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Everything posted by TeTeT
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On my wishlist would be a MiG-21F-13, not certain if it's realistic. Probably the modeller doing the PFM has one in store as well. Good luck with Rolling Thunder, I believe it's a very interesting campaign for DCS.
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Right now the development focus is on two aircraft assets, the B-57G Canberra and the CH-46D Sea Knight. For the MiG-17 we have a new base model, which needs to be evaluated. If time permits, it will join the two above, but it is more likely that it will come at a later date. The MiG-21PFM (not PF) will be updated by the modeller in late 2025, we hope, and then we can start rigging it for DCS. We have quite a huge number of models on our backlog and hope to bring some more goodies to the Vietnam experience in DCS, but clearly this will take more time. We try to push out updates regularly, so folks can enjoy the mods progress. For this we need to focus our efforts on a few assets per update cycle, as otherwise there's simply not enough time. Cheers, TeTeT
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Thanks! We will investigate! We've been a little late to update the meet the team document, you can get the current file at https://raw.githubusercontent.com/tspindler-cms/tetet-vwv/refs/heads/main/meet-the-team.txt New members are Showtime 100 and sinzov: Showtime 100: Hello, my name is Tyler, otherwise known as Showtime 100. I am a Canadian Forces GWOT combat veteran who served in Afghanistan in 2006, 2009, and 2012. I got into flight sims around 2005 with the Falcon 4.0 allied force sim. Ever since then, I have been hooked, which led me to become a licensed pilot in 2019. sinzov: Hello, sinzov here. I’ve loved aircraft since I was a child. I’m not a hard-core simmer, but I enjoy watching elegant planes soar through beautiful environments, whether in FSX, SF2, or DCS. I also like retexturing aircraft whenever real-life commitments allow. Above all, I make a clear distinction between simulators and reality—war is a crime, and should never be glorified. Cheers, TeTeT
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The Vietnam War Vessels mod has been updated to version 2.1.0. This release introduces the RF-101B Voodoo to the pack. While the twin-seat variant included here did not see combat in Southeast Asia, its single-seat counterpart was active in the early years of the Vietnam War. We hope you’ll still enjoy having this iconic reconnaissance aircraft represented. Other changes include: Added navigation lights to the RA-5C Vigilante Added a guard tower to the buildings pack Downloads: https://github.com/tspindler-cms/tetet-vwv/releases Google Drive: https://drive.google.com/drive/folders/1vCJvp8jqN1nTK0J4yyWJiKveBn4PJSdB?usp=sharing Known Limitations for the RF-101B: The landing gear doors and covers don't close perfectly The landing gear suspension is not animated The BORT number should be five digits, not three The pilot is generic rather than specific for the Voodoo. Development of a custom Voodoo pilot is out of financial reach, if interested in sponsoring one contact TeTeT There are no pylons present currently, not even for fuel tanks The front gear is not animated for turning Some images from Whiplash accompanying the release:
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Hi, we have now assembled Vietnam War Vessels 2.1.0 and are testing it internally first. The RF-101B Voodoo will be included, but there is still stuff todo: KNOWN LIMITATIONS RF-101B The landing gear doors and covers don't close perfectly The landing gear suspension is not animated The BORT number should be five digits, not three The pilot is generic rather than specific for the Voodoo. Development of a custom Voodoo pilot is out of financial reach, if interested in sponsoring one contact TeTeT There are no pylons present currently, not even for fuel tanks The front gear is not animated for turning Anyway, here a teaser image:
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The team has none currently, we're still discussing how to set one up. Odyseus, our modeler, however uses this cellphone based system: https://cash.app/$UlissesBento?qr=1 Note that the model costs are often not that high in comparison to software licenses and even worse, the hardware to get the job done. For example the Substance Painter license from Adobe ranges between 24.99 USD and 59.99 USD per month, depending on how many extra tools you want. Cheers, TeTeT
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Fully agreed - blame is on me for purchasing the wrong base model. Right now there's another modding team working on a RF-101C though. And to put things into perspective: I got the RF-101B from cgtrader late November 2024 It took a while to evaluate the model and compare it with blueprints and photos Re-modelling of the plane took until summer 2025 Rigging the model has been an ongoing task since then So even if we decide to transform the RF-101B into a RF-101C, give and take it will be a 6 months to a year before this is done. At the same time we have a bunch of other models in the pipeline - different designs altogether. Given that the team is primarily constrained on time, I prefer to chase other planes and ships for now. Also keep in mind that it can get tiring to work on the same mesh and config day after day. After all, this is a hobby for the team, not a job. Lastly, it might be helpful to get some feedback on the RF-101B once it's released as AI asset, to see where the deficits are and not make the same mistakes with a related model Cheers, TeTeT PS: Early evaluation screenshot:
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Right now, no such plans. We'll try to add pylons for fuel tanks to the RF-101B Voodoo and then there are a bunch of other assets to rig...
