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Everything posted by PB0_CEF
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These strange coalitions come from an internal discussion regarding the political situation at the time played where Cyprus and Greece were closer to Russia and Turkey closer to the USA. That's why Cyprus get russian armor and helicopters... For MP with my group (GC 22) I developped a special version with UK Apache based in Akrotiri Airbase fictionnaly fighting with Cyprus forces (I know it's far fetched... "tiré par les cheveux" but it's for my group ) It seems to be able to use GPS alignement...
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I updated all the Cyprus incident campaigns in User Files with new db_airbases and I added the new Gazelle Cyprus air force skin If you want to add it in a begun campaign you will have to add it with Notepad++ in the oob_air.lua file here X:\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\Cyprus Incident-Gazelle\Active and skip mission with the Manager ['number'] = 4, ['type'] = 'SA342M', ['score'] = { ['kills_ship'] = 0, ['kills_air'] = 0, ['kills_ground'] = 0, }, ['country'] = 'Cyprus', ['tasks'] = { ['Strike'] = true, }, ['InitReserve'] = 18, ['skill'] = 'high', ['reserve'] = 18, ['helicopter'] = true, ['player'] = true, ['name'] = '450 M-E/P-2', ['callsignId'] = 2, ['livery'] = { [1] = 'Cyprus air force', <--- Here }, ['callsign'] = 'Springfield', ['base'] = 'Larnaca Airbase',
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With the last ED update, many airbase radio frequencies were changed on Syrian map ! Here is a quick update file to put in : X:\Saved Games\DCS.openbeta\Mods\tech\DCE\Missions\Campaigns\Cyprus Incident-Hind\Init db_airbases.lua I will update this file with new Syrian airbase later ...
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Campaign available now https://www.digitalcombatsimulator.com/fr/files/3321103/
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Special version with more Iranian opposition made for MP with my group (GC 22). Includes flyable Hind for MP... Waiting ED validation in user files ...
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Small update to Cyprus Incident-Mirage campaign : I forget to change one end campaign condition when Mirage Squadron strength is under 2. This needs to restart a campaign unless you modify the camp_triggers.lua file in Active folder : find "Campaign End Loss" and replace "450 M-E/P-1" by "EC 331" then select skip mission with Manager. Sorry for this bug
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Cyprus Incident Mirage 2000C campaign version waits ED validation in user files... look first post for a direct link when it will be available
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It should work the only drawback is that you must change channel manually to ear CGI or wingman…
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Available in ED user files
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Experimental DCE Campaigns : Cyprus Incident Hind and Gazelle released and waiting ED validation ! Check First post for links or ED user files when available : This version is different from previous campaigns: it is an attempt to be able to simulate the movement of combat units on the ground while maintaining "static" type targets of DCS to avoid overloading missions. It relies on scripts and templates. Unfortunately, it is very likely that this trial will not be transformed because this system was deemed far too heavy for the campaign creator to manage and in my opinion it will remain unique. Unlike the old campaigns everything is scripted and even if the player remains free to do what he wants on the ground, the evolution of the troops on the ground will be done over the missions except of course in case of decisive actions of the player on these. The campaign is designed to be very easy at first for Hind or Gazelle pilots but could quickly become significantly more difficult later on… Solo or MP play is only possible with helicopters in the Hind and Gazelle versions at the start of the campaign. Mirage 2000C pilots will be available later in the campaign…
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Yes it can be reassuring to know that I’m not alone to be butchered by AI in DCS [emoji57]
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That's what part of the briefing I copy/paste on Scratchpad at the beginning of the mission : Air Tasking Order: Sorties Mission TOT 4 CVN-71 Theodore Roosevelt Interception 11:06:58 2 Battle Group AEW 14:52:35 4 CAP Sharjah 12:01:40 2 Battle Group CAP 12:30:30 2 Dubai Intl Interception 11:06:58 4 Mountain Iranian convoy 4 12:03:18 16 Bandar e Jask airfield 11:53:38 16 Bandar e Jask airfield Strategics 12:52:49 2 AWACS 12:44:57 2 Tanker Track Center 15:46:08 2 Tanker KC135 13:50:31 2 Mission Support Tanker 12:00:18 2 Recovery Tanker 11:52:33 4 Abu Musa Ships Facilities - N255237 E0550065 11:24:18 _________________________________________ BRIEFING Part: _______________________________________ __________________________________ FA-18C_hornet VFA-106 SEAD __________________________________ ________________________________________________________________________________________________ Provide SEAD escort for a strike mission against the Bandar e Jask airfield. Engage all hostile air defense systems posing a threat to the strike package. Target: Bandar e Jask airfield (100%) - Bandar e Jask airfield Hangar 1 - Bandar e Jask airfield Hangar 2 - Bandar e Jask airfield Hangar 3 - Bandar e Jask airfield Hangar 4 - Bandar e Jask airfield Hangar 5 Package: Task Num Type Base Callsign Strike 4 AV8BNA LHA_Tarawa Dodge61 SEAD 4 FA-18C_hornet CVN-71 Theodore Roosevelt Ford31 (player) Escort 4 F-14B CVN-71 Theodore Roosevelt Chevy31 Escort 4 F-14B CVN-71 Theodore Roosevelt Chevy41 Flight: CallSign Designated aircraft number Ford31 200 Ford32 