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ALDEGA

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Everything posted by ALDEGA

  1. Same reason why many American buildings don't have a 13th floor.
  2. If you don't have FC then "it will not include the Su-25T and Flaming Cliffs missions and campaigns.". If you mean "upgrades" like improvements of the Russian aircraft in FC, the new smoke pods etc., then I'm quite sure that these will be present in "BS w/o FC". The biggest difference is that the Su-25T won't be flyable.
  3. Please read: I said NO PROGRAMMERS are making 3D models. I'm sure Valery Blazhnov is better in C++ than 3D Studio Max. The damage model and animations are done by the modeller. Did you really think they have to create thousands of lines of code for each new vehicle? The programmers create code to handle specific types of vehicles, sort of a framework, which allows arbitrary vehicles to be implemented in the framework (cfr. the list of model "arguments"). As long as the vehicle fits in the framework, no additional development is required, besides some parameterization perhaps (to define the type of the guns, skins definition, weapons pylon definition for aircraft). Many of the new models seen in the screenshots are improved versions of existing AI units (helicopters and ground vehicles). It's simply a swap of models. * disclaimer: Explanation above may not be 100% correct.
  4. Want some cheese with that whine? You expect ED to eternally release updates and improvements for your personally preferred items until you think they're 100% perfect and hate them it they don't? Get real, Battlefield 2 still crashes today, and that's with the largest software entertainment company behind it, EA. ED has supported their products quite well. They don't have huge budgets or enourmously large development teams. That's probably why they develop new technologies in steps: * 1.1 AFM: Advanced Flight Model I hope you acknowledge this is a big step forward, not contested by any flightsim today, or tomorrow * 1.2 AAS: Advanced Aircraft Simulation with "detailed, clickable cockpit" * + more stuff These technologies will find their way into new products such as Tank Killers.
  5. Not trying to beat a dead horse here, but we've been over this a dozen times. The people who create these models are not the programmers, who write code which handles AI, FM, etc., which is what you're complaining about.
  6. There really is a big difference in ships between F2.51 and LockOn.
  7. Nice work. Btw, didn't we have this vehicle in Flanker 2? I never noticed that it was dropped in Lockon.
  8. Looks great but it has more geometry detail than 10 F-15's :)
  9. It's a picture of Su-34/32-FN/32 (pick one) cockpit.
  10. Hmm, since Lockon 1.1, the Su-27 *can* carry some AG ordnance, including the 5 x S-13 rocket launcher shown in that picture...
  11. For those who don't want to reinvent the wheel, I've uploaded StrikeMax's video for implementing the "arguments" in 3DsMax.
  12. It would be more productive if we had some documentation. Playing around may be fun for a while, but in the end you're spending time which could be put to better use. I welcome any initiatives to create structured documentation. (the 3dsmax LomUtil and all of its options, how to work with the arguments etc.) Some information can already be found on page X of thread Y in forum Z. Not exactly handy. If you want to share any tutorials (txt, pdf, video, etc.) just PM me and I will upload it to LockonSkins.
  13. ED released some tools which allow us to create new 3D models and export them to Lockon's internal format. We can use this to overwrite (replace) existing models.
  14. The ramp idea doesn't seem to work. I created a very simple one, with a slope of maybe 10°. (replacing the comcenter.lom file) Maybe I did something wrong, but my Su-25T goes up in flames, even when driving very slowly.
  15. If it is not possible to update the plugin with English text, can we at least have some screenshots where each option is explained? I made a small effort at translating the LOMUtil plugin options. (see attached image). It should help you understand some of the options. More information would be helpful.
  16. A list of "arguments" can be found in the documentation (aircraft/weapon/vehicles). Most of the arguments are animations. For example: argument 0 for aircraft = nose wheel animation up/down
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