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ALDEGA

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Everything posted by ALDEGA

  1. Correct, the activation data is stored under HKEY_CURRENT_USER\Software\Eagle Dynamics\. If you want to run DCS from multiple Windows user accounts on the same PC, you need to export and import the registry data since it's stored per user. If you don't, then running DCS from another account will require another activation.
  2. You'll need to assign another button on the CH Combatstick for PAC-1 ["Gun Trigger (first stage)"], and use the trigger for PAC-2 ["Gun Trigger"].
  3. ... because the GAU-8 is fixed to the Hog, or vice versa :D First your must set the GUN/PAC switch to ARM (this enables PAC; GUNARM disables PAC). To activate PAC position the pipper over the desired target, engage PAC-1 to stabilize, then fire (PAC-2). Even without a two-stage trigger, you should be able to use PAC-1.
  4. It seems they use more puffs and better looking textures :D Mafia2 puffs are interesting -WT4hsoByJU
  5. No geometry for the rivets in exterior model, check using ModelViewer in wireframe mode ;) The cockpit model does feature geometry for bolts and such.
  6. You can view the different LOD's in ModelViewer by changing the LOD multiplier/"adder" sliders. In game, the scenes setting will affect the LOD multiplier/"adder" (cfr. .\DCS World\Config\graphics.cfg --> lodMult and lodAdd). If you use a .lods file for an .edm file which has embedded LOD's then the embedded LOD's are still used, but you cannot control the distance for each embedded LOD individually. If only we could control the embedded LOD's using a .lods file ...
  7. Open the cockpit models for the pre-DCS flyables in ModelViewer (cockpit files --> .\DCS World\Bazar\World\Shapes\Kabina-*.cmd) and switch to custom draw mode (=wireframe [overlay]).
  8. I was referring to the rivets of the exterior model. ;)
  9. Obvious question follows ... what was the response? :D
  10. The default DACL of the program files folder does not allow regular users to write to it, which is exactly as it should be. That's why you need administrator privliges (requires elevation when running Vista+ with UAC enabled) to write there. After installation, all user writeable files should be stored in the user's profile (or another location where regular users have write access without administrator priviliges), which is the case with recent DCS titles (DCS:BS1 not included)
  11. I haven't noticed any performance differences. It's the same graphics engine which was previously used in DCS, therefore being limited to Direct3D 9.0 features (DirectX9.0c dates back to 2004 ...). Some graphics effects have been changed but nothing dramatic. As far as one can guess, this graphics enigine won't see much more development because another one ("EDGE") is being developed which should make better use of today's graphic cards' capabilities, improving performance and/or visual quality.
  12. If renaming the DCS folder in your Windows profile's "Saved Games" folder doesn't work, you may find some crash logs in C:\Users\<your user name>\Saved Games\DCS\Logs Moreover, did you find any detail in the Windows Event Log (System Log) regarding that BSOD? Could be interesting ...
  13. What exactly do you mean by semi-3D? All cockpits in Flanker2/Lockon/FC/DCS are 3D. The cockpits prior to DCS have a relatively low amount of geometry, relatively much detail is done using textures. It's not a 2D cockpit like MSFS had them ... Using the same reasoning the P-51D model is semi-3D because the rivets on the fuselage are not part of the geometry, but just textures ...
  14. I totally agree. The unit damage modeling needs to be redone at some point. It's very generic as of yet. I assume you meant to say "smartphones being as powerful as todays gaming rigs" ;)
  15. The ability to directly select something (by clicking the label) in the cockpit instead of having to click a switch/dial multiple times until it's in the desired position is a nice change as well. I wish they'd retrofit this to BS and WH.
  16. Load .\Bazar\World\Shapes\Suidae.edm in ModelViewer ...
  17. You moved the view rather quickly so I couldn't really see it in that track. Do you apply specific settings in the video driver related to textures?
  18. It's the same for DCS:BS and DCS:WH as far as I can see. Clouds, smoke, contrails, fire, it's all the same. In attachment you can see the same method used for thick clouds (same as Lockon, 2003 AD). These are fixed so they don't move. You can also notice that the canopy isn't fully rendered. It was only rendered up close and rotating the view affected how much of the canopy was rendered ...
  19. It's not a stutter in the sense of sudden performance change, it looks like the cloud objects change depending on distance, call it LOD's if you must. The clouds consist of "sprites" which obviously rotate along with the viewport. Same thing goes for other effects like smoke of burning vehicles or the smoke of the GAU-8.
  20. Many .edm files contain multiple LOD's. Is it possible to control the LOD distance for these LOD's? The .lods files only seem to allow setting LOD distances for LOD's stored in discrete files, not embedded in a single file. In the case of prw-11.edm, ModelViewer indicates the same number of triangles for all but the generic model (=box shape), odd.
  21. 10 km for the primary LOD is still very far (about 33.000 FT). I've reduced it to 1 km for the primary LOD and 3 km for the dummy LOD. Works quite well. After all, it's a relatively small object which is not that visible to begin with. Still, the PRW-11 model needs real LOD models so more "agressive" LOD distances can be configured while maintaining visual quality. Same goes for many other models.
  22. I know the proper LOD's are not available yet for IL-76/78 & A-50 but 15 km is too far for a 200K model. At 15 km distance an aircraft is no more than a few pixels. Even at a relatively small distance much of the detail is barely noticeable. It's best to switch LOD's quickly and adjust if the LOD switch is too noticeable. I've also noticed that around airbases there is a ground object (PRW-11.edm) which consumes 200K+ polygons (see attached screenshots). Even at a signficant distance, about 700K triangles are rendered for a seemingly flat airport due to this model ... It needs a generic LOD ASAP ;) PS: I wonder why ED put in so many LOD's that go up to 1 million km ... why not clip after 20 KM or so?
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