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Limaro

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Everything posted by Limaro

  1. I am not an VR expert, but AFAIK from guys of my squadron, they now run VR using OpenXR instead of Steam (since 2.7)
  2. Hi, as the title sais. After using GBU-38, the gun starts aiming high. see attached track file, its a 2 minute file. F18_Gun_Too_High.trk
  3. Hello, Currently it's very hard to distinguish the terrain. There has to be a better shading, like the terrain in google maps (screenshot compare). I'D hope /think that from the 3d data of the map, this should not be too hard to generate. The "map" mode currently looks very nice though, but only usable in a small scale.
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  4. Hello ED, My whish for the Mission editor came up with the problem, that it's hard to predict, whether units can "see" earch other or not. This is one one side for Air units seeing the ground, but also the ground units, seeing each other. This makes a lot of planning a bit painful, as predictions if units will fire or not are hard to be made. This problem is enforced by the fact, that the available maps don't visualize the shading for the terrain very good (this will be a point for my next wish!) So, how do I think this visualization could look like in the attached screen<profanity> (sorry for my Paint-"Skills"). What you see there is a artillery unit, and all the areas that are "reachable". Espacially, when trees or buildings are in their way, this could be very easily identified. nullnullThe same thing can be very interesting for air units, for placing SAMs, AAA or just targets. Regards Limaro
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  5. When you have less than 27" display and 4k this might be correct. But not in general. This thread reminds me of the wish to get a general benchmarking tool for DCS... this is just missing. And it would be such a great thing to fine tune settings for everyone. And with a light upload of system data and results, ED could quickly figure out bottlenecks and also performance bugs.
  6. Have you deleted content of C:\Users\<user>\Saved Games\DCS.openbeta\metashaders2 and C:\Users\<user>\Saved Games\DCS.openbeta\fxo? Also try to run without scripts (rename C:\Users\<user>\Saved Games\DCS.openbeta\Scripts, and name it back later)
  7. Interesting to see this discrepancy between usage. But my question to you now is: What is your actual point. - Is it that the values shown in DCS are "not well" calculated" - or that ED shall reduce the over all cpu usage? Personally, I could imagine, that DCS calculates only the net usage of CPU, not the gross including the actual cpu consumption of e.g. third party libraries and scripts. I'd consider scripts as the most propable cause of your experiance. I often struggeled of CPU performance drops, resolved by fixing/updating or removing scripts (C:\Users\<user>\Saved Games\DCS.openbeta\Scripts)
  8. Hello Whishlist , I'd wish the colors to be having less color cast in general (I hope it's correctly been translated from google, in german: "Farbstich"). Meaning, that there is way to much over all blue, independet from distance, colored over the whole screen. Of course, for distant objects on ground, it makes perfectly sense, but espacially for near clouds, where you have less dust or humidity, it looks to intense. Also, it reduces the contrast too much for the clouds. To make the thing more clear, of what I mean, I just edited two screenshots in Photoshop. Flying in real life is not my every day business (sadly) - maybe I am wrong and it looks more often like the original image. So feel free to correct me if this is the case.
  9. Oh, I am sorry, I missed the part with the menu being also slow. In that case, it makes it much harder to find. Still, did you have this wil older versions? Can you verify, that your CPU is running at full performance in this situation? (Can it be overheated)? Does this drop also affect other applications (You meant, you have to restart, so what happens if you dont restart and start another game)?
  10. I would guess the CPU as bottleneck. And such large servers also leads on drops on my PC, even though not so hard as you have. What are you system Specs? (CPU, GPU, Memory) Since when does that happen? Was there a special version? Also maybe 4YA changed somethin in their missions. Somehing like wake turbulence. Can you run logs of CPU/GPU usage - once in SP once in MP. This may show what component might be responsible. As first approach, you can open the Performance monitor from windows, and while being in the game show what they show (the graphs). Do you use Steam for VR? Maybe try alternative OpenXR
  11. Sounds fir me like a delay of Hardware to get back to work. Make sure that CPU energy management is set to full power in Windows. Also it could help to have a cpu and gpu workliad graph during this action and fps loss.
  12. TOO1 and TOO2 are possibilities to store coordinates for the station. However, the one which is selected will be applied for both bombs. when you want to have differnt, after dropping first, switch to other TOO before dropping other. Yeas this thread could be closed. I can't marke anything as solution. However last Hint: TOO now behaves again like very long time ago. You have again to depress to apply the coordinates on station. It does not automatically slave to new positions of FLIR. This is actuall much better and I guess also realistic. Thanks again ED.
  13. Coming with 2.7.11 I've heared a lot of issues in VR , combined with Steam. I was told that OpenXR would not cause that problem (Guide:
  14. When having a lot to setup, and multiple controllers, it's a painful scrolling, checking, testing (when they ar enot well named). In order to make the controller configuration more comfortable, it would be great to have one column with which you can work to manage setting up new inputs. Just by automatic recognition of what controller made the input. Anyhow, this is actually the way most games I knew do it. Having one column, in which then the button assignments are listed with corresponding controllers. But for the current purpose it would already be great to have that auto column. Or, secondary Idea: When chosing the wrong controller, pressing a button, DCS could see that and offer a "Ok, then assign this button from the other controll".
  15. Seams really to work. Thanks a lot
  16. Which ingame settings are you running?
  17. The general performence went better with last patches. However, I've heared from people using VR that it became unplayable. Also, that it came with 2.7.11 - in combination with SteamVR. You could try VR alternative to steam. :
  18. I would say your CPU from 2015 is the limitting factor. But I dont have any good explaination why the monitoring you showed did not look like as if. General Idea: Switch off addons like TacView. This costs me most performance in larger missions. If any addon is responsible can be easily checked by just renaming the C:\Users\<user>\Saved Games\DCS.openbeta\Scripts - folder. also post your last dcs.log file in C:\Users\<user>\Saved Games\DCS.openbeta\Logs together with DxDiag in order for ED to easier verify your case.
  19. Being here just with my phone, short quick things to check: - rename your Scripts-Folder in dcs saved games. Just to verify that tacview or srs are steeling power (especially as yor pc is not extremely performant). - Check with the performance overlay of nvidia which of Gpu or Cpu workload which of both is limiting factor. That may help to see the bottleneck. Edit: question: du you have 3 Memory Bars?!
  20. 2.7.11 still wiping the coordinates Pleaaaaaaaase fix this
  21. Does someone have this activated and can tell how the impact on performance was for DCS? I did so, and had a loss of performance... can't tell why. So I am curious for other experiances.
  22. Personally, I'd suggest to use the 4k one Screen. The reason for that thinking is my experiance I had with VR: For me there the main immersion gain came with the larger vertical field of view - and not the horizontal of having three screens. A friend of mine uses three screens, but arranged VERTICALLY. This tells me that he had same feeling About performance, just calculating.. I'D say that 4k is more performant than 3*1440: ~11 M vs. ~8.3M Pixels.
  23. Very glad that it helped. If I would guess, I'd say it's the Scripts folder. That already caused some issues an my PC. After "restoring" them, with newest versions (Tacview, pw-dev, etc...) it worked also still well.
  24. With my very initial post and mission, there was another type of artillery. They did fire immediately or not at all - and that for me, not obvious reason. But this other type.... Needs 3 minutes.
  25. Wow, that was a simple solution, thanks a lot
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