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Limaro

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Everything posted by Limaro

  1. Hi Flappie, you should find the exact versions and many oder informations in the attached zip, as they contain the dcs Log files. I believe 2.7.7.15038 and 2.7.6.13436
  2. Updating from 2.7.6 to 2.7.7, first in Open Beta, then in stable, my frames per seconds decreased significantly - arround 10 to 15 %. As wished from the other thread, this one is specific to me, for my settings and not meant for discussion. I also posted all my things here and here My attached zip contains - Two Trackfiles, flying in Beirut and Caucasus - Screenshots of in-game settings - Report Summary Excel - For all versions (2.7.6, 2.7.7, 2.7.7 cleared) - Verbose NVidia reports - Logfiles Easiest way I found to reproduce: - Create new mission in caucasus and start directly (camera is over Anapa, and the frames are 145 vs 119 FPS) My PC in short: Ryzen 7 3700X, RTX 2080 Super, Windows 10 Some prosa from all my testings: - I first have compared freshly installed stable (before patch) with OB. After stable was also changed to 2.7.7, the loss also occured there. I then downgraded stable back to 2.7.6, and the nicer performance came back. - I have tested with deactivation of all modues on both sides - I removed all Scripts and cleaned the metashader2 and fxo - I run cleanup and repair - I have tested many many settings combinations. But the loss seems to maintain the 10 - 15% drop rate. -> from 60 to 52 or from 145 to 119... - I also tried the last 3 NVidia drivers. - I have tested many different nVidia graphic settings - I have tried deactivation of Geforce Experiance - I did not observe hugh differences for GPU in voltage, temperature or usage - I have tested with and without using multiple screens. Most tests were with only one screen. - At the beginning I had issues using different nvidia driver, but was not able to reproduce. I guess I also changed settings doing so. I will update this post when finding something new. @ED team: Feel free to ask me to test specific settings, track different logs, or what ever could help you to identify the root cause. DxDiag.txt 2.7.6_vs_2.7.7_Analysis.zip NVIDIA System Information 10-29-2021 15-11-31.txt
  3. And you're running the tracks always twice, once for 2.7.6 and once for 2.7.7? (just for clearification) BTW: I dont even need any tracks at all. Best compare results I get just be creating a empty mission in caucasus or any other map, and then just start (no plane or anything). Camera starts over Anapa and I already have 145 vs 119 FPS
  4. You activated Vertical Sync. That means that before patch you were somewhere over 60 FPS, which is then capped to 60. After the back you are below, and then it's capped to 30. Thats of course extreme situation. It confirms the drop, but not the real quantity
  5. I've rolled back stable to 2.7.6. and the framesrates are back to "normal". Nvidia driver update did not make any differens. @BIGNEWY I can offer you to make specific tests, or try different configurations. It's very reliable reproducable and I have both, Stable 2.7.6 and Beta 2.7.7 installed ATM.
  6. Yes, 2.7.7 (beta or stable) Loss of ~ 10 - 15 % Win 10 (Version 10.0.19043 Build 19043) 32 GB Ram Ryzen 7 3700X X570 Chip RTX 2080 Super (Driver 496.49)
  7. I run the cleanup and repair described in here: https://www.digitalcombatsimulator.com/en/support/faq/repair/ The results are still the same (not getting as before in 2.7.6). Also btw, these are my NVidia settings: Sorry for having this only in german, but i hope the order of the options is the same so it can be recognized by it's index. @BIGNEWY Can you tell us, if at ED you could reproduce the problem?
  8. Could please someone who has absolutely no FPS loss post some data, like dxdiag, graphical settings, trackfiles - so that we have something to compare with?
