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TeTeT

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Everything posted by TeTeT

  1. You need to unzip the mission .miz file first, hopefully in a separate directory. Then in the directory edit the mission file as @HawaiianRyan wrote. Afterward zip everything up and rename the extension from .zip to .miz. Good luck, TeTeT
  2. Glad you found a fix, albeit I think it's better to fix the mission than to change the id on the mod. The model has changed between Vietnam War Vessels major version 1 and major version 2. As the new variant is sufficiently different, we decided to deprecate the old name and start fresh, it was a breaking change (one of the reasons to go with the 2 major version). It's briefly mentioned in the release announcement: H-2 Seasprite - use of a new model, split into SH-2F, UH-2A, UH-2B, UH-2C classes https: //github.com/tspindler-cms/tetet-vwv/releases/tag/VWV_2.0.0 Cheers, TeTeT
  3. Thanks, the error you posted is pretty generic. If possible send me a dcs.log via private message, it will contain private info like your username and such. If you want to search yourself, check for a message like 'table t is nil' or likewise and see if there's a line from any of the config files specified.
  4. This is not needed. You can just install Vietnam War Vessels 2.2.0 and then the 2.2.1 patch on top of it. For the missing assets, any hints in dcs.log about them? In the Mods/tech folder you should see all of the folders as on https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech , [VWV] PBR MkII for the patrol boat river. Good luck, TeTeT
  5. Agreed, we need all those ships and then some But what we will get right now is ... just a patch! Welcome to Vietnam War Vessels 2.2.1! This is a patch release, it needs Vietnam War Vessels 2.2.0 to be installed first. In this patch we fix a few problems that were reported by Urbi, Woogey and Eddie: CH-46D - Fix front rotor rotation - Fix landing gear - Remove BORT number shadow EC-121 - Fix for flaps and textures Further Eddie contributed four skins to the L-1049 Super Constellation variant of the EC-121 mod. Downloads: https://github.com/tspindler-cms/tetet-vwv/releases An alternate download is available at Google Drive at https://drive.google.com/drive/folders/1Usp8qEY0ACiFoPS0pp4pAGsZztz_t72p?usp=drive_link Enjoy, The Vietnam War Vessels team
  6. Indeed. I had them 1cm over the base model and it didn't work - the bort numbers disappeared at certain angles in ModelViewer. I have moved them much farther away from the hull and at least they stay visible. I should have added that to the KNOWN ISSUES.
  7. Not sure whom you mean with specialist, thanks for the bug reports. I've hopefully fixed them, waiting for tester confirmation. Also some fixes to the EC-121 flaps and texture uvmapping was done, thanks @crazyeddie for the report! Thanks for your kind words, @Linx and @PB0_CEF, appreciated! Cheers, TeTeT
  8. Thanks for your kind words! This is a full install. You can safely overwrite a previous 2.0.0 or 2.1.0 install. If you have 1.x or 0.x installed, you need to remove the old VWV_<something> named directories as the naming changed to the [VWV] prefix. In general we name our versions like this: 2.2.0 - major version 2, minor version 2, patch level 0. New major+minor versions are always full packs, and new patch levels always need the last major+minor as a base.So when 2.2.1 might appear, you need 2.2.0 installed. 2.2.1 will only work with 2.2.0, not 2.1.0 or 2.0.0. When the major version changes some breaking changes were integrated and the old major version is not compatible with the new major version. Hope that's not too confusing.
  9. We hope so, it's rigged as AWACS plane.
  10. And we also have an update video available at
  11. Welcome to Vietnam War Vessels 2.2.0! This update brings two new air assets into the mod: The CH-46D Sea Knight dual rotor medium transport helicopter The EC-121 Warning Star airborne early warning and radar surveillance aircraft We thank Odyseus for the model of the Phrog - CH-46D, and TAZ56 for his generous donation of the EC-121 model to the mod. But not only the air assets saw an update, it's busy on the ground too. Odyseus sourced and delivered quite a few different assets for the buildings pack - which is oddly named by now. We now have a set of structures ranging from guard towers, over barrels, a conex container, to barracks and hangar. While the assets are still raw, they can be used for some basic base building. Even an experimental armed guard tower is part of it, though it needs the excellent Vietnam Asset Pack from Eightball and Tobsen. Further the CVA-31 Bon Homme Richard got updated connectors to reduce the dcs.log spam. We learned on the DCS forums that the Knox class destroyer escorts did not trigger the RWRs of approaching planes. This has been fixed and the USS Gray should now be seen as an U on the RWR. Staying with the fleet, some ships got texture fixes (USS Mullany, USS Allen M Sumner, USS Laffey, USS Maddox (TI)) and normal map (USS New Jersey). Please take a look at our KNOWN ISSUES for the new parts of the mod below. The github download is a multi-zip archive at https://github.com/tspindler-cms/tetet-vwv/releases, you need for example 7zip to extract it. The Google Drive folder contains a single zip at https://drive.google.com/drive/folders/1fw6tZ7n_GM2dQveFvjD4quNmEpp7MnNo?usp=drive_link Enjoy, The Vietnam War Vessels team KNOWN ISSUES CH-46D no water landings no destruct model ramp not opening when landed flight model questionable at times EC-121 the plane comes in a little to hot when landing the textures are very basic buildings Armed Guard Tower - AK-47s only works with Vietnam Asset Pack installed (https://github.com/tobi-be/DCS-OH-6A/releases) Armed Guard Tower - if you place a aircraft close to it, it will ignore ground targets and engage the aircraft no destruct model - only the Guard Tower has one
  12. The bumpy road of texturing. Graphics are not exactly my forte (if you haven't guessed that by now). I tried to apply @Urbi's advice, but the first result was a tad bit discouraging. Especially as I have no clue what went wrong: I then re-did everything and the result, while not exactly great, is much better: Unfortunately the model is not too easy to re-texture. To help with the effort I asked Substance Painter to export a 2D version of the textures: https://tetet.de/dcs/mods/EC-121-SP-2D.zip I hope it will help Eddie and others to re-texture the plane. Cheers, TeTeT
  13. Thanks Urbi! Do I understand correctly to make the normals less impactful by overlaying a blue texture (from the normals base color) and hide 30% of the normals strength via transparency? I'll give that a try, thanks for the constructive feedback.
