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Nate--IRL--

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Everything posted by Nate--IRL--

  1. Thanks - the problem in that one is the formation, as he goes to manoeuvre to engage he nearly collides with the player and will break off the attack - if you choose a different formation like trail, and then tell him to attack the Datalink group he engages. That said I've spotted a few other problems, and will report them. Nate
  2. I am happy to take a look at any simple track or simple mission you provide. That way I can see much clearer what it is you are seeing. Nate
  3. Not quite, currently there are issues with the placement of some objects (Like Hud Symbology) from 2 different viewpoints. It will take a bit of work to get it operating correctly. Nate
  4. TSSAA in the DCS options, AAA in the ATI options, or Transparency anti aliasing in Nvidia options should not be enabled when using Clutter. Nate
  5. Correct - trees in towns are part of the town templates, not the forest templates. Nate
  6. Trees are the same for all clients. Nate
  7. Extra Haze is a known issue IIRC. I'm not seeing the flickering however Nate
  8. Formally submitted the issue, many thanks for your help, I've always hated the effect but never understood the underlying cause. Nate
  9. Doh, thats it - it is using the LOM files now the EDMs are gone. Search for tree*.lom and delete them too. Nate
  10. That doesn't make sense, you must not have deleted them all. Nate
  11. Many thanks. Nate
  12. The nuclear option - Search for tree*.edm and delete them, just to be sure they won't turn in game. Nate
  13. Ok I see how it pieces together now. I'll work out how best to formally report it. EDIT:- Did I read above that you created a DDS with the correct mipmaps? If so, how would I do something similar? Nate
  14. The Transparency anti-aliasing will have a major effect on performance IIRC. Also I've never noticed any difference with the Pre-load setting. 0km or 150km it seems to make no difference for me. Nate
  15. Thanks for that. I always thought Mipmapping was more to do with fixing textures at oblique angles, but your explanation makes it very clear. How does Anisotropic filtering come into play in your example? Nate
  16. The Fix for this is to simply resave the Miz in the current version of the Mission editor IIRC. Nate
  17. It isn't mipmapping rather Texture aliasing you are seeing I think. Nate
  18. I'd be very very surprised if scaled movement was not in the finished product. Nate
  19. The /3gb switch is necessary for XP, you must use it.. Also more detail on the error you are seeing would be helpful. And as an aside, 16gb in a 32bit OS? You are aware it can only ever use 4gb of that, unless you use a 64bit version Windows. That is 12gb going to waste in your computer right now. Nate
  20. 1) CA can give a pilot control of the Battlefield vehicles on the F-10 map, if that option is set in the mission editor. You can enter a vehicle (RALT-J) but then the AI takes your Aircraft. 2) The player can play as Ground Commander, control ground and Air units from the F-10 map, can enter vehicles and control that group from the vehicle. And Enter JTAC mode when in vehicle Please take the time to read the CA manual, it will make this a lot clearer. Nate
  21. Give it a rest lads - F-35 talk belongs in the F-35 thread. Anybody like to point out the Subtle (or not) changes to #4? Nate
  22. Switch to the JTAC view and use the laser - or if you have the option enabled hit enter to compute a Firing Solution. Nate
  23. No Need - you can change "Slot" in singleplayer. Nate
  24. Hasn't been implemented yet. Control of Aircraft is a very new feature for CA. Nate
  25. Go back to the in sim Briefing Screen (LALT-B) and choose another role/aircraft when ever you want. Your current Aircraft will be destroyed as you move to the new aircraft. If you want to control the Battlefield when in an aircraft you must select that option, in the Mission editor, for that mission. Alternatively you can have all AI flights in the mission and use RALT-J to jump into them as required. This will not destroy your current aircraft as you move to the new one, but rather the AI will take control. Nate
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