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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Yes - unfortunately it is matter of preference. Both Modes for VS and TWS are real. That said the 15km is 10km in the sim, I'm not sure that can be changed without affecting the other close combat modes. Nate
  2. I have to ask was this difficult to do? I'd really like to try something like this eventually. Do you have any issues with sensor resolution? I mean is the stick sensor capable of sensing tiny inputs smoothly? Nate
  3. The whole feature was added after CA was released. Note I'm not saying it won't be done, just that it isn't an easy task. Nate
  4. A cheap and cheerful Logitech 3d Force. Nate
  5. The ability to kill infantry I suspect. Nate
  6. Sorry only saw this now - could you translate? Nate
  7. Try the Module manger within DCS? The Website is Broken for the moment. EDIT:- Or the above (why didn't I think of that?) Nate
  8. Curves are a must. I use 7 deadzone and 30 curve in the UH-1 pitch and roll axis settings. It is unflayable at default linear curves. Nate
  9. They are present - no way they'd be left out. Nate
  10. Heheh - if you didn't notice problem before, then don't worry about it :) Nate
  11. What is that? Looks kinda small for a Saturn. EDIT:- It is a Saturn - hard to tell without the textures. Nate
  12. Makes no difference at all. Nate
  13. Great Vid! Nate
  14. Or alternatively hang on until the website is fixed ;) Nate
  15. It should show up as "Ka-50 Black Shark" in the module manager. Nate
  16. :music_whistling: Nothing to see here, move along please.... Nate
  17. AFAIK the EOS doesn't display targets like the Radar, top of the HUD means the target is higher than you, not further away. Nate
  18. http://forums.eagle.ru/showthread.php?p=1852946#post1852946 Nate
  19. It is quite unique. Nate
  20. That is rather good! Do you have a link for download? EDIT:- Found it ->http://www.digitalcombatsimulator.com/en/files/431414/ Nate
  21. I stand corrected. Nate
  22. Actually you will find that it was impossible, for ED at least, due to memory address space limitations in a 32bit environment. As this becomes obsolete and no longer supported things have a scope to improve, for example one of the big ones, IMO, is the support of clipmapping in EDGE. Nate
  23. Cool thanks. Nate
  24. The unfortunate thing was that the update discussions always descended into a bitchfest when some people felt that their pet issue, or information on their pet topic was not addressed. The weekly updates were an experiment, as the community wanted more regular information, not a bad thing at all. It didn't work out, it proved divisive on the forums. So back to less regular information, and less headaches on the forums. Nate
  25. Such as........ Nate
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