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ALDEGA

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Everything posted by ALDEGA

  1. There really is a big difference in ships between F2.51 and LockOn.
  2. Nice work. Btw, didn't we have this vehicle in Flanker 2? I never noticed that it was dropped in Lockon.
  3. Looks great but it has more geometry detail than 10 F-15's :)
  4. It's a picture of Su-34/32-FN/32 (pick one) cockpit.
  5. Hmm, since Lockon 1.1, the Su-27 *can* carry some AG ordnance, including the 5 x S-13 rocket launcher shown in that picture...
  6. For those who don't want to reinvent the wheel, I've uploaded StrikeMax's video for implementing the "arguments" in 3DsMax.
  7. It would be more productive if we had some documentation. Playing around may be fun for a while, but in the end you're spending time which could be put to better use. I welcome any initiatives to create structured documentation. (the 3dsmax LomUtil and all of its options, how to work with the arguments etc.) Some information can already be found on page X of thread Y in forum Z. Not exactly handy. If you want to share any tutorials (txt, pdf, video, etc.) just PM me and I will upload it to LockonSkins.
  8. It's funny because it's true ;)
  9. Hmm, rearward fire ... :)
  10. ED released some tools which allow us to create new 3D models and export them to Lockon's internal format. We can use this to overwrite (replace) existing models.
  11. Nice backpedalling ;)
  12. They're adding the Ka-50 ...
  13. Thanks for the update.
  14. The ramp idea doesn't seem to work. I created a very simple one, with a slope of maybe 10°. (replacing the comcenter.lom file) Maybe I did something wrong, but my Su-25T goes up in flames, even when driving very slowly.
  15. If it is not possible to update the plugin with English text, can we at least have some screenshots where each option is explained? I made a small effort at translating the LOMUtil plugin options. (see attached image). It should help you understand some of the options. More information would be helpful.
  16. A list of "arguments" can be found in the documentation (aircraft/weapon/vehicles). Most of the arguments are animations. For example: argument 0 for aircraft = nose wheel animation up/down
  17. You can even view the cockpits, with ModelViewer. (look for files whose names include "kabina").
  18. He was referring to LOMUtil ui, not the export dialog. But indeed, the checkbox which appears during export, must be unchecked.
  19. I don't think you can change the terrain. It's only for exporting models.
  20. It's Russian text.
  21. Polizei edition ;) It looked like a Humvee. Note that I only replaced hummer.lom. There are two more files for the humvee (one .lom, one .cmd).
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