I'm having a problem with my network config. file after a fresh install this information appears in the Config/network/config file. An everything works great. However, after a online session the file changes (see below).
-- This file was automagically generated. Edit with care. :)
gameTimeout = 30;
maxPacketSize = 500;
playerName = "Shotgun";
idleTimeout = 120;
stats {
enable = true;
file = "Temp/mp_log.txt";
};
chat {
height = 95;
delay = 10000;
};
serverFiles = {
[1] = "./Bazar/Names.lua";
[2] = "./Bazar/Racks.lua";
[3] = "./Bazar/Types.lua";
[4] = "./Config/Weapons/Guns.lua";
[5] = "./Config/Weapons/DrawInfo.lua";
[6] = "./Config/Weapons/Bombs.lua";
[7] = "./Config/Planes/Pylons.lua";
[8] = "./Config/Planes/Damage.lua";
[9] = "./Config/Planes/AIControl.lua";
[10] = "./Config/Export/Config.lua";
[11] = "./Config/View/Server.lua";
[12] = "./Config/View/Labels.lua";
[13] = "./Config/World/World.lua";
[14] = "./Config/Network/stats.lua";
};
configList = {
["xDSL 2048/2048 Kbit/s"] = {
downstream = 256000;
upstream = 256000;
};
["LAN 10 Mbit/s"] = {
downstream = 500000;
upstream = 500000;
};
["Modem 56.6K"] = {
downstream = 5000;
upstream = 3000;
};
["xDSL 128/128 Kbit/s"] = {
downstream = 16000;
upstream = 16000;
};
["Modem 33.6K"] = {
downstream = 3000;
upstream = 1000;
};
["LAN 100 Mbit/s"] = {
downstream = 5000000;
upstream = 5000000;
};
["xDSL 1024/128 Kbit/s"] = {
downstream = 128000;
upstream = 16000;
};
["xDSL 256/128 Kbit/s"] = {
downstream = 32000;
upstream = 16000;
};
};
client {
syncPing = 1;
type = "xDSL 128/128 Kbit/s";
livePing = 15;
port = 10308;
server = "";
serverList = {
[1] = "";
};
};
server {
type = "xDSL 256/128 Kbit/s";
name = "LockOn Server";
maxPlayers = 7;
port = 10308;
pingUpdate = 30;
interface = "All interfaces";
};
After flying online the Config/Network/Config file changes to this; for some unkown reason.
-- This file was automagically generated. Edit with care. :)
gameTimeout = 10;
maxPacketSize = 500;
playerName = "unknown";
idleTimeout = 120;
stats {
enable = false;
file = "";
};
chat {
height = 299;
delay = 0;
};
serverFiles = {
};
configList = {
};
client {
syncPing = 1;
type = "";
livePing = 15;
port = 10308;
server = "";
serverList = {
};
};
server {
type = "";
name = "";
maxPlayers = 32;
port = 10308;
pingUpdate = 30;
interface = "";
};
The kill information remains on the screen when this happen, currently the only way to fix ii is to reinstall the config. file. Any help would be appreciated.