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Everything posted by EnzoF98
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Ahh okay thanks, I didn't know about that. Let's hope that's the case then!
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I hate nitpicking, because the map looks awesome and I can't wait to get my hands on it, but what about the massive landmass in the center of the Netherlands, which is supposed to be a lake (IJsselmeer)? I'd say that would be pretty important for visual navigation, especially when Soesterberg gets added in phase 3.
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Gets corrected, then disagrees.
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FROG-7 Mission 4 - Employee-1 explodes on takeoff
EnzoF98 replied to EnzoF98's topic in Bugs & Problems
Just tried again - still broken. -
Misleading in more ways than one, seeing how the campaigns are listed under the "early access release" section, and not in the "additional features after EA release". I already mentioned this 6 months ago, yet it is still unchanged;
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Title is pretty self explanatory. Track file attached. FROG7_M04_Bug.trk
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Should still be a dirt strip at the time the map is set in (2008-2010)...
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Posting in general WW2 wishlist, as it affects most (if not all) warbirds. Controlling levers such as the prop speed lever with digital buttons is far too sensitive for precise control over your engine settings. Lowering the "gain" parameter as described here works really well: However, this fails the integrity check and gets overwritten with every update. It would be great to have this available in a file that is safe from the integrity check, or perhaps as a slider in Special Options.
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The F4-E and the 555th Tactical Fighter Squadron
EnzoF98 replied to Shibbyland's topic in DCS: F-4E Phantom
The below document has 2 kills with an F-4E by the 555 TFS on the 8th of July, 1972 and another one on the 16th of September that same year. https://media.defense.gov/2010/Sep/21/2001329821/-1/-1/0/AFD-100921-010.pdf -
That's not quite true. It was no longer a free-fire zone after the first wave, pilots needed visual ID before firing. All 3 kills by Rambler flight (the last group in) were with Sparrows.
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You've got your map upside down buddy
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Another HARM thread, understanding what the HARM needs to target / hit
EnzoF98 replied to void68's topic in DCS: F-16C Viper
I didn't mean to claim that the presence of a SEAD package or a single HARM in the air would render a site completely useless. I only wanted to answer why you'd shoot an expensive missile if it's just going to miss. I might have oversimplified my answer. -
Another HARM thread, understanding what the HARM needs to target / hit
EnzoF98 replied to void68's topic in DCS: F-16C Viper
The presence of a SEAD package with HARMs means the SAM operator can't focus entirely (or at all) on engaging the strike package, and in those 10 seconds you mention, won't be able to shoot at the strike package at all. The SEAD package and the $360k missile will have done their job of suppressing the SAM. -
Aight, thanks for the answer. Even though it doesn't specifically mention them being finished, I think it's still kinda misleading seeing how the campaigns are mentioned under "Key Features of the Early Access Release"
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Are the campaigns already released with the map or will that come later in early access?
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Doesn't really matter. It's not 30k ft and it's not a video of a real (Canadian) Hornet, which is what @Jonnylap1's original claim is.
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Was definitely able to get the engine oil down below 50°C, though it takes a little while even with -12°C ambient and the nose into a 6kt wind. It was actually faster with the engine on than with it off, which is not what the 1943 manual suggests. Tracks attached. CoolingOilEngineOFF.trk CoolingOilEngineON.trk
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I haven't checked it yet, but I assume the first track in @Reflected's original post will show that behaviour.
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A track of what specifically?
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What manual is that from? (Edit: Nvm, found it) The first part seems odd to me, engine oil cooling down that much without any significant air going through the oil cooler because the aircraft is stationary with a running engine. Especially since you're supposed to heat it up to >40°C by running the engine at a lower RPM than the 1000-1200 range. Another manual I found states: "b. When a cold weather start is anticipated, before stopping the engine, hold the oil dilution switch in the "ON" position for a period of 4 minutes at 800 rpm. The dilution of the engine oil while the oil temperature is above 70°C is not effective. If oil dilution is to be accomplished and oil temperature is too high, stop the engine until it has cooled to 40 to 50°C, restart it and proceed with the oil dilution." Note that this doesn't state a maximum oil temperature for engine shutoff and it specifically tells you to turn the engine off if you want to cool it down to below 50°C. The second issue I can agree with, I've also never run into issues with high cylinder head temperatures. Don't think I've ever seen it over 230°C either.
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AGL. I typically use 1500 and it works quite well.
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Ah right, I forgot that was the case.
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Nitpicking a bit, but no response doesn't imply anything and definitely not that it's hostile. It only indicates no response. It's just that in DCS, >95% of the time you have either friendlies or hostiles and nothing in between, so no response will typically mean hostile. (Unless it's a hornet driver who forgot to turn their IFF on)
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First of all, nothing is stopping other content creators from making campaigns with various aircraft on this map. That should answer your first few questions. This is more something relevant for ED than it is for a 3rd party developer. (And I'm sure it has already been requested) Someone also already told you this when you requested the same thing for the Sinai map. Same goes for this, not really something for the developers of the map. Personally, I don't really see how this would add to the simulation. I don't know if you've ever experienced a reasonably strong earthquake, but it's not that special. (And definitely even less interesting when experienced through a monitor/VR headset). Mission makers can simply create a post-earthquake setting if it fits the narrative of their mission/campaign.