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And a short video introducing the RF-101B Voodoo, which will hopefully land in Vietnam War Vessels 2.1.0:
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Update Vietnam War Vessels 2.0.3 is live now at https://github.com/tspindler-cms/tetet-vwv/releases and https://drive.google.com/drive/folders/1GdxkovvZjwYgr0AEmq2yxquaOAdzUkYd?usp=sharing on Google Drive. This is an update for CVA-31 Bon Homme Richard and the generic Essex class carriers with SCB125 upgrade. Testing discovered that the Bon Homme Richard does no longer work when used without other Vietnam War Vessels mods. A definition in a table was missing, and the new config rectifies this. For installation, you need Vietnam War Vessels 2.0.0, update to 2.0.1, update to 2.0.2 and then apply this update.
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Hi, testers @seabat and @toan encountered a problem with CVA-31 Bon Homme Richard and the generic Essex with SCB125 upgrade: It is not present in the Mission Editor under some circumstances. Troubleshooting this situation revealed that the CVA-31 mod needs to be without any other VWV mods in the tech folder and then it will no longer work. Reason is, that the config lua for CVA-31 calls a table WSN_t at place 20, which is nil in the base game. We plan to push out hotfix Vietnam War Vessels 2.0.3 either later today or tomorrow to overcome the situation that the Bon Homme Richard does not work standalone. For the impatient, add these lines before the weapons definitions in cva31.lua : local WSN_20 = {}; WSN_20.deviation_error_azimuth = 0.0002; WSN_20.deviation_error_elevation = 0.0002; WSN_20.deviation_error_speed_sensor = 0.0002; WSN_20.deviation_error_stability = 0.0002; WSN_20.deviation_error_distance = 0.0002; GT_t.WSN_t[20] = WSN_20; NOTE: If you have the BB-62 NJ or any of the destroyers loaded, this problem will not manifest. Cheers, TeTeT
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One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
Hi @Ripcord, let me know if you're interested in arming the guard tower I just sourced from cgtrader. Rigging is not complete yet, background are the two huts in VWV: -
Ah, I see, they are lit by the front flightdeck lights I guess. I don't recall rigging any lights for the numbers specifically. Or maybe it's a self illuminated texture, will have to check.
