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PB0_CEF

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Everything posted by PB0_CEF

  1. 3 campaigns I'm working on for my fun but I can share if someone is interested with : - AV-8B N/A over PG : taking off from Tarawa but it needs mission edition and hot start :( (waiting for an update to be able to start cold on the deck) - Su-33 over PG : Russian navy (CV Kuznetsov) tries to help Iran against all its enemies (not completly tested yet) - Viggen over PG : a what if with a Sweden squadron helping US against Iran with Antiship and Coastal strikes using exotic weapons... (heavy missions preparation needed :thumbup:)
  2. Well I don't understand why your Su-24 have still russian's markings :huh: Mine are fine and to be sure I put the downloaded mod folder in OvGME and it worked ?!?
  3. Open the "oob_air_init.lua" file in the "INIT" folder with notepad++. Each squadron's skill can be defined here ;)
  4. I will not be able to do it myself sorry : I didn't buy this module yet ... I'm sure someone else can do it ...
  5. I discovered a way to take off from LHA Tarawa but it's not the best one : I edit the mission I will fly and change "rampstart" to "From the runway" ! I have to put the good Park order because by default it's 1, wingman 3, wingman 4 and wingman 2 at the end so 2 3 and 4 never take off. The really good news is that AI AV-8B are not limited by the weight to take off so I can put 100% fuel and a decent loadout 6 x Mk 82 for example :) I would really prefer to do a cold start (with new INS alignement) but I really like to take off and land on Tarawa and not limiting the AI fuel and weapon load. I hope cold start will be possible soon !
  6. After the F/A-18C bug solved using playable F/A-18C Lot 20 I have a ploblem with AV-8B NA on the Tarawa. I used you ATO_FlightPlan.lua and planes appear well on the deck but when I ask for Engine Startup my wingman begins to move and rams me :( . If I don't ask ATC wingman don't move anymore. Any idea ?
  7. Did you try Mirage over Caucasus Light ? I reduced the front size with less objects and less planes. It seems to be better ...
  8. Yes it seems good to me too :) So look at the camp.ini.lua file in the init folder ( not sure of the exact name because I m away from home )and verify the exact structure in this file ... Do the same for the camp.ini in the campaign folder... Envoyé de mon iPhone en utilisant Tapatalk
  9. It's a known bug in multiplayer with DCE. I'm afraid you will have to edit the mission to be flown to put the briefing frequencies for IA wingmen, Tankers and AWACS ... it seems to works after that :thumbup: (I'm not playing multiplayer anymore :( )
  10. It's typically a structure problem. The exact structure should be : DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole (of course it depends of the campaign)
  11. Well it seems you have too many files outside of the folders... You should only have two .bat files You must have a problem with the installation : look at the read me and follow it exactly. ;) Envoyé de mon iPhone en utilisant Tapatalk
  12. I have made a AV8BNA over Caucasus campaign for my own pleasure but it's quite limited : -I was unable to use TARAWA as a base because AI airplanes were not able to start engines and take off after me even after asking for engine start to ATC : really frustrating :doh: -I made light loadouts for AI with 40% fuel and loads like 4 Mk82 or 2 MK83, same with GBU and 4 Mavericks and just after take off I ask AI to join tankers and wait for them (I ask ground crew to have max fuel for me). -To avoid independant AI groups (not able to refuel) I have only 6 AV8BNA available at the same time in the squadron (but a lot in reserve) If someone is interested with this campaign I can make it available but it's not really a normal DCE campaign :music_whistling:
  13. You can choose the way a DCE campaign finish : The more obvious way to finish the campaign is to destroy all or nearly all the enemy targets : it can need a lot of missions !!! Another way can be to destroy enemy air force : no more bases left or no more planes ... You can loose the campaign if your squadron has no more planes left too ! Sometimes the campaign designer can decide to allow a maximum number of missions : if the targets are not destroyed after X missions it's a draw (or a loose) To be sure of the campaign end conditions you can open the "camp_triggers_init.lua" file in the "init" folder and look at the CAMPAIGN END section. Before the campaign start you can edit the conditions : Change destroyed target percent number, enemy aircrafts left number, max number of missions to be flown before draw (or loss) If you are good enough with lua you can find other conditions too :thumbup: Like you want
  14. Sorry I can't see anything :(
  15. Well after a mission you must write Y and press Enter in the dos box and wait for the next mission to be generated. You should have this kind of message (this one is for a new campaign generation but it's nearly the same for a next mission) : After that you hit any key to close the box... And yes in the DCS mission end page you must accept the result of the mission too ...
