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Everything posted by spikef22
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
hey have any of yall been able to get the ship borne countermeasure suites to activate? -
I honestly hope we here some more on this project in the next 6 months, the Su-22 if it is indeed to become a module. Will with out a doubt be one of the most important cold war modules for redfor going forward. A FF soviet attacker is a MUST HAVE!
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High Digit SAMs - A community asset pack for DCS World
spikef22 replied to Auranis's topic in DCS Modding
Its still being worked on its just mostly feature complete ATM and will be revisited at a later date -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Hey current hill I've been really enjoying your mods! The recent Bal complex filled a hole I've been wanting filled for a very very long time! I had a few requests for future systems and vehicles! Sino air defense HQ-9B/C HQ-61 HQ-16 (Sino buk-m2) Western/ pacfic allies SAMP/T Landceptor Martlet Starstreak Chu-SAM K/KM-SAM Land based towed gun systems like the M777 Ruso, sino and american MRAPs Armed tigr Cougar H MATV Improved american and Chinese infantry M4 and QBZ-95 as well as m249 and type 88 guys Javelins and HJ-12 AT-4 and PF-98 loitering munitions Switchblade Lancet 3 Harpey WS-43 Thanks! -
FRENCHPACK V4.9.1 Update on 27/04/2022
spikef22 replied to dimitriov's topic in Utility/Program Mods for DCS World
I did the same but still had the same issues with some units -
FRENCHPACK V4.9.1 Update on 27/04/2022
spikef22 replied to dimitriov's topic in Utility/Program Mods for DCS World
Hey I'm having the same issue as JFCsloss as well! It only effects a few units mostly IFVs but a reinstall was not effective -
I was getting back into the JF-17 today after a hiatus and noticed that (Dis) was in parentheses in the mission editor for them. What does this stand for? Disabled? I was having some issues with the CM-802AK which I may make a bug report on later but I'm curious as to what that this acronym means.
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Well one caveot I think that needs to be mentioned is how far off is this actual implementation? From the sounds of it ED still has plenty of work to do on that pod And even then if ED are willing to do large amounts of work on the vipers TGPs I can only hope that means the sniper is very close behind. It would suck to be forced to just use the lantirn for like a year tho if that's not the case...
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+1 here I think removing litening would seriously hinder the capabilities of the viper. It should at least be left as an optional capability. My hope is we are least hear some news on sniper soon which is my hunch but JUST having the lantern would well suck for modern Operations
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[Report Thread] Bugs of China Asset Pack
spikef22 replied to RocketmanAL's topic in Chinese Asset Pack
It would appear the HQ-7 is still struggling to hit anything -
Hello! I heard a performance page was planned but we havent heard any new news about it lately? Hoping to see it in future update
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Ok yeah that worked for me! What's odd is that I was using simple comms
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Im having issues rearming the Hip when the engines are running its behaving sort of like an FC3 module. I can rearm when its cold and dark. I assume this is a bug with the latest update
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Hey, with the F-18 approaching the finish line can we expect the EMCON key on the UFC to be fully fleshed out? The F-16s Quiet/Silence switch is modeled so I expect well see this in the nearish future?
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Do keep in mind this is Aerges first attempt at making an fcr for one of their modules and they needed EDs help making it so I imagine it will mature. not to mention we will be seeing a brand new radar set on the F1M
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Im assuming that will come later. Alot of the binds in general are 1.0. I use a hat switch for my flaps so its no big deal to me but mileage may very
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Well let's be pragmatic for the moment. Aerges has been throwing screen shots out daily on Facebook. And it's pretty clear that most if not all systems have been integrated as far as the screen shots/videos we have seen convey. I'm sure there is still internal bug work and well as EW and radar tuning but im honestly betting we will see it in no more than a month tops. My bets on Bastille day personally. A tad bit off topic but has aerges released an official weapons list? I'm very curious as to see what the mirage F1M gets from an arms perspective super 530F and Exocet would be very enticing especially if aerges gives us the C-101 treatment there.
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Big agree with you here! From what I've gathered, Razbam are at least trying to release the Mudhen in a semi polished state. Close to something like the Mi-24s launch. If they can pull this off ill be pretty impressed. To be honest I think Razbam has learned from their mistakes with their previous work so im keeping my hopes high. One thing to note is that I woudn't be shocked if we dont get the LANTIRN NAV pod at launch. Its TFR and subsytems are pretty complex and will definitely need a lot of work to polish out. Im assuming we will at least have LITENING though!
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
spikef22 replied to shdwp's topic in User Created Missions General
Im currently having a very annoying issue with liberation.No matter what I do i cant get my flights to ground start :/