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Everything posted by ebabil
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little bump. since Phantom naval version also will come, I hope ED would co-operate with HB for bringing SC features to the Forrestal. This carrier has a superb looking but I am so used to SC deck crew. Without them, decks look so desolated.
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I want a -very- diynamic campaign that I can live in a pilot career day to day including logistics, AA-AG combats, heli missions (evac, supply etc) I think I have enough vehicles, but I need purpose.
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I have all helicopters except Gazelle. And I am using MSFFB for helicopters in order not to constantly fight for corrections. My concern is, other helos (especially ka-50, mi-8, and mi-24) feel much more stable. I need to persuade the helicopter that I want to change my direction. But Apache flies like a pilot who has severe tremors in his hands is flying it. Even att and alt hold are on, it still feels like overreacting to the input. Is this only me or is there anyone who feels the same way? It can be realistic or my stick settings might be wrong, I just want to get other rotor heads' opinions.
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I am also wondering that too
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Wow Der Phantomingen!
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hi guys, lost in the settings here. can you give some advise for my system? rtx3070, 32gb ram, 9700k, 2k monitor
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Looks amazing
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Although I like the classic glassy look of old variant, I would pay for any type of overhaul.
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fixed AGM-114L will not track when George is CPG and helicopter is moving
ebabil replied to thodre's topic in Bugs and Problems
is this solved? i am playing MAD campaign and apache misses every single radar HF -
do we know what makes a dcs patch as like 2.9 from 2.8.xyzxyz? I mean these numbers right after the decimals mean something significant?
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can someone make a Turkish Air Force skin with this template? Any of them is welcomed
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this was my second attempt (after i tried release day) i released at 15-20k feet at auto with 1500 feet height set. is it to low? i just followed a YT video. When first try it at the released EA version, they were detonating but way too offset from the selected target point The weird thing is, bomb disappears but nothing happens. It doesn't hit the ground without opening either
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f-16's hotas systems works like part of your body. f-15e hotas is like trying to solving a rubik's cube
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I tried to deploy cbu97's in a MP servers but nothing happens after the main bomb disappears. No bomblets are released. Are these things empty and should we fill them bomblets prior the flight? LOL
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I use them in the mi8 all the time. I mapped a hat switch to yaw and pitch channels so I can make fine tuning during auto pilot flights and even precise landings. It is so useful for my ffb stick
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+1 I couldn't find AP channel rotaries like in Mi8
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I will not believe they will be updated soon until I see it mentioned in the newsletter
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Hi guys, I rarely fly this bird but I love it. Before formatting my PC, I could designate a target via shkval while rockets are selected same as vikhr's and I could align rocket piper with the target point for accurate ingress. But now, when I turn on shkval, and select rockets, shkval goes like snow plow mod and shows the rocket impact point like CCIP piper. To admit, it looks useful but I would like to be able to do both. How can I set this?
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I tried everything. F-16 gives solid 40fps (locked) whereas F-15 gives 20. Apache, Tomcat all my modules give 40 fps straight. This only happens on MP servers. SP F-15 is also 40 fps