  14. That's the default USAF livery on the slightly modified airframe without the bulges on top on bottom. Let's see what @crazyeddie comes up with!
  15. First test looks good. There's still an excessive number of antennas, not sure they were on a real Super Constellation, but as a make-shift airliner it would work. The uv map does not seem to be affected when removing the radomes: Do you use Substance Painter or a 2d graphics program? Cheers, TeTeT
  16. Unfortunately we have nobody who wants to retexture the ships. If you know of a texturer that is interested let me know and I will add it as livery option. Thanks for the kind words. We have an alternative MiG-17 model now, but it also has severe weaknesses. It will not be included in the coming update 2.2.0. Let me check what happens when I remove the radomes, not sure the uv map will survive this. I hope I can reach out to you for a Civilian livery then? Yesterday night saw a sort of break-through for animating the rotor folding. After wondering how to get it done, we finally got the idea to check the stock SH-60B and see, there arg 8 is used. Now rotor folding is a thing. I made my first YouTube short about this:
  17. I've added another tab on our Google Document, tracking the livery development somewhat: Will take a while to get there though. On the different fuel tanks, not sure if we can pull that off. Cheers, TeTeT
  18. I'm not certain I understand this request? Do you want to see a change in the texture? If I'm not mistaken the modern Enterprise and the 1960ies version share the same lua config. So if ICLS works on one, it should do so on the other. But it's also likely that nobody has tested this in a long time.
  19. Right now we'll stick with the default green livery for the Vietnam War Vessels 2.2.0 release. Background is that the model and its uvmap (the mapping between 2d texture files and the 3d model) are undergoing changes, but this will only be completed for a future release. Once the model and its uvmap are stable again, I'll check with Odyseus what liveries we can provide - the modern grey variant and the Swedish livery are noted down. Currently we're still fixing problems in the mod for the upcoming release. The structures we added are often not correctly sized and look funny in game in comparison to other objects. Yesterday I've been testing the Phrog in troop and cargo transport capacity and while the flight model sometimes is questionable, it basically worked. I'm still optimistic that we can release next week. Cheers, TeTeT
  20. Reminds me of the old days in Arma, where almost all mods were stored on Armaholic, basically as a central repository web site. Some site like this is severely missing from DCS, it would not need to host the archives for the mods themselves, pointing to them rather than hosting them. In Arma 3, when Steam Workshop came into play, things changed quite massively. The workshop became the central library for all mods, I don't think anyone resisted it for long (but for a few exceptions). The biggest problem IMO of the Arma3 Steam Workshop is that you cannot easily have multiple versions of the same mod. This is a needed feature for many server hosts that play missions with mod support as long as the mod undergoes regular updates. In Arma 3 the server needs to pull in the updates as regularly as they appear on Steam Workshop, otherwise incompatibilities make playing impossible most times. I started to collect URLs to sites with Vietnam Content for DCS in a Google Document a while ago. It's hardly maintained but some may find it useful: https://docs.google.com/document/d/1pjekOidlNesbXKBUe-VUTVaoxj7itVYlqjrSFFDJ4_M/edit?usp=sharing On licenses, they probably come as varied as the mods and modders are... In Vietnam War Vessels we use Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International, which gives the right to remix, build and adapt on it, as long as you attribute the original team and share the result likewise under the same license. It also specifies Non Commercial, so you cannot use VWV in paid projects.
  21. Nice short video showing VSN and VWV assets among other DCS goodies:
  22. Some progress to report: The Admiral recommended to us to try arg 36 for the ramp. And indeed, upon engine spool up the ramp is closed! I do not know how to get it to open when to embark troops, but at least it's flying now with ramp closed. On the Guard Tower in the buildings back, with help from NodUnit I created a destroyed Guard Tower building, see the following sequence of screens where the Sumner attacks 4 Guard Towers - mission accomplished :
  23. Yeah, we assigned 86 to lower ramp and 38 to upper ramp (like on the CH-47F) and no change. It's quite possible that some DLL magic kicks in here, we don't know
  24. We have not figured out how to automatically lower the ramp of the CH-46D via mechanimations, anyone with insight into this please let us know! But we've added some custom configuration options to the liveries to make up for this:
  25. We have no plans to start a new DCS thread for the Cold War Vessels mod. Meantime some bugs were fixed and a first Release Candidate for Vietnam War Vessels 2.2.0 has been handed over to our testers. New assets are the EC-121 Warning Star and CH-46D Sea Knight, as well as a few static structures, shown in the screens above. Depending on feedback and the detection of critical errors, the development will continue for a few more weeks most likely. I hope we can push 2.2.0 out before US Thanksgiving. Cheers, TeTeT
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