EtherealN, I was actually thinking more of CPU multithreading, not GPU.
GGTharos, I wasn't saying that it would as easy as "numbproc=4", or copy/paste DCS.exe into Cryengine or whatever else. I understand that a small game/sim studio doesn't have the resources to take advantage of every new technology, and that they probably have a very small $ return for each hour used because of the very small market. But 75% of computers now have 2 or more cores, and it would be nice to know that ED is harnessing that potential, especially with Radar/ECM-carrying fighters possible on the distant horizon.