Jump to content

PB0_CEF

Members
  • Posts

    1243
  • Joined

  • Last visited

Everything posted by PB0_CEF

  1. To be sure : did you put the "EN" folder in your "FA-18C/Missions" folder ? (It's exactly my folders structure and it works...)
  2. Is the Scripted text modified ? This window appears at the end of a mission ? If so it really seems to be a path or scripted file problem :huh:
  3. Two new DCE campaigns with the Iranian Mig-29A Fulcrum or F-5E Tiger in the Persian Gulf. It will be a great challenge to win against F-15C, Mirage 2000C, F-16 and F/A-18C !
  4. New DCE campaign with the F/A-18C Hornet on the CVN-74 Stennis in the Persian Gulf (new SA-2 and Rapier SAMs). Find it on the first Post as usual :)
  5. Did you restart the whole campaign ? (FirstMission.bat) If you want to keep you campaign progress do the same in the Status folder ... and use NextMission.bat
  6. I have great hope for 7th october because it would be a very good anniversary gift for me (i'm born 11th) :music_whistling: but mainly because I was really surprised by Viggen when it was launched and I hope it will be the same for Tomcat :thumbup: I used to be an eternal optimist :)
  7. I have a strange bug when RB-15 missiles attack Molnya ship class : when the ship tries to fire at the missiles an error windows appears. If I click OK the game continues and the error windows come back several times (after each gun salvo ? ) until the missile is detroyed or hits the ship. The game still runs normally after that... I didn't take a screenshot yet but I will try next time.
  8. Try this : https://www.dropbox.com/s/d9niwugd9bsyjym/SU-33%20over%20PG.zip?dl=0
  9. Nice :thumbup: I will add your F/A-18C version of this campaign to the DCE campaign post if you want to help all F/A-18C drivers to find it :) I confirm that F-14 are really dangerous at long range for me too :music_whistling:
  10. 3 campaigns I'm working on for my fun but I can share if someone is interested with : - AV-8B N/A over PG : taking off from Tarawa but it needs mission edition and hot start :( (waiting for an update to be able to start cold on the deck) - Su-33 over PG : Russian navy (CV Kuznetsov) tries to help Iran against all its enemies (not completly tested yet) - Viggen over PG : a what if with a Sweden squadron helping US against Iran with Antiship and Coastal strikes using exotic weapons... (heavy missions preparation needed :thumbup:)
  11. Well I don't understand why your Su-24 have still russian's markings :huh: Mine are fine and to be sure I put the downloaded mod folder in OvGME and it worked ?!?
  12. Open the "oob_air_init.lua" file in the "INIT" folder with notepad++. Each squadron's skill can be defined here ;)
  13. I will not be able to do it myself sorry : I didn't buy this module yet ... I'm sure someone else can do it ...
  14. I discovered a way to take off from LHA Tarawa but it's not the best one : I edit the mission I will fly and change "rampstart" to "From the runway" ! I have to put the good Park order because by default it's 1, wingman 3, wingman 4 and wingman 2 at the end so 2 3 and 4 never take off. The really good news is that AI AV-8B are not limited by the weight to take off so I can put 100% fuel and a decent loadout 6 x Mk 82 for example :) I would really prefer to do a cold start (with new INS alignement) but I really like to take off and land on Tarawa and not limiting the AI fuel and weapon load. I hope cold start will be possible soon !
  15. After the F/A-18C bug solved using playable F/A-18C Lot 20 I have a ploblem with AV-8B NA on the Tarawa. I used you ATO_FlightPlan.lua and planes appear well on the deck but when I ask for Engine Startup my wingman begins to move and rams me :( . If I don't ask ATC wingman don't move anymore. Any idea ?
  16. Did you try Mirage over Caucasus Light ? I reduced the front size with less objects and less planes. It seems to be better ...
  17. Yes it seems good to me too :) So look at the camp.ini.lua file in the init folder ( not sure of the exact name because I m away from home )and verify the exact structure in this file ... Do the same for the camp.ini in the campaign folder... Envoyé de mon iPhone en utilisant Tapatalk
  18. It's a known bug in multiplayer with DCE. I'm afraid you will have to edit the mission to be flown to put the briefing frequencies for IA wingmen, Tankers and AWACS ... it seems to works after that :thumbup: (I'm not playing multiplayer anymore :( )
  19. It's typically a structure problem. The exact structure should be : DCS World OpenBeta\Mods\aircraft\M-2000C\Missions\EN\Campaigns\Mirage over PG-Multirole (of course it depends of the campaign)
  20. Well it seems you have too many files outside of the folders... You should only have two .bat files You must have a problem with the installation : look at the read me and follow it exactly. ;) Envoyé de mon iPhone en utilisant Tapatalk
  21. I have made a AV8BNA over Caucasus campaign for my own pleasure but it's quite limited : -I was unable to use TARAWA as a base because AI airplanes were not able to start engines and take off after me even after asking for engine start to ATC : really frustrating :doh: -I made light loadouts for AI with 40% fuel and loads like 4 Mk82 or 2 MK83, same with GBU and 4 Mavericks and just after take off I ask AI to join tankers and wait for them (I ask ground crew to have max fuel for me). -To avoid independant AI groups (not able to refuel) I have only 6 AV8BNA available at the same time in the squadron (but a lot in reserve) If someone is interested with this campaign I can make it available but it's not really a normal DCE campaign :music_whistling:
  22. You can choose the way a DCE campaign finish : The more obvious way to finish the campaign is to destroy all or nearly all the enemy targets : it can need a lot of missions !!! Another way can be to destroy enemy air force : no more bases left or no more planes ... You can loose the campaign if your squadron has no more planes left too ! Sometimes the campaign designer can decide to allow a maximum number of missions : if the targets are not destroyed after X missions it's a draw (or a loose) To be sure of the campaign end conditions you can open the "camp_triggers_init.lua" file in the "init" folder and look at the CAMPAIGN END section. Before the campaign start you can edit the conditions : Change destroyed target percent number, enemy aircrafts left number, max number of missions to be flown before draw (or loss) If you are good enough with lua you can find other conditions too :thumbup: Like you want
  23. Sorry I can't see anything :(
  24. Well after a mission you must write Y and press Enter in the dos box and wait for the next mission to be generated. You should have this kind of message (this one is for a new campaign generation but it's nearly the same for a next mission) : After that you hit any key to close the box... And yes in the DCS mission end page you must accept the result of the mission too ...
  25. I made two M-2000C grids too ;) : https://www.roccat.org/fr-FR/Products/Gaming-Software/Power-Grid/Store/Grids/Games/Simulation/872/
×
×
  • Create New...