  9. Hello again, before making the update to the newest stable, I've first created two new test-flights, and run the nvidia logging of performance. With the new version I've played the tracks again and then also with cleared metashader and fxo. Average FPS results in a nutshell: Beirut 2.7.6 79.0 FPS 2.7.7 69.8 FPS 2.7.7 cleared: 67.8 FPS Caucasus 2.7.6 84.7 FPS 2.7.7 75.1 FPS 2.7.7 cleared: 73.0 FPS That the game with cleared cache files became even slower shocked me most. So, don't clear your cache after update... Below see my details data containing: - Both Trackfiles - Screenshots of in-game settings - Report Summary Excel - For all versions (2.76, 2.7.7, 2.7.7 cleared) - Verbose NVidia reports - Logfiles - The DxDiag (is the same as in my previous post.) This time I was not very motivated to run a whole bunch of settings again. These are now just the once I am usually flying with. 2.7.6_vs_2.7.7_Analysis.zip
  10. +1 This would be very helpful!!
  11. +1 I like this, good idea, and shurely no big deal of inplementation
  12. I like the idea. However there is already a tool you can use for dcs. I am using VAICOM pro.
  13. Dear ED team, It would be great to have a kind of benchmarking Flight/Mission/Track or how to call it. Some default situations, which shows and tests all the different aspects of the performance. (Flight though canyon, clouds, over the water, very high, etc..) The output of it should not be a simple number, but also a verbose report, including system specs, active scripts, etc. 1. This could a easy ways for you, ED, to get reliable data from the users, if there are any performance of visualization issues with new versions. At the moment the data from users is a wild mix of numbers, tables, unhelpful statements, trackfiles, rough system specs and screenhots. 2. Also for the players it would be very nice way to compare different graphical settings. 3. The perfect extension of such a benchmark could be to be able to automatically run a set of different settings. So that after an hour or so, the player can see the different results at once. I assume this was suggested somewhere before, but the current Open Beta discussion demonstrates the value of such a feature - for the players and ED. Regards Limaro
  14. I have done many more analysis in which I compare Release (Which I freshly had to install) and Open Beta (where I already deleted caches and so on). Scriptfiles are synchonized to enable fair comparing. First of all: My previous fouding which i posted here, that the Terrain Shadow has to be Default, applies also to Release. So this effect is nothing new. In the attached Zip, you will find following analysis result files (All data is doubled. One set for Open Beta, one set for Release): - DxDiag output - Logfiles - Fresh, containing only start application, run trackfile with high settings and close. - Trackfile with flight over Beirut with F15, Syria Map ~110 seconds I recorded one flight, this can be checked here: Youtube-Link. It may help to bring the nvidia protocol data (data from every second) in the right context. - All Settings set to Low - Textfile: Benchmark the whole flight (Result FPS Average: Release: 130.1 Open Beta: 109.8, -15.6%) - CSV: Performance Protocoll form NVidia (Performance Overlay) - Screenshot of settings - All settings set to High - Textfile: Benchmark the whole flight (Result FPS Average: Release: 81.5 Open Beta: 72.6, -10.9%) - CSV: Performance Protocoll form NVidia (Performance Overlay) (3 Files, I did it 3 times) - Screenshot of settings - All Settings low, but Textures High - Textfile: Benchmark the whole flight (Result FPS Average: Release: 127.4 Open Beta: 109.4, -14.1%) - Screenshot of settings - All Settings low, but Terrain Textures High - Textfile: Benchmark the whole flight (Result FPS Average: Release: 132.1 Open Beta: 111.8, -15.3%) - Screenshot of settings - All Settings low, but View Distance Extreme - Textfile: Benchmark the whole flight (Result FPS Average: 102.0 Release: Open Beta: 85.9, -15.8%) - Screenshot of settings - All Settings low, but all Sliders to max - Textfile: Benchmark the whole flight (Result FPS Average: Release: 130.8 Open Beta: 106.6, -18.5%) - Screenshot of settings - All Settings low, but Water High - Textfile: Benchmark the whole flight (Result FPS Average: Release: 119.8 Open Beta: 109.6, -8.5%) - Screenshot of settings Small note the the continous nvidia protocol: I did not find something special compared the overall benchmark (MSI Afterburner). Things like temperature, PGU usage etc. are not really constantly changing comparing Release with Open Beta. Maybe others will finde something interesting in this set. Performance Analysis.zip NVIDIA System Information 10-29-2021 15-11-31.txt
  15. This is all strange. I've tried your settings Miro, and can confirm that with this, the FLAT shadows seams to perform best. Totally contradictory to my initial tests with all other settings to lowest possible. I guess there is some unexpected interfering. These are my results with you settings, switching through different shadow settings:
  16. That's really strage. Can you post your whole settings, I'd like to try and compare EDIT to your edit: dont set shadow below "low". with flat or off, fps drops.
