had all these issues. Wingman will go on the deck after new tasking and order for the first drop at full burner 1000 or so feet at 90knts with known alpha till he runs dry and splashes. This has happened 3 of 6 attempts. Every launch he has insane alpha and just hovers over the water till he eventually starts climbing. One attempt on my way to join 3-1,3-2 they were doing sharp s turns indefinitely... just exited (This was after they said they were pushing no alibis). 3 of 6 attempts no comms after proceed direct wp3. Never got the new tasking or button switch and radio silence after. Also no sure if its a haze layer but the TGP is all but useless 20+ miles out. Its all grainy. Edit* Tried again tonight same alpha problems for wingman on takeoff and got no comms after being told proceed to WP3 direct.
  18. Just happen to me....I may or may not have committed fratricide in frustration afterwards with 800lbs left...
  19. Different problem but issue with the tanker on M2. I was able to refuel on the initial one. On the end of mission tanker option I eventually showed up on tacan but never on comms. I flew next to it for a while with no success getting the default refueling inbound menu option on CH2. Tried on comm2 manually setting 249 as well with no success.
  20. Didnt save a track unfortunately was to happy I passed it that last time lol
  21. no mods. I just ignored the lack of calls on the last run and just contacted Uzi 1-1 and it was fine goin forward after that. Badger was the problem after the MK-82 on the troops
  22. Switched to guns if they are anywhere remotely close...drop bombs on the next one JTAC says target destroyed no further tasking but Mission doesnt continue with who to contact next...just radio silence. I have done this probably 10 + times now
  23. I am at a loss. On the second target for Pinpoint I use the maverick but keep getting blue on blue kill for a paratrooper which is by the apc I am guessing. Is there something I am doing wrong here, should I just use guns? Looking at the tacview the maverick hits then the troop moves to the burning wreckage and dies.
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