  16. I made two M-2000C grids too ;) : https://www.roccat.org/fr-FR/Products/Gaming-Software/Power-Grid/Store/Grids/Games/Simulation/872/
  17. Which campaign was it ?
  18. I suppose you closed this box after a mission was generated (even if you have to wait a long time) ? Is the nomal DCS campaign "active" with the good number of missions done ? You mean that the next mission you played was without a plane for you ?
  19. Did you load the last version and are you running it on OpenBeta ?
  20. Is it new ? Because my last tests showed me that taking off from runway was good for my wingman but not for n° 3 and 4 ? DCE only option is to begin the mission with or without the engine on but always from the ramp, not the runway, sorry.
  21. Added new Mirage over Persian Gulf Campaign ;)
  22. Here is my first campaign over the Persian Gulf using Mbot DCE :) : https://www.dropbox.com/s/qmgfjzmk3fl56o3/Mirage%20over%20Persian%20Gulf-Multirole-V20-S11.0.7.zip?dl=0 The situation : Iran is becoming more and more aggressive in Persian Gulf. Iranian's islands are more and more fortified and soon they will become very dangerous for any ship trying to cross the Gulf. South gulf countries asked US to prevent a complete blocade of this area. The US Air Force has sent considerable forces to UEA in support of the operation. At the forefront are the F-15C Eagles of the 58th Tactical Fighter Squadron who are tasked to attain air superiority and protect coalition strike aircraft against the Iranian Air Force with the help of the 1/12 Cambresis Squadron with the French Mirage 2000C. The brunt of daylight attack falls on the F-16C of the 17th Tactical Fighter Squadron, helped by the 1/12 Cambresis and supported by F/A-18C. Attack during the night is carried out by the F-15E Strike Eagles of the 335th Tactical Fighter Squadron, who are looking forward to the types combat debut. Of considerable interest to the USAF is the deployment of the F-117A Nighthawk stealth bomber with the 417th Tactical Fighter Squadron. The USAF contingent is completed by a deployment of E-3A Sentry from the 7th Airborne Command and Control Squadron. Together these squadrons form a powerful and mighty force. The Iranian Air Force is flying a mix of MiG-29A, F-14A, F-4E and F-5E-3 fighters directed by ground based early warning radar. Air bases and target complexes of high value are protected by a variety of surface-air missile systems, such as the Hawk system, the SA-6 Gainful, the SA-8 Gecko, as well as short-range IR-SAMs and AAA. As part of the coalition air offensive, the US Air Force is tasked with neutralizing the Iranian Air Force, both in the air and on the ground, as well as destroying Iranian airbases. The readme : Options : To have the Iranian Air Force B 707-3J9C tanker livery for the new KC-135MRPS use the beautiful OfficerAMR skins that you can get here : https://www.digitalcombatsimulator.com/en/files/3303234/ For the Mirage 2000C French squadron 1/12 "Cambresis" : use the beautiful RafaleTiger's skin pack that you can get here : "https://www.digitalcombatsimulator.com/en/files/3097810/". To have the Iranian Su-24M skin use the beautiful Algherghezghez skin that you can get here : "https://www.digitalcombatsimulator.com/en/files/3300731/" To have the Iranian F-4E skin use the beautiful Sadjad_vosoul skins that you can get here : "https://www.digitalcombatsimulator.com/en/files/3301808/" To have the Iranian F-14A skin use the beautiful Sadjad_vosoul skins that you can get here : "https://www.digitalcombatsimulator.com/en/files/3301691/" To have a more adapted Viggen skin use the beautiful Automan skin that you can get here : "https://www.digitalcombatsimulator.com/en/files/3104715/" (Put them in Users/Name/saved games/Dcs.OpenBeta/Liveries/M-2000C, AJS-37, f-4e, f-14a, KC-135MRPS and Su-24M folders to create if you don't have them yet) You need to use OvGME (https://forums.eagle.ru/showpost.php?p=3594613&postcount=29) or JSGME (https://forums.eagle.ru/showthread.php?t=98607). The "DCE over PG-Mods" folder provided will also modify MissionScripting.lua file in "DCS World OpenBeta\Scripts", preventing you to make this modification manually after each update : Not needed anymore with OvGME or JSGME Mods Folder !!! ============ Open the file "DCS World OpenBeta\Scripts\MissionScripting.lua". Add two minus signs in front of line 16 "sanitizeModule('os')" and line 17 "sanitizeModule('io')". The code block from line 16 to line 20 should then look like this: --sanitizeModule('os') --sanitizeModule('io') sanitizeModule('lfs') require = nil loadlib = nil This modification has to be repeated after each update of DCS World, as each update reverts the file back to its original state. WARNING: This modification will allow the execution of LUA code included in any downloaded custom mission that is potentially harmful to your system. Modification at your own risk. ====== Not needed anymore with OvGME or JSGME Mods Folder !!! Installation: ------------- 1. Extract the folder "EN" in the zip file to: "DCS World OpenBeta\Mods\aircraft\M-2000C\Missions". Ensure that the resulting folder structure is “...