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Everything posted by Kbu
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Update 0.2.1 1. Forgot to add *flir*.filename to the whitelist.
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UPDATE 02.09.2024 (V0.2?): 1. Merged the two scripts together. 3. Deleted hardcoded variables, now it's all adjustable at the top of the script, under functions. 2. Added .jpg .png .bmp file types to the whitelist 3. Added *NMp.filename to the whitelist 4. Added detection of zips that had nothing changed in them, now they are ommited from being added to the Mod folder. Greatly reduces Mod size and Time to complete.
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A-10C II Not as aged cockpit textures
Kbu replied to EasyEB's topic in Utility/Program Mods for DCS World
Welp, i just looked at his profile and he hasn't been online in almost a year. Better ask for forgivness than permission? https://drive.google.com/drive/folders/1EzcRUnG-Hly1S74dfVeGnRtZjIo6TOom?usp=sharing -
A-10C II Not as aged cockpit textures
Kbu replied to EasyEB's topic in Utility/Program Mods for DCS World
I've adapted this to the original A-10C (flashpoint levant only has them) and also run this through my texture optimizer. 2.7GBs > 637MBs. @EasyEB If i can get your permission, i'll upload it here. -
Feel free to shoot me one of those _Alb files, i'll check them out. I've discovered one more bug in textures.ps1 that deleted the texture after converting if it was in a root directory, it's fixed now.
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I've read this topic: I'll introduce omition of Damage and Glass files tommorow, alongise with conversion of .jpg .png .bmp and .tga to .dds - Not happening, not mod manager friendly. I've added more file extensions to the script though. I don't have the Apache to test, are there any other modules that suffer from the "*glass*" files being altered? - Not happening until I see prof that it is still an issue.
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Fixed. Re-Download the textures.ps1 script. Those are alpha (transparency) files, are you sure they have no effect on quality? They might even be in full color, open them in Photopea and unckeck the Alpha channel on the right side. Unless that's not a roughmet or a normal, no.
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I'm processing all these files and folders in the directory you point the script to: zips.ps1: All zips in paths that have "*texture*", "*liveries*", "*flir*" in them. All zips that have "*texture*.zip", "*flir*.zip" in them. All files inside those zips that have "*roughmet.dds", "*normal.dds", "*_N.dds", "*Nrm.dds", "*NM.dds", "*roughmet.tga", "*normal.tga", "*_N.tga", "*Nrm.tga", "*NM.tga" in them get scaled down by a half in each axis, down to 512x512 and the format gets changed to DXT5 (8 bits) textures.ps1: All files inside the main directory that have "*roughmet.dds", "*normal.dds", "*_N.dds", "*Nrm.dds", "*NM.dds", "*roughmet.tga", "*normal.tga", "*_N.tga", "*Nrm.tga", "*NM.tga" in them get scaled down by a half in each axis, down to 512x512 and the format gets changed to DXT5 (8 bits) You could also point the scripts to a specific path, eg. if you want to do it per module.
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@Taz1004 I've made a simple powershell scripts to automate this process. Script: https://gist.github.com/zbysiek/8df79276f659674b3926a0a757050f2f TexConv: https://github.com/microsoft/DirectXTex/releases Powershell 7.4: https://learn.microsoft.com/powershell/scripting/install/installing-powershell-on-windows?view=powershell-7.4#installing-the-msi-package Usage instructions: 0. Delete _backup and _downloads folder in your main DCS Install to avoid compressing unnecessary files 1. Open powershell as admin, type Set-ExecutionPolicy Unrestricted 2. Close the powershell window (we don't want to execute the script as admin, just in case, DO NOT EXECUTE THE SCRIPT AS ADMIN) 3. Open Powershell 7 in the same folder by right clicking > Powershell 7 > Open Here (DO NOT OPEN AS ADMIN) 4. Select your main DCS folder 5. Wait for it to finish 6. Open powershell as admin, type Set-ExecutionPolicy Restricted After it's done the files are gonna be ready in a OvGME ready format under ./Mod
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Currently we are unable to change Rita sounds. Under DCSWorld\Doc\Sounds\sdef_and_wave_list.txt there's only "Speech.sdef" defined, i believe these sounds are defined in that file on the account that: 1. It's nowhere to be found under Aircrafts/Ka-50/ 2. Black Shark 1 and 2 used the Sounds/Speech folder for those sounds. Can we get access to that file, so we can know the file structure for the Rita sounds in Black Shark 3?
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Additional notes: Inconsistent results after alt tabbing (it always stutters, but sometimes it's less severe). Less performance impact with freetrack protocol instead of TrackIR selected in opentrack. Even less performance impact with opentrack closed completely. Also present in the main menu when the game is in fullscreen at random (XD). Game gets frozen completly in single threading.
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Videos: Rotorheads: https://youtu.be/BR1pnwREApQ 4YA: https://youtu.be/zav10ci-baM Tracks: Rotorheads: SYRIA_TPE_v1_RUN1-20240817-061423.trk 4YA (a lot shorter): 4YA_SYR_PVE2_DS_V2.58[01_MAR_SCT]-20240817-065408.trk 4YA, but singleplayer (no bug): 4ya singleplayer.trk Logs: dcs.log dcs.log.old dcs.log Notes: Only 1000hz seems to be affected. Moving mouse while interacting with cockpit elements prevent the bug from happening. Very slow movements prevent the bug from happening. Unable to reproduce on singleplayer. The issue is a lot worse when recording with a x264 cpu encoder instead of NVIDIA HEVC.
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Please make this easily adaptable for mods, like the UH-60L
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[DCS World - A10-C] - RWR Audio Expansion
Kbu replied to Tetra's topic in Utility/Program Mods for DCS World
Updated file structure to work with new DCS Versions. I've also tried adding the same sounds to the F-16 (unrealistic) but it seems like they are called from a different file than RWR_ALR56.lua and are still overwriten by the default sounds, if someone knows where i should call the sounds from please let me know! [IC]RAE_MOD_F16_A10C2.zip -
Post MotherBoard Specs Of Bricked TM Warthogs Here Please
Kbu replied to twobells's topic in Thrustmaster
This thread... scares me. Can a thrustmaster warthog throttle still randomly brick itself if i buy it today? -
You can't do that when the throttle is in IDLE. IDLE: https://i.imgur.com/c3oHuT6.jpg OFF: https://i.imgur.com/MwfBnT6.jpg
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Printable Sheet for Saitek X-55 Rhino & Logitech G510
Kbu replied to Devrim's topic in PC Hardware and Related Software
Great job mate, but i would recommend adding "/X-56" to the thread and user files, i only found it because i knew i saw it somewhere. I'm buying X-56 so naturally i was searching for X-56, but X-55 is basically the same thing in regards of button layout. -
https://github.com/Santi871/DCSWaypointEditor
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+1, you can't even move close enough to the front so you can see them without adjusting the throttle (and wasting fuel)
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Why isn't this yet added? Is it that hard to assign 4 actions to the throttle when on min power?
