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Vakarian

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About Vakarian

  • Birthday 12/21/1995

Personal Information

  • Flight Simulators
    DCS
  • Location
    Zagreb, Croatia
  • Interests
    Flight sims, model making

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  1. It's a known issue, it's been reported
  2. @Homer79As I've said, in your track the first bomb detonation detonates the others as they were too close, meaning only the first bomb reached the ground and the rest exploded in the air. If you yourself see in the F6 view, you will see that the bombs during their flight time did have spacing, but were ultimately destroyed when the first bomb hit the ground. That is why for this kind of an attack profile, high drag bomb is required. If you wanna do ripple with low drag bombs, then you need to climb high and aim to hit "a postal code" rather than a runway.
  3. Well for starters you dropped non-retarded bombs at the 1000ft AGL. That's a good way to get caught in the blast zone, you should be using retarded bombs for this kind of attack run. Second, seems like when first bomb strikes it also detonates the others giving the illusion that there were no spacing. No issues when using the proper weapon for the job (AIR or Snakeye) mk82AIR_ripple_CCIP.trk
  4. Ah, there's the catch. It only works for the regular static cargo, not dynamic spawned ones. Yeah. that's the feature I'd really like to see. Ability to constrict Dynamic cargo to at least have the correct weight regarding the stuff we put in the container. Maybe it can be a toggle option somewhere in the current Dynamic cargo GUI or even better, a toggle in the Mission Settings, same as we have enforceable settings for dots, map view, turbulence... If the checkbox is checked then the cargo weight = container + (whatHaveIAdded * quantity). If not, just the container weight is taken into account and you can put the whole warehouse inside for all I care.
  5. Mission creator can enforce this? That is a part I wasn't aware of. Can you please show me is this explained somewhere? Checked the Cargo System Guide but I haven't found anything there, only that each player can pack a dynamic cargo by himself (and there's no limitations there). If this is mission enforceable, or mission maker can create a set of cargos (dynamically via scripts would be golden), then yeah, I agree that there's no need to make it fully strict and 100% realistic as that will limit the creativity a bit.
  6. @BIGNEWY Now that we have dynamic cargo for all helos, are there plans (hopefully for the near future) for cargo to have at least semi realistic values? Meaning, one ammo crate transportable by Huey can't realistically fit 100 AMRAAMs inside nor should the weight be the same if we transport 1 missile or 100, but that's what we have right now. If it could be adjusted, that would be really welcome change. Main reason I'm asking is C-130 that's coming soon:tm: will have that capability, so is this something you are collaborating on and if not, could you? For the gameplay purposes it ofc doesn't have to be 100% realistic, but at least adjusting the transported cargo weight to account for what are we actually transporting would be a huge change and will bring the whole cargo gameplay loop closer to the sense of reality.
  7. That's how it's supposed to be. Same thing is in the F-5, although F-5 does have a "Special" option to enable/disable this whereas A-10 does not, but it doesn't make it incorrect.
  8. Yes, but that list only works for already placed units. What Kang wishes is in the dropdown where you actually select which unit to place to have a distinction so you don't have to jump between two windows. I certainly support this.
  9. Yeah, those values look fine, by the looks of it those are device identifiers. Just spitballing, could you reinstall the drivers of the sound card? The issue could be on the relation DCS <-> Sound card drivers
  10. IIRC BigNewy commented somewhere that this is on their tracker and should be fixed eventually as they are aware of the problem
  11. Already reported
  12. For starters, remove your personal info from those screenshots. Just don't do that, ever. Only share as little as it's required. Next, it's "common" for vendors to request you to destroy the item before you get a replacement. That's their way of ensuring you aren't faking it and just scamming your way to another product for free. As for removing the Paypal request, I'm not sure. Never been in that situation
  13. Nothing they tell you is incorrect. You also might work on your behavior and manners is I may notice... They use specific type of grease which on one side smooths out the movement and helps reduce the jitter, but on the other may induce some stickiness as a side effect if left at a certain place. That is by design, you may or may not like it but there's nothing for them to fix as the product is working the way they designed it. What you could do is open up the throttle and replace the grease with the different type, but be careful which you choose as not all greases are made the same.,
  14. You sure about that? I've completely reinstalled windows few days ago and redone all of the cockpit which includes updating firmware to the VPC peripherals. Flashing new firmware clears all config and once I've done that I still had the button functionality meaning it's not something I've added on my own. One thing to note is, that button (Button 1 in VPC software) will register only when you need to unlock the full travel back to the off position as that's the only point where it depresses enough. If you are anywhere else in the travel range, it won't reach the button. Bottom line is, that is a logical button by default. If it's not on your end I'd double check the firmware. --- EDIT: As far as Kiowa goes, it works out of the box with absolutely no fiddling in software both on VPC or DCS end. Just ensure that the special options for the throttle for Kiowa is set to fuil range (don't know the exact wording by memory) Make sure to check this post out. I haven't checked Huey lately but unless something's changed in DCS since then, this tutorial is the way to set it up for the Huey
  15. It's not in the dropdown as that specific DTC profile (or any in this case) isn't added to the mission file. You can still import your own profile with the "Import" button and select whichever DTC file you wish from your PC and use it in MP sessions.
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