\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole\...”. 2. Extract the "Mirage over PG-Mods" folder in your Mods OvGME or JSGME folder then activate this mod. How to play: ------------ 1. To start a new campaign, select CAMPAIGN from the DCS main menu. Select the campaign under the module “M-2000C” and press OK. 2. To restart a new campaign, likewise select RESTART. 3. After completing a mission, a txt file will open automatically in Windows Notepad, providing a debriefing. If you are done reading, close the text window manually. 4. Simultaneously a command window will open, asking you whether you would like to accept the current mission results. If you are happy with the mission results, press “y” and ENTER. The next campaign mission will then be generated. If you are unhappy with the mission results, press “n” and ENTER. No new mission will be generated and you may fly the current mission again. Special Functions: ------------------ This campaign is fully playable from within the DCS GUI with no further user action required. It however offers two additional functions through BAT files located in the folder “DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole”. 1. FirstMission.bat: In order to integrate this dynamic campaign with the DCS GUI, the first campaign mission has to be static. This means that each time you start a new campaign, the first mission will always be the same. If you would like to change the first mission to something new, use this BAT file to generate a different one. This BAT file will also reset any campaign progress you may have back to zero. 2. SkipMission.bat: If you are unhappy with the current (not first) campaign mission, use this BAT file to skip it and generate a new one. COOP Multiplayer: ----------------- 1. This campaign is playable in multiplayer for up to 4 players. 2. To start a new coop campaign, execute “FirstMission.bat” under “DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole”, select Multiplayer and press ENTER. Then follow menus to select main planes player number and a second type of friendly planes you would like your friends to fly in the same package ... 3. Host the mission “Mirage over Caucasus-Fighter_first.miz” (if it is the first mission of the campaign) or “Mirage over PG-Multirole_ongoing.miz” found in the folder "DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns" like any other multiplayer mission. 4. In order to end a mission, review the debriefing and automatically generate the next campaign mission, close your server. Hosts are advised to end missions after completing the assigned sortie. The campaign is not designed for rearming your aircraft and returning to the combat zone, as enemy activity is only set up for the planned duration of one sortie and a little extra. Closing the server and hosting the next generated mission will provide you with a fully set up new mission with all stats carried over. FAQ: ---- Q: Why are my FPS so low? A: Due to its very nature, this dynamic campaign includes many aircraft and ground units. Lower graphics settings than usual might be required to play it smoothly. With reduced graphics settings, missions should be easily playable on medium systems.Prune script should solve most of this problem Q: Why do missions take so long to generate? A: This is due to a large amount of calculations to find the optimal route for every possible sortie, even if only a few of these sorties will ultimately be part of the missions. Sorties are selected based among other factors on their danger level, for whose evaluation the optimal route must be known. Expect to wait half a minute for a new mission to be generated. Q: Why are there no loadouts with cluster bombs? A: The AI has issues with employing cluster bombs. If you would like to use them on your aircraft, reload them after spawning on the airbase. Q: Why do AGM-45 Shrike ARM sometimes disappear mid-air? A: In 7 out of 10 ARM missile shots, a script will force the targeted ground unit to shut down its radar for several minutes, to avoid the incoming missile. In such cases the ARM is removed from the game to prevent it from striking the silenced radar none the less.
  23. Desert Warthog 06 campaign update wih last Mbot DCE version (after december 2017) and reunified DCS World OpenBeta...
  24. I wanted to make an AV8B DCE campaign but there a bug with AI AV8B : they can't take off from runway if there are too loaded because they try vertical take off !!! One solution would be to take really small amount of fuel and to refuel inflight but it's too complicated I think :( I'm waiting for ED update to fix this bug...
  25. Check PM :)
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