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Everything posted by PB0_CEF
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[OLD BUG REPORTS] Cleaning and Organization of old posts
PB0_CEF replied to RAZBAM_ELMO's topic in Resolved Bugs
Now that the precise procedure is detailled in the brand new manual it should be fixed or explained in this manual because new pilots will not understand why bombs are launched as soon as they push the trigger :book: -
To notice : if you start on the runway with a wingman (only one :( ) he is able to take off with you fully loaded...
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It should work now ! Sorry :doh:
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Can this bug be addded to the known issues list ? :(
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New Eagle over Caucasus version for DCS World OpenBeta 2.5 :)
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New Mirage over Caucasus Fighter/Multirole version for the new DCS World OpenBeta 2.5 ! ;)
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Mirage over Caucasus Fighter Mbot DCE Mod
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
New Mirage over Caucasus Fighter/Multirole version for the new DCS World OpenBeta 2.5 ! See first post for links and details. :) -
You will have to modify the warehouses file which is in the Base_mission.miz in the Init folder. To avoid this, load my Desert Mirage 86 campaign an use its warehouse file : it should work fine ;)
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Mod for Mbot F-5 Dynamic Campaign : Desert Mirage 86
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Sorry but it's not possible now. Later maybe ;) Ask Mbot for those kind of options I only use his DCE to change planes and targets ! Envoyé de mon iPhone en utilisant Tapatalk -
Mod for Mbot F-5 Dynamic Campaign : Desert Mirage 86
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Well both versions are Mbot's work :thumbup: Mbot will be the best to tell the differences but the main difference seems to be the Targets destruction system : in the first DCE version the destroyed targets were destroyed "manually" at the beginning of the mission so the player's planes (and all other planes) were appearing after that to avoid damages. In the last version (after december) this can be done without any explosion : the objects appear destroyed directly so the player's plane appears quickly. This was not working in 1.5.8 on Caucasus but only in 2.2. Now it works in 2.5 on Caucasus too :thumbup: Second difference : You can now choose when will the player's plane be active before the taking off time. Mirage 2000c driver can now have enough time to start his plane and decide (or not) to take off sooner to refuel before crossing the frontline :smilewink: It's so now possible to use another plane to lase target for Mirage 2000C for example. And many other bugs had been fixed by Mbot :) I'm not the only one to adapt the Mbot's DCE : yoiu can try the excellent Cristofer's campaigns :thumbup: Look here : https://forums.eagle.ru/showthread.php?t=191858 (I think this post could be usefully sticked to help players to find all DCE campaigns :music_whistling:) -
Mirage over Caucasus Fighter Mbot DCE Mod
PB0_CEF replied to PB0_CEF's topic in User Created Missions General
Yes it seems to work but I think I will upload a new version soon to be sure targets coordinates are good and with new ones... -
Well, my Mirage over Caucasus own version seems to work but to be really sure of targets coordinates I searched for them again ... I will release a new version soon I hope ;)
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Hi, can you please tell me how you fixed it because I have the same problem ? Envoyé de mon iPhone en utilisant Tapatalk
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Well I understand the way it should be used but I can say that it works very well with AI airplanes making several bombing runs against multiple targets ;) Yes I did :)
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One (more :music_whistling: ) question to Mbot about laser illumination. Looking for all the possible missions for aircrafts I saw this one as a support task like SEAD missions. I thought it could be really interesting for Mirage 2000C air to ground missions. I created F-16 loadout with Laser Pod and Mirage 2000C with GBU-12 loadout and laser illumination support. It worked really well for AI, they used their GBU-12 to destroy all the targets. Not really sure that the F-16 illumination position is realistic but at least Mirage 2000C can use the GBU :thumbup: My question is about human pilot : how can I interact with F-16 illuminator ? I was part of a flight attacking an airbase with 10 targets but it was impossible for me to know which one was illuminated . I tryed to launch my GBU on possible targets but my bombs never get the laser beam. AI Mirage had no problems with that. Isn't it possible to have an airborn JTAC routine like in some existing scripts ?
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I'm doing it often to test my DCE campaigns modifications. If the human mission is strike, you must be sure to have at least 2 strikers flights for the target so you stay on the ground and watch AI making the job...To be sure to have enough flights you must change power needed to attack targets in target list.lua (firepower) Envoyé de mon iPhone en utilisant Tapatalk
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I don't really know if it's a known bug and if not where to post it, but using Mbot DCE the planes are dispatched randomly on airbases. Big planes are put only on adapted places but not the KC-130 so it collides often with other planes or objets. It seems that DCS doesn't know that KC-130 is a big plane ?
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New version of Mirage over Caucasus-Fighter (V6.2) the last before 2.5 and destruction bugs correction on Caucasus.
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KC 130 I don't really know if it's a known bug and if not where to post it, but using Mbot DCE the planes are dispatched randomly on airbases. Big planes are put only on adapted places but not the KC-130 so it collides often with other planes or objets. It seems that DCS doesn't know that KC-130 is a big plane ?
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It's with those kinds of details that it can be said that you are a genius :thumbup:
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Firstable thank you Mbot for your answer : It works perfectly, I now have all the time I need to start my M-2000C and even to refuel before going to war with my AI wingmen :thumbup: One more question : Is it possible to put my own attributs in targetlist and loadouts files for strike missions or is it a strict list of predefine words like Bunker, Scud, etc... ?
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Sorry... my bad english's fault :doh: We were both right :) I understand now :thumbup:
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I don't understand this ... If the normal take off time for player (to be able to make the mission with other AI flights) is for example 12:30 I though it will not change but that the player will appear 30 minutes before this timing (12:00) and so will be able to do what he wants (like refuelling) until the time has come to join the normal flightplan ... Am I wrong ?
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Thanks for this answer Mbot :). The first solution should be enough to wait until suitable planes are available. Only one more question : If I want to have time to refuel with my flight before joining AI planes, I suppose I have to give more time to my flight so that the mission will start for me well before AI start ? So if I want to give me 10 minutes to start/taxi/take off Mirage 2000C and 20 minutes to refuel I should give 1800 seconds to my flight and less to AI : 180 for example ? (not really sure :doh: )
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One (more) question for Mbot. Is there a way to make player's aircraft arrival timing a scripted modificated option ? Or if not, can it be possible to have a refuel waypoint available (in option) before crossing the frontline when player need it with some small planes (like Mirage 2000C) It can really be more immersive. Actual settings don't allow players to take off quicker to go refuelling before making an escort or a strike with Escort. I know it was a discussed subject long time ago and I think you reduced this timing but it could be really nice (and realistic) to be able to refuel so allowing to change manually the timing in scripts or allowing to make refuel with specific waypoints when needed can be a good solution to have an even more flexible DCE :thumbup: