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Exorcet

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Everything posted by Exorcet

  1. I'm not 100% sure what you're asking for here, but there is a switch waypoint trigger which can be used to create alternate routes. From my experience it can be a little cumbersome, but it gets the job done.
  2. I have not had a chance to try QAG due to being a few versions back in DCS, but absolutely support this. Forcing a mission ending seems redundant when there is an end mission button already. Definitely add some way to disable auto ending the mission.
  3. I'm not aware of a way to transfer fuel through scripting. Forgot to mention before but this has been in DCS forever. R Alt + J. Will swap AI and player flight model or vice versa. Extremely useful for a number of things, but unfortunately bugged. It seems like no one knows about this which may be contributing to its poorly maintained state. It is (or was) an amazing tool for dealing with wingmen oddities or letting you continue long missions after a loss of aircraft. Maybe a bit off topic, but there is a thread reporting the bug that could perhaps use support:
  4. There are tons of ways to do it, it shouldn't be difficult at all. We already have proximity refuel/rearm for ground units for example.
  5. Is there any reason why you're uploading these as separate missions and not as a campaign?
  6. You can do this: Open ME Set nations Save mission
  7. On the subject of air traffic though, we might also want some tweaks to coalitions and the identification of units. If I recall the last time I tried to add neutral aircraft to a mission, AWACS insisted that they were hostile. It seems like the logic used is "if it's not on my team it's the enemy" which creates all sorts of problems. Not sure if this has changed as after that I kept neutral units to a minimum.
  8. And as always these things tend to have value in testing and debugging. Want to find out where the cutoff time is for different units to have daytime vs nighttime visual detection? Easier when time is frozen. Want to see what the lighting conditions are across the map without having to constantly quit the mission? Freeze time.
  9. Adding background activity by area would be really nice. We do have civilian traffic already, but it's a bit weird when it decides to keep driving through a chain of Mk84 explosions. Having it be disabled within a radius of combat activity would make it look a bit more authentic. X-Plane also randomly spawns police vehicles with flashing lights that move faster than normal traffic. These are pretty visible from aircraft and could be a nice touch in DCS. Powergrids having an effect on lighting, or the ability to enforce black outs would be another nice feature. Hit a powerplant, nearby city goes dark. Maybe a few lights come back on with backup power. Civilian air units need an expansion and it would be nice to have some kind of optional automated civil traffic.
  10. I know this is an old post, but physics doesn't care about the direction of time. A track system like this essentially has rewind built in by default, barring some kind of other limitation like the lack of the ability to reverse the inputs, or perhaps more realistically the lack of the ability to generate inverse events, ie the sim knows how to set a plane to "dead" after it is hit, but it doesn't know how to reverse the dead event and respawn the weapon that killed it (which would have been deleted after the kill event). That said, free flights without crashes wouldn't have this issue, so it may be easier to at least introduce a rewind feature that is limited to such a case.
  11. Always delete the default task for any kind of complexity. For SEAD I'd use Search Then Engage in Zone and couple it with an orbit so the AI flies over the area instead of just moving on if they don't see anything. As stated above the "Search" tasks require the AI to find a target. This depends on their sensors, the enemy, and the size of the zone to search. You also want to make sure that the AI has jettison weapons disabled and has the reaction to threat set to Evade Fire. This means that they will only react to being fired on and won't drop weapons (including ARM) when fired on. Jettison and Evade Fire are option that can be set at the takeoff/starting waypoint. Search then Engage should be set as en enroute task somewhere near the target and Orbit should be set as a task under Search Then Engage so that the search takes priority over the orbit.
  12. Radar never use is an existing option, but there is no similar option for RWR. I agree that features like this would be useful.
  13. Does the MiG have radar on? Maybe that is playing a part. I have a script that breaks down AI detection by sensor, it might help in figuring out exactly what is going on. It's embedded in a test mission here:
  14. I don't really use historical mode and I'm not sure if you mean player or AI, but I think there is an AI F-16 somewhere with Sparrows unless I'm misremembering. If there is I'd imagine you could place it under Combined Task Force Blue as a substitute for an Israeli F-16 unless The Task Force nations are not allowed in historical mode?
  15. The kneeboard system as implemented is not very user friendly which is a shame because of how useful it is for both functionality and immersion. Stuff like radio channels and waypoints should be able to be imported into kneeboard pages directly from the ME.
  16. These would be very useful units and open up new types of missions. Many of the maps are littered with civil airports. They'd also pair well with some kind of automated AI flight generator which would remove the burden on the mission maker to populate the airspace:
  17. Well, DCS AI has some impressive eyes, sometimes. The challenge of night flying is part of the sim for sure, but the request here has some merit. Training, video editing, or just dealing with bugs/issues (like the lack of lights on tankers).
  18. Yes, small files add up. 10's GB absolutely matter even on multiple TB hard drives. It's also not just about being able to install 200 GB maps, but temporally storing a few GB download, or maybe photos, videos, etc. I've kept going on my 1 TB drive not by only cleaning up big files but by paying attention to smaller ones. Not to mention that if you're not going to use "small" stuff like liveries, why have them around?
  19. Bumping again, @NineLine was this ever looked at?
  20. A file manager for this kind of thing would be great.
  21. Interesting idea. Hopefully it would come with updated ATC to help people navigate. As much as better airport operations are desirable, they might also require supporting features to work properly. If players can't find the rearming area, that's a problem. Another consideration here is landing a damaged aircraft. Obviously they still shouldn't be able to repair on the runway, but some kind of emergency response to tow the plane to a designated area might be nice. On the other hand though I'd imagine many players in that situation might just opt to despawn/respawn.
  22. A common issue that I run into in the ME - I want to cause something to happen with triggers, but with a delay. This exists for messages but not for flags or task push. Making this universal would be a huge improvement. It can be done as is currently, but it requires making many flags which is time consuming and possibly confusing. A second issue is a lack of subconditions in the Actions list. By this I mean specifying a trigger condition that only applies to some of the actions in the list. The desire for this comes mostly from debugging and this debugging functionality can be accomplished in other ways, though subconditions may be useful in other cases. The use case I have in mind is having a flag in the mission to turn on or off debugging messages. Lets say this flag is 9999 and I manually set it on or off in the trigger list depending on if I am testing the mission. I would have a "Message to All" action in the trigger action list with a subcondition of "Flag 9999 is true", meaning the message only appears if Flag 9999 is turned on, which it would be if I was testing the mission, and off otherwise. Again this can be done now by setting up multiple triggers, but the result is a lot more work and clutter in the trigger list. Example image: START DELAY now appears for all trigger actions - Normal text input field as it is now SUBCONDITION appears for all trigger actions (can be left blank if not needed) - Would likely need to be a drop down menu or clone of the CONDITIONS column
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