211 Ford33 204 Ford34 214 Bullseye: bullseye Name Kish International Airport Flightplan: WP Descr Altitute Speed ETA 0 Departure 0 ft AGL 0 kts 11:31:58 1 Join 25100 ft MSL 390 kts 11:45:20 2 Nav 25100 ft MSL 415 kts 11:50:36 3 IP 25200 ft MSL 415 kts 11:50:40 4 Egress 25200 ft MSL 535 kts 11:54:30 5 Nav 25100 ft MSL 415 kts 11:54:32 6 Split 25100 ft MSL 415 kts 12:02:41 7 Land 0 ft AGL 415 kts 12:13:43 Radio Navigation: Base: CVN-71 Theodore Roosevelt TACAN: 37X / CTR ICLS: Channel 11 Divert: Fujairah Intl VOR: 113.80 ILS: RWY 29/111.50 Divert: CVN-74 John C. Stennis TACAN: 38X / CJS ICLS: Channel 12 Tanker Texaco21, TACAN 65Y / TKR Tanker Arco11, TACAN 48Y / TKR Tanker Shell51, TACAN 51Y / TKR Tanker Texaco61, TACAN 67Y / TKR Communication: Package: 302.425 MHz Radio 1 / Channel 1 ATC: CVN-71 Theodore Roosevelt 127.500 MHz Radio 2 / Channel 1 AWACS: Overlord51 240.700 MHz Radio 2 / Channel 2 AWACS: Magic21 252.650 MHz Radio 2 / Channel 3 EWR: Axeman 239.825 MHz Radio 2 / Channel 4 EWR: Warrior 377.650 MHz Radio 2 / Channel 5 EWR: Darknight 261.400 MHz Radio 2 / Channel 6 Tanker: Arco11 277.725 MHz Radio 2 / Channel 7 Tanker: Texaco61 244.575 MHz Radio 2 / Channel 8 Tanker: Shell51 279.325 MHz Radio 2 / Channel 9 Tanker: Texaco21 285.875 MHz Radio 2 / Channel 10 CAP: Springfield31 311.825 MHz Radio 1 / Channel 2 CAP: Enfield61 267.175 MHz Radio 1 / Channel 3 Divert: Fujairah Intl 251.250 MHz Radio 2 / Channel 11 Divert: CVN-74 John C. Stennis 255.255 MHz Radio 2 / Channel 12 Strike: Pontiac41 291.300 MHz Radio 2 / Channel 13 Strike: 101 369.300 MHz Radio 2 / Channel 14 Strike: Dodge61 302.425 MHz Radio 2 / Channel 15 Strike: Colt11 126.425 MHz Radio 2 / Channel 16 CVN-71 Theodore Roosevelt Takeoff time on the platform at ... 11:22 - Pack 7 - 4 F-14B - VF-101 - Escort 1. 11:28 - Pack 4 - 2 FA-18C_hornet - VFA-106 - CAP 1. 11:29 - Pack 7 - 4 FA-18C_hornet - VFA-106 - SEAD 1 - Player 11:49 - Pack 12 - 1 S-3B Tanker - 174 ARW - Refueling 2. 12:22 - Pack 8 - 4 F-14B - VF-101 - Escort 1. 12:24 - Pack 8 - 3 FA-18C_hornet - VFA-106 - SEAD 1. 12:24 - Pack 8 - 2 F-14B - VF-101 - Escort 2. 14:39 - Pack 2 - 1 E-2C - VAW-125 - AWACS 2. Meteo: Good flying weather due to influence of a high pressure system in theater of operations, expected to remain dominant for next 6 days. METAR 061106 32002KT CAVOK NSW SKC Q1033= Be careful : don't do it while flying because Ctrl+C is usually opening the canopy
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Follow this link to find more about Scratchpad :
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I use scratchpad it’s really easy to use and there’s an option in DCE (on by default) which writes in scratchpad the brief when generating a new mission ( but it only works when DCS in closed )
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Do you know how to use Ovgme ? if not you can try to edit this file with notepad++ ( free) adding — in front of the two lines described in the pdf. Be careful you must do it after each update ;)
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All is on the title I'm not able to make AI fire a GROM missile by AI Mig-21. They were used without any problem by them few updates before but now I tryed many methods in Mission editor without any success If someone is able to make a simple mission with AI Mig-21 firing GROM on whatever targets I'm really interested !
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Since DCS version 2.7 I have noticed that night vision goggles on particularly dark nights (without or with very little moon) were ineffective to fly in in the middle of the terrain. My main question is not to know if it's realistic or not (even if that interests me anyway: hum but rather to know how we can know in advance the degree of brightness of a DCS mission ? Indeed during night missions it is no longer possible for me to attempt low altitude infiltrations in the relief when the night is very dark and I have not found a way to know this in advance in the briefing. Of course I am not talking about missions that I would have edited myself since in this case the last tool made available by ED gives some information on the moon at a given date and time (and even that does not give a value of clarity) but rather missions created by other people or better by automated generators like DCE for example: hum: Ideally, the goal will be to have a clarity value or an equivalent allowing the definition of NVG use thresholds according to the type of missions. It would then be possible to generate only compatible missions or to change the weaponry to adapt to night visibility conditions. Besides, if these conditions are realistic, is there this type of information in a real brief for night missions? low altitude
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Here is the text to modify in Conf file : -- limit the number of F-14s (in the same Flight as the player) on the CVN to avoid taxiing collisions limiteNbF14CVN = 3 -- advice 3 max is a good value
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I didn’t test with Hornet yet …
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It seems that since last updates with dedicated server play (´d’ option) there’s a bug with 4 Tomcats on the sixpack : when player moves, 3 and 4 collide near catapult 3 and 4 : Tomcat 4 disappears and Tomcat 3 at best takes off and lands or ejects after take off. The best solution when you play a Tomcat campaign on dedicated server (d option) is to reduce the Tomcat max number to 3 in the conf file options !
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Link added in the first post for F-16C Afghan bear trap campaign thanks to Bonfor !
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Eagle_01 is ok with that : no problem He is working on WW2 campaigns now...
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I will try to contact Eagle_01
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