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Hmm, ok, I used the Forrestal as reference, and there they are lit. Any reference that shows how the Enterprise should properly look at night? On Work in Progress, yeah, of course we are aware of the many imperfections and while we aim to resolve most of them, realistically we will never be able to fix them all... Cheers, TeTeT
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Welcome to the update Vietnam War Vessels 2.0.2! This update brings a few changes with it: First, the USS Enterprise got support for lights at night. Second, the USS Bon Homme Richard and Generic Essex carriers with SCB125 upgrade got updated parking positions, so planes drive in reverse to the parking. Unfortunately the result is not always great - some positions the planes wiggle for and back. We're working on further improvements to this, but with the carrier plugin gone from ModelViewer it's quite some work. Third, the livery names were normalized and start with the ship designation in brackets (e.g. (DD-728)). The update only contains the changed assets and not the complete mod. You need to install Vietnam War Vessels 2.0.0, then update to Vietnam War Vessels 2.0.1, and finally this update Vietnam War Vessels 2.0.2 can be installed. https://github.com/tspindler-cms/tetet-vwv/releases Alternate download on Google Drive: https://drive.google.com/drive/folders/1XHQWl6aq5nPYAeLnRnSViTqPBNsMcx7u?usp=drive_link Enjoy! TeTeT
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One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
Hi Ripcord, Thanks for the invite and glad you found the problem! Directory hygiene is not always easy with DCS and modding. I use to quarantine most mods during development, so I can test one or a few assets in isolation. Not always an option or practical, though. I wouldn't know where to start with your armed buildings. Is there anything in particular for a 60-70ies SEA setting? Like hootches or Indochinese houses? We have two buildings in VWV, maybe it's an idea to arm them as well. Cheers, TeTeT -
One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
Any hints in dcs.log when you try to load the model? With config I mean the lua code. -
One problem model out of fifty... need help
TeTeT replied to Ripcord's topic in Static/AI Mods for DCS World
You have a good working model and config (or more), and a bad non working model and config. If I'm totally clueless in that situation I swap models and config to see where the cause might be. E.g. A is good, B is bad. Model A, Config A - good Model A, Config B - which result? Model B, Config A - which result? Model B, Config B - bad For configs I usually do a line by line comparison next, for models, I ask for further help -
Some screens from the illumination stages of Enterprise '66, following the example of CV-59 Forrestal: Only IFLOLS on: AC Launch: AC recovery:
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Here some screens and the link to the MOOSE based showcase mission: https://tetet.de/dcs/missions/vwv-showcase-moose-005.miz [EDIT] forgot to link the README: https://tetet.de/dcs/missions/VWV Moose Showcase README.pdf For those interested in the script: https://tetet.de/dcs/missions/vwv-showcase-moose.lua And some screens, featuring the VSN F-4B and A-4E-C as well: https://tetet.de/dcs/screens/vwv_showcase/Screen_250902_111558.jpg
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So far no, none of the elevators of Enterprise or Essex SCB125 are animated. We're currently trying out lights for night operations and some MOOSE based showcase for the mod at large. No plans to animate the elevators currently. Cheers, TeTeT
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Here is a Google Drive download folder for 2.0.1: https://drive.google.com/drive/folders/1z-FHf4QHSaYa9VEBb218i9FgKU8HJzzX?usp=sharing Enjoy, TeTeT
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Not for 2.0.1 update currently, I'll do a Google Drive upload when I'm in front of the desktop. For 2.0.0 the Google Drive location is listed in
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Hi, we've submitted a Pull Request for MOOSE Airboss for the carriers in Vietnam War Vessels and it got accepted. Support is now baked into MOOSE develop - https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop/Moose_Include_Static MOOSE master - https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/master/Moose_Include_Static Special Thanks to @Reccelow for initiating the idea and supporting the team! Cheers, TeTeT
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Hello, This is the Vietnam War Vessels 2.0.1 update for Vietnam War Vessels 2.0.0. Only changed assets folders have been included. The following ships were updated: Kirk Gray Knox Bigelow Forrest Sherman Maddox Ti Laffey Sumner Mullany Enterprise 1966 CVA-31 New Jersey Some shell range settings were adjusted, recoil animations added to all major cannons - those were 100+ barrels, the issue with the twin barrel main armament firing only one barrel was fixed, and some short names of ships were fixed. Further the USS Maddox TI front FCS had a non proper rotation which was fixed, and the Knox class Destroyer Escorts hull was adjusted to reduce strange light and shadow. On the planes side the MiG-21MF saw the removal of some weird vertices below the nose cone. Enjoy, TeTeT https://github.com/tspindler-cms/tetet-vwv/releases Alternative download Google Drive: https://drive.google.com/drive/folders/1z-FHf4QHSaYa9VEBb218i9FgKU8HJzzX?usp=sharing Massive kudos to James for fixing the ship main armaments! His keen eye also spotted the vertices on the MiG-21MF. Note: In a future release we move the Maddox and The Sullivans to a new mod, Cold War Vessels, as they did not actively participate in the Vietnam War in the shown configurations.
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