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Nate--IRL--

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Everything posted by Nate--IRL--

  1. The Changelog is the update. EDIT:- I see Matt has edited his post. Probably for the best, the updates just seem to bring to much sniping to the surface. Nate
  2. It's not finished yet. Nate
  3. Such is life. Nate
  4. See attached. Nate
  5. It was thought by server owners that somebody observing this info gained an unfair advantage over adversaries. I always thought it was nonsense myself. Nate
  6. Muhahahaha! You just wait until the Luftwhiners discover DCS. Nate
  7. Hmm a quick ipconfig /flushdns seems to have done the trick, thanks const. Nate
  8. All Aircraft had it IIRC, you just needed to delete your old Keyboard.lua. Some Server owners/mission designers consider it cheating to have access to this info. Same way the messages at the top of the screen were removed. No not the score board, the ingame Debriefing window (same window you get after leaving DCS.exe) Nate
  9. Hmmm, if you can get me some evidence for the auto lock in VS, I'll get them to change it. Nate
  10. People complained about players being able to see what was going on in Multiplayer (it is still in Singleplayer). Nate
  11. Don't be cryptic, it is annoying, and helps nobody. What is the problem? Nate
  12. The one that shows every activity in the mission in real-time, it is the ' key on my keyboard. Nate
  13. This weeks update :- http://forums.eagle.ru/showthread.php?t=112280 Nate
  14. I agree it is not very intuitive, I've made a suggestion or two about it. Nate
  15. “You can please some of the people some of the time, all of the people some of the time, some of the people all of the time, but you can never please flight sim fans, ever” - Abraham Lincoln Nate
  16. BTW, any body been throwing the Su-27 around the sky lately? Nate
  17. I also can't connect to the tracker. Nate
  18. At least place a date in the title. Nate
  19. But Wingflex had never been in DCS for the player AFAIK. Nate
  20. Can you show a vid of what you mean? I don't understand. Nate
  21. I'm only a tester, and as such covered by an NDA. Can't say much about the next update. Sorry. Nate
  22. To Flesh out what cichlidfan is saying, this feature requires the reintegration of the Mission editor portion of DCS into the simulation engine, this is why it is a long term goal. It is a big job, and will not work within the limitations of 32bit. This is not the only reason for dropping 32bit though. Nate
  23. Perhaps I'm Misunderstanding you, the ground angle in my opinion should not be considered at all. It is irrelevant. The Diagram shows the Rotor mast at a 5 deg angle from Huey Deck perpendicular. The DCS model does not have this 5 deg offset from the Deck perpendicular. Nate
  24. See Below Nate
  25. Heheh, not quite. That said, my old system did show up stuff causing FPS hits rather well. But overall it held it's own quite well at relatively High settings. To me 15-25FPS has been the norm for me in any sim for decades. But with the addition of more n more High Poly models, things would have gotten slower and slower as time goes on. It was time to retire it. Nate
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