  17. Yes, that it is what I am saying. For some reason, shadows are increasing performance. but I can't tell all other conditions. I just saw it because I tried to set the best performance. So i lowered evey setting and the performance was horrible. Worse, than with my normal play settings. Some tests showed that shadows makes it better. See the screenshots below. However: When I have my normal settings, and I remove the shadows, it does NOT drop so much. So there must be at least a third factor. I had no time yet to identify other incluences. (Btw. I corrected my first post in which I assumed the nvidia driver to have big influence) EDIT: I've tried all combinations of Terrain Schadow and normal schadow settings. Best performance for me was having Shadows: Low Terrain Shadows: Default - -> Getting in 25 seconds an average of 80.5 FPS Any other setting combination, like any of them "Flat" or "none" gives me an average of ~64 FPS. I've tried all of them EDIT 2: I made a table of the results. Would be very interesting if other can also check this
  18. I have the impression that shadows are impacting performance in a strange way. Shadows have to be at least to low or middle and terrainobject shows to default. If shadows are "only flat" or "none", then performance drops impressively (on my PC).
  19. Also turned off, without noticable effect. I have the impression, that this is not related to any grafic options. Even when settings most low values, the frames are somehow limitted and it's stuttering. In the following perspective, I have constantly between 55 and 68 FPS:
  20. I guess Global Illumination (Cockpit?) I tried and did not observe any difference. (Nvidia 472.12) I will try also the 442.19 driver
  21. I had also a performance loss. but it was ok in first place. Then I thought it would be good idea to update nvidia driver. From my previous 472.12 I updated to 496.13. And THEN, I had a real drop of performance . It stutters and hangs, sometimes game freezes for some seconds. And when it doesn't, it has still less (previous 70, now 50). I then reversed my Nvidia back to 472.12 and the stutters ends. I am curious, if other have the same experiances. you can find old drivers from nvidia here: https://www.nvidia.com/Download/Find.aspx Edit: Seams more to be a combination of settings.
  22. I made again a video. With Everything, starting at the Carrier. It shows this issue on a impressive way. MAybe to reproduce you'll have to go on the french 4YA server
  23. I feel very unconfortable to say that: It has nothing to do with the alignment. Everything was always aligned well, playing on the server - just this single one for the "smaller" track, I only reproduced for this forum, was not. However, I don't know what causes this. I tried a lot of things to reproduce in a single player, but was not able to. Yesterday, I flew again on 4YA (caucasus, PVE). And again, about the half of GBU missed their target just like in the video I've linked at the beginning. So I have to guess it's some kind of a server/data transmissioning Problem. If there is a way to produce some debug-log, which you can use for analysis, just let me know how. Meanwhile, I will again do my best to have a very short MP-track with no fails at beginning
  24. Thats interesting, in my quick single player it also does not seem to happen. luckily, I just flew in 4YA, and just after ~10 minutes it happens. But the file exeedes anyway the 5MB. I uploaded it here: https://www.file-upload.net/download-14724357/4YA_Cauc_Capture_Base_v3.6_Maykop_BC-20211020-203812.trk.html To Explain: - I first sit into A10 but dont start ~ 2minutes - Second in F18, and start and get shot after ~3 min - Third flight is the one. Starting Sochi. All takes arround 10minutes. To mention the following: - The JDAMs were not finished aligned. I know, but this may not be the cause. from my previous flights they were, but happend anyway. - Also the small lift at dropping should not be the cause. In the video the jet was